Initial commit
This commit is contained in:
219
engines/bladerunner/script/ai/shoeshine_man.cpp
Normal file
219
engines/bladerunner/script/ai/shoeshine_man.cpp
Normal file
@@ -0,0 +1,219 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/script/ai_script.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
AIScriptShoeshineMan::AIScriptShoeshineMan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
||||
_state = false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::Initialize() {
|
||||
_animationFrame = 0;
|
||||
_animationState = 0;
|
||||
_animationStateNext = 0;
|
||||
_animationNext = 0;
|
||||
|
||||
_state = false;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::Update() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::TimerExpired(int timer) {
|
||||
//return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::CompletedMovementTrack() {
|
||||
//return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::ReceivedClue(int clueId, int fromActorId) {
|
||||
//return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::ClickedByPlayer() {
|
||||
if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15f, -0.04f, -201.53f, 0, true, false, false)) {
|
||||
Actor_Set_Goal_Number(kActorShoeshineMan, 102);
|
||||
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true);
|
||||
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2f, 13);
|
||||
Actor_Says(kActorMcCoy, 730, 17);
|
||||
Actor_Says(kActorShoeshineMan, 10, 13);
|
||||
Actor_Says(kActorShoeshineMan, 20, 12);
|
||||
Actor_Says_With_Pause(kActorMcCoy, 735, 1.0f, 14);
|
||||
Actor_Change_Animation_Mode(kActorShoeshineMan, 29);
|
||||
}
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::EnteredSet(int setId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::OtherAgentEnteredThisSet(int otherActorId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::OtherAgentExitedThisSet(int otherActorId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::ShotAtAndMissed() {
|
||||
// return false;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::ShotAtAndHit() {
|
||||
return false;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::Retired(int byActorId) {
|
||||
// return false;
|
||||
}
|
||||
|
||||
int AIScriptShoeshineMan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
||||
switch (newGoalNumber) {
|
||||
case 100:
|
||||
Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04);
|
||||
Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0f, -0.04f, -235.0f, 524);
|
||||
break;
|
||||
|
||||
case 101:
|
||||
AI_Movement_Track_Flush(kActorShoeshineMan);
|
||||
AI_Movement_Track_Append(kActorShoeshineMan, 281, 0);
|
||||
AI_Movement_Track_Append(kActorShoeshineMan, 40, 0);
|
||||
AI_Movement_Track_Repeat(kActorShoeshineMan);
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::UpdateAnimation(int *animation, int *frame) {
|
||||
switch(_animationState) {
|
||||
case 0:
|
||||
// fall through
|
||||
case 1:
|
||||
// fall through
|
||||
case 2:
|
||||
// fall through
|
||||
case 3:
|
||||
// fall through
|
||||
case 4:
|
||||
// fall through
|
||||
case 5:
|
||||
// fall through
|
||||
case 6:
|
||||
break;
|
||||
|
||||
default:
|
||||
debugC(6, kDebugAnimation, "AIScriptShoeshineMan::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::ChangeAnimationMode(int mode) {
|
||||
switch (mode) {
|
||||
case 0:
|
||||
if (_animationState >= 2 && _animationState <= 4) {
|
||||
_state = true;
|
||||
} else {
|
||||
_animationState = 0;
|
||||
_animationFrame = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
_animationState = 1;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
_state = false;
|
||||
break;
|
||||
|
||||
case 12:
|
||||
_animationState = 3;
|
||||
_animationFrame = 0;
|
||||
_state = false;
|
||||
break;
|
||||
|
||||
case 13:
|
||||
_animationState = 4;
|
||||
_animationFrame = 0;
|
||||
_state = false;
|
||||
break;
|
||||
|
||||
case 23:
|
||||
_animationState = 5;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
|
||||
case 29:
|
||||
_animationState = 6;
|
||||
_animationFrame = 0;
|
||||
break;
|
||||
|
||||
default:
|
||||
debugC(6, kDebugAnimation, "AIScriptShoeshineMan::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
||||
*animationState = _animationState;
|
||||
*animationFrame = _animationFrame;
|
||||
*animationStateNext = _animationStateNext;
|
||||
*animationNext = _animationNext;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
||||
_animationState = animationState;
|
||||
_animationFrame = animationFrame;
|
||||
_animationStateNext = animationStateNext;
|
||||
_animationNext = animationNext;
|
||||
}
|
||||
|
||||
bool AIScriptShoeshineMan::ReachedMovementTrackWaypoint(int waypointId) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptShoeshineMan::FledCombat() {
|
||||
// return false;
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user