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424
engines/bladerunner/script/ai/hasan.cpp
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424
engines/bladerunner/script/ai/hasan.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptHasan::AIScriptHasan(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_var1 = 6;
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_var2 = 1;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var4 = 0;
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_var5 = 0;
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// _varChooseIdleAnimation can have valid values: 0, 1, 2
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_varChooseIdleAnimation = 0;
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}
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void AIScriptHasan::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_var1 = 6;
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_var2 = 1;
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_varNumOfTimesToHoldCurrentFrame = 0;
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_var4 = 0;
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_var5 = 0;
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_varChooseIdleAnimation = 0;
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Actor_Put_In_Set(kActorHasan, kSetAR01_AR02);
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Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371);
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanDefault);
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}
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bool AIScriptHasan::Update() {
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if (_vm->_cutContent) {
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if (Global_Variable_Query(kVariableChapter) == 1
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&& Actor_Query_Goal_Number(kActorHasan) != kGoalHasanIsAway)
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{
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// use this goal to put Hasan in a FreeSlot set for Act 1
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsAway);
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return true;
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} else if (Global_Variable_Query(kVariableChapter) == 2
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&& Actor_Query_Goal_Number(kActorHasan) != kGoalHasanDefault
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) {
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanDefault);
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return true;
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} else if (Global_Variable_Query(kVariableChapter) > 2
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&& Actor_Query_Goal_Number(kActorHasan) < kGoalHasanIsWalkingAroundIsAtAR02) {
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
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return true;
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}
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return false;
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} else {
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// original behavior results in Hasan going away when chapter 3 begins
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if (Global_Variable_Query(kVariableChapter) != 3 || Actor_Query_Goal_Number(kActorHasan) >= kGoalHasanIsAway)
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return false;
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsAway);
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return true;
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}
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}
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void AIScriptHasan::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptHasan::CompletedMovementTrack() {
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if (_vm->_cutContent) {
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//
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// *after Act 2* Hasan will be leaving Animoid Row for sometime
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if (Global_Variable_Query(kVariableChapter) > 2) {
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int maxHasanLeaveProb = 4;
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// if Bullet Bob is dead or McCoy reprimanded Bob about Hasan,
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// then Hasan is less likely to leave at Animoid Row, *after Act 2*
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if (Game_Flag_Query(kFlagMcCoyTalkedToBulletBobAboutHasan)
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|| Actor_Query_Goal_Number(kGoalBulletBobDead)
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|| Actor_Query_Goal_Number(kGoalBulletBobGone)
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) {
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maxHasanLeaveProb = 10;
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}
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if (Actor_Query_Goal_Number(kActorHasan) == kGoalHasanIsWalkingAroundIsAtAR02) {
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if (Random_Query(1, maxHasanLeaveProb) == 1
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&& Player_Query_Current_Scene() != kSceneAR01
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&& Player_Query_Current_Scene() != kSceneAR02
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) {
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// Hasan leaves Animoid Row
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAway);
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return; // true;
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} else {
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// stay (change goal to a temp one to trigger GoalChanged() (so that we can reset the "track")
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundStaysAtAR02);
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return; // true;
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}
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}
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if (Actor_Query_Goal_Number(kActorHasan) == kGoalHasanIsWalkingAroundIsAway) {
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if (Random_Query(1, 2) == 1
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&& Player_Query_Current_Scene() != kSceneAR01
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&& Player_Query_Current_Scene() != kSceneAR02
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) {
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// Hasan returns tp Animoid Row
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
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return; // true;
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} else {
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// stay away (change goal to a temp one to trigger GoalChanged() (so that we can reset the "track")
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundStayAwayFromAR02);
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return; // true;
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}
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}
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}
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}
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//return false;
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}
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void AIScriptHasan::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptHasan::ClickedByPlayer() {
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//return false;
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}
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void AIScriptHasan::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptHasan::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHasan::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptHasan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptHasan::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptHasan::ShotAtAndHit() {
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return false;
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}
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void AIScriptHasan::Retired(int byActorId) {
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// return false;
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}
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int AIScriptHasan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptHasan::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (_vm->_cutContent) {
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switch (newGoalNumber) {
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case kGoalHasanDefault:
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Actor_Put_In_Set(kActorHasan, kSetAR01_AR02);
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Actor_Set_At_XYZ(kActorHasan, -214.0f, 0.0f, -1379.0f, 371);
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break;
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case kGoalHasanIsAway:
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Actor_Put_In_Set(kActorHasan, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorHasan, 40, 0); // kSetFreeSlotH
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break;
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case kGoalHasanIsWalkingAroundIsAtAR02:
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AI_Movement_Track_Flush(kActorHasan);
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World_Waypoint_Set(554, kSetAR01_AR02, -214.0f, 0.0f, -1379.0f);
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AI_Movement_Track_Append(kActorHasan, 554, Random_Query(60, 180)); // kSetAR01_AR02
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Actor_Face_Heading(kActorHasan, 371, false);
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AI_Movement_Track_Repeat(kActorHasan);
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break;
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case kGoalHasanIsWalkingAroundIsAway:
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AI_Movement_Track_Flush(kActorHasan);
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AI_Movement_Track_Append(kActorHasan, 40, Random_Query(10, 40)); // kSetFreeSlotH
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AI_Movement_Track_Repeat(kActorHasan);
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break;
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case kGoalHasanIsWalkingAroundStayAwayFromAR02:
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAway);
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break;
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case kGoalHasanIsWalkingAroundStaysAtAR02:
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Actor_Set_Goal_Number(kActorHasan, kGoalHasanIsWalkingAroundIsAtAR02);
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break;
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}
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} else {
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// original behavior - Hasan leaves on Act 3
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if (newGoalNumber == kGoalHasanIsAway) {
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Actor_Put_In_Set(kActorHasan, kSetFreeSlotH);
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Actor_Set_At_Waypoint(kActorHasan, 40, 0); // kSetFreeSlotH
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}
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}
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return false;
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}
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bool AIScriptHasan::UpdateAnimation(int *animation, int *frame) {
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if (_var4) {
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--_var4;
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}
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if (_var5) {
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--_var5;
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}
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switch (_animationState) {
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case 0:
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if (_varChooseIdleAnimation == 1) {
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*animation = kModelAnimationHasanGestureSuggest;
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if (_varNumOfTimesToHoldCurrentFrame > 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanGestureSuggest)) {
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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*animation = kModelAnimationHasanIdleSlightMovement;
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_var1 = Random_Query(6, 14);
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_var2 = 2 * Random_Query(0, 1) - 1;
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_var4 = Random_Query(40, 60);
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}
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if (_animationFrame >= 10 && _animationFrame <= 14) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 1);
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}
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}
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} else if (_varChooseIdleAnimation == 2) {
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*animation = kModelAnimationHasanTakingABiteSnakeMove;
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if (_varNumOfTimesToHoldCurrentFrame > 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTakingABiteSnakeMove)) {
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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*animation = kModelAnimationHasanIdleSlightMovement;
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_var1 = Random_Query(6, 14);
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_var2 = 2 * Random_Query(0, 1) - 1;
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_var5 = Random_Query(40, 60);
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}
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if (_animationFrame == 14) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(3, 10);
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}
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if (_animationFrame == 23) {
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_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 4);
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}
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}
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} else if (_varChooseIdleAnimation == 0) {
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*animation = kModelAnimationHasanIdleSlightMovement;
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if (_varNumOfTimesToHoldCurrentFrame > 0) {
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--_varNumOfTimesToHoldCurrentFrame;
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} else {
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_animationFrame += _var2;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanIdleSlightMovement)) {
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_animationFrame = 0;
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}
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if (_animationFrame < 0) {
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_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanIdleSlightMovement) - 1;
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}
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if (!--_var1) {
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_var2 = 2 * Random_Query(0, 1) - 1;
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_var1 = Random_Query(6, 14);
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_varNumOfTimesToHoldCurrentFrame = Random_Query(0, 4);
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}
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if (_animationFrame == 0) {
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_varChooseIdleAnimation = Random_Query(0, 2);
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}
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if (_varChooseIdleAnimation == 1 && _var4) {
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_varChooseIdleAnimation = 0;
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}
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if (_varChooseIdleAnimation == 2 && _var5) {
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_varChooseIdleAnimation = 0;
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}
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}
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}
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break;
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case 1:
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*animation = kModelAnimationHasanTalkMovingBothHands;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkMovingBothHands)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = kModelAnimationHasanTalkLeftRightLeftGesture;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkLeftRightLeftGesture)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationHasanTalkMovingBothHands;
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}
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break;
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case 3:
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*animation = kModelAnimationHasanTalkRaiseHandSnakeMove;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkRaiseHandSnakeMove)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationHasanTalkMovingBothHands;
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}
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break;
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case 4:
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*animation = kModelAnimationHasanTalkMovingBothHandsAndNod;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkMovingBothHandsAndNod)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationHasanTalkMovingBothHands;
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}
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break;
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case 5:
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*animation = kModelAnimationHasanTalkWipeFaceLeftHand02;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkWipeFaceLeftHand02)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationHasanTalkMovingBothHands;
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}
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break;
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case 6:
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*animation = kModelAnimationHasanTalkUpset;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHasanTalkUpset)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationHasanTalkMovingBothHands;
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}
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptHasan::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptHasan::ChangeAnimationMode(int mode) {
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switch (mode) {
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case kAnimationModeIdle:
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_animationState = 0;
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_varChooseIdleAnimation = 0;
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_animationFrame = 0;
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break;
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case kAnimationModeTalk:
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_animationState = 1;
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_varChooseIdleAnimation = 0;
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_animationFrame = 0;
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break;
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case 12:
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// fall through
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case 13:
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// fall through
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case 14:
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// fall through
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case 15:
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// fall through
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case 16:
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_animationState = 6;
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_varChooseIdleAnimation = 0;
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_animationFrame = 0;
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptHasan::ChangeAnimationMode(%d) - Target mode is not supported", mode);
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break;
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}
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return true;
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}
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void AIScriptHasan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptHasan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptHasan::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptHasan::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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