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260
engines/bladerunner/script/ai/early_q_bartender.cpp
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260
engines/bladerunner/script/ai/early_q_bartender.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptEarlyQBartender::AIScriptEarlyQBartender(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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_resumeIdleAfterFramesetCompletesFlag = false;
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// _varChooseIdleAnimation can have valid values: 0, 1
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_varChooseIdleAnimation = 0;
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_var2 = 1;
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}
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void AIScriptEarlyQBartender::Initialize() {
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_animationFrame = 0;
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_animationState = 0;
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_animationStateNext = 0;
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_animationNext = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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_varChooseIdleAnimation = 0;
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_var2 = 1;
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Actor_Put_In_Set(kActorEarlyQBartender, kSetNR05_NR08);
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Actor_Set_At_XYZ(kActorEarlyQBartender, -717.0f, 0.0f, -468.0f, 416);
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}
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bool AIScriptEarlyQBartender::Update() {
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return false;
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}
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void AIScriptEarlyQBartender::TimerExpired(int timer) {
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//return false;
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}
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void AIScriptEarlyQBartender::CompletedMovementTrack() {
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//return false;
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}
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void AIScriptEarlyQBartender::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptEarlyQBartender::ClickedByPlayer() {
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//return false;
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}
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void AIScriptEarlyQBartender::EnteredSet(int setId) {
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// return false;
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}
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void AIScriptEarlyQBartender::OtherAgentEnteredThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQBartender::OtherAgentExitedThisSet(int otherActorId) {
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// return false;
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}
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void AIScriptEarlyQBartender::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptEarlyQBartender::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptEarlyQBartender::ShotAtAndHit() {
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return false;
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}
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void AIScriptEarlyQBartender::Retired(int byActorId) {
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// return false;
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}
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int AIScriptEarlyQBartender::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptEarlyQBartender::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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return false;
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}
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bool AIScriptEarlyQBartender::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (_varChooseIdleAnimation == 1) {
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*animation = kModelAnimationEarlyQBartenderWipingTable;
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if (_animationFrame <= 5) {
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_var2 = 1;
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}
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_animationFrame += _var2;
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if (_animationFrame == 14 && !Random_Query(0, 1)) {
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_var2 = -1;
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingTable)) {
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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}
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} else if (_varChooseIdleAnimation == 0) {
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*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderWipingGlassIdle)) {
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_animationFrame = 0;
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if (!Random_Query(0, 6)) {
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_varChooseIdleAnimation = 1;
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}
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}
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}
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break;
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case 1:
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*animation = kModelAnimationEarlyQBartenderCalmTalk;
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if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
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_animationState = 0;
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_varChooseIdleAnimation = 0;
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} else {
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderCalmTalk)) {
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_animationFrame = 0;
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}
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}
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break;
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case 2:
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#if BLADERUNNER_ORIGINAL_BUGS
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// TODO A bug? This is identical to case 3 for animation 757, but 756 talk animation is left unused
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*animation = kModelAnimationEarlyQBartenderDescribeTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationEarlyQBartenderCalmTalk;
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}
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#else
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*animation = kModelAnimationEarlyQBartenderExplainTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderExplainTalk)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationEarlyQBartenderCalmTalk;
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}
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#endif
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break;
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case 3:
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*animation = kModelAnimationEarlyQBartenderDescribeTalk;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderDescribeTalk)) {
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_animationFrame = 0;
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_animationState = 1;
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*animation = kModelAnimationEarlyQBartenderCalmTalk;
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}
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break;
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case 4:
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*animation = kModelAnimationEarlyQBartenderPuttingAGlassOnTable;
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++_animationFrame;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationEarlyQBartenderPuttingAGlassOnTable)) {
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Actor_Change_Animation_Mode(kActorEarlyQBartender, kAnimationModeIdle);
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*animation = kModelAnimationEarlyQBartenderWipingGlassIdle;
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_animationFrame = 0;
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_animationState = 0;
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}
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptEarlyQBartender::ChangeAnimationMode(int mode) {
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switch (mode) {
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case 0:
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_animationState = 0;
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_animationFrame = 0;
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_varChooseIdleAnimation = 0;
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_var2 = 1;
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break;
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case 3:
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_animationState = 1;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 12:
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_animationState = 2;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 13:
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_animationState = 3;
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_animationFrame = 0;
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_resumeIdleAfterFramesetCompletesFlag = false;
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break;
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case 23:
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_animationState = 4;
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_animationFrame = 0;
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break;
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default:
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debugC(6, kDebugAnimation, "AIScriptEarlyQBartender::ChangeAnimationMode(%d) - Target mode is not supported", mode);
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break;
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}
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return true;
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}
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void AIScriptEarlyQBartender::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
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*animationState = _animationState;
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*animationFrame = _animationFrame;
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*animationStateNext = _animationStateNext;
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*animationNext = _animationNext;
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}
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void AIScriptEarlyQBartender::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
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_animationState = animationState;
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_animationFrame = animationFrame;
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_animationStateNext = animationStateNext;
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_animationNext = animationNext;
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}
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bool AIScriptEarlyQBartender::ReachedMovementTrackWaypoint(int waypointId) {
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return true;
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}
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void AIScriptEarlyQBartender::FledCombat() {
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// return false;
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}
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} // End of namespace BladeRunner
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