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engines/bladerunner/overlays.cpp
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247
engines/bladerunner/overlays.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/overlays.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/archive.h"
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#include "bladerunner/savefile.h"
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#include "bladerunner/vqa_player.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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Overlays::Overlays(BladeRunnerEngine *vm) {
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_vm = vm;
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}
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bool Overlays::init() {
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reset();
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_videos.resize(kOverlayVideos);
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for (int i = 0; i < kOverlayVideos; ++i) {
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_videos[i].vqaPlayer = nullptr;
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resetSingle(i);
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}
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return true;
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}
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Overlays::~Overlays() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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resetSingle(i);
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}
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_videos.clear();
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reset();
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}
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int Overlays::play(const Common::String &name, int loopId, bool loopForever, bool startNow, int a6) {
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assert(name.size() <= 12);
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if (loopId < 0) {
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warning("Overlays::play - loop id can't be a negative number!");
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return -1;
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}
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int32 hash = MIXArchive::getHash(name);
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int index = findByHash(hash);
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if (index < 0) {
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index = findEmpty();
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if (index < 0) {
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return index;
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}
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_videos[index].loaded = true;
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_videos[index].name = name;
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_videos[index].hash = hash;
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_videos[index].loopId = loopId;
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_videos[index].enqueuedLoopId = -1;
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_videos[index].loopForever = loopForever;
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_videos[index].vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceFront, Common::String::format("%s.VQA", name.c_str()));
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if (!_videos[index].vqaPlayer) {
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resetSingle(index);
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return -1;
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}
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// TODO? Removed as redundant
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// repeat forever
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//_videos[index].vqaPlayer->setBeginAndEndFrame(0, 0, -1, kLoopSetModeJustStart, nullptr, nullptr);
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}
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bool skipNewVQAPlayerOpen = false;
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if (_videos[index].vqaPlayer
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&& !startNow
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&& _videos[index].vqaPlayer->getFrameCount() > 0
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) {
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skipNewVQAPlayerOpen = true;
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// INFO The actual enqueuing happens in VQAPlayer -- see: kLoopSetModeEnqueue()
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// The enqueuedLoopId is a field that is not stored separately, but will be stored as the value of "loopId"
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// (see Overlays::save()) so that, when loading, the engine will know
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// that it needs to reach the end frame of the *queued* loop.
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// It is not used elsewhere. The actual enqueuing as well as the decision of what loop id should be resumed
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// are done in the VQAPlayer class.
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_videos[index].enqueuedLoopId = loopId;
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}
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if (skipNewVQAPlayerOpen || _videos[index].vqaPlayer->open()) {
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_videos[index].vqaPlayer->setLoop(loopId,
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loopForever ? -1 : 0,
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startNow ? kLoopSetModeImmediate : kLoopSetModeEnqueue,
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nullptr,
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nullptr);
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} else {
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resetSingle(index);
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return -1;
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}
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return index;
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}
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void Overlays::resume(bool isLoadingGame) {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded && isLoadingGame) {
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_videos[i].vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceFront, Common::String::format("%s.VQA", _videos[i].name.c_str()));
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if (!_videos[i].vqaPlayer) {
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resetSingle(i);
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continue;
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}
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_videos[i].vqaPlayer->open();
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_videos[i].vqaPlayer->setLoop(
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_videos[i].loopId,
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_videos[i].loopForever ? -1 : 0,
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kLoopSetModeImmediate,
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nullptr, nullptr);
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_videos[i].vqaPlayer->seekToFrame(_videos[i].frame);
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_videos[i].vqaPlayer->update(true);
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// Update the enqueued loop id, if it was changed within the vqaPlayer->update() call
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// so that if the user saves the game, the correct queued id will be stored
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if (_videos[i].enqueuedLoopId != -1 && _videos[i].enqueuedLoopId != _videos[i].vqaPlayer->getLoopIdTarget()) {
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_videos[i].enqueuedLoopId = _videos[i].vqaPlayer->getLoopIdTarget();
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}
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}
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}
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}
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void Overlays::remove(const Common::String &name) {
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int index = findByHash(MIXArchive::getHash(name));
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if (index >= 0) {
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resetSingle(index);
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}
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}
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void Overlays::removeAll() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded) {
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resetSingle(i);
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}
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}
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}
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void Overlays::tick() {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded) {
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_videos[i].frame = _videos[i].vqaPlayer->update(true);
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// Update the enqueued loop id, if it was changed within the vqaPlayer->update() call
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// so that if the user saves the game, the correct queued id will be stored
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if (_videos[i].enqueuedLoopId != -1 && _videos[i].enqueuedLoopId != _videos[i].vqaPlayer->getLoopIdTarget()) {
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_videos[i].enqueuedLoopId = _videos[i].vqaPlayer->getLoopIdTarget();
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}
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if (_videos[i].frame < 0) {
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resetSingle(i);
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}
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}
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}
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}
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int Overlays::findByHash(int32 hash) const {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (_videos[i].loaded && _videos[i].hash == hash) {
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return i;
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}
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}
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return -1;
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}
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int Overlays::findEmpty() const {
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for (int i = 0; i < kOverlayVideos; ++i) {
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if (!_videos[i].loaded) {
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return i;
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}
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}
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return -1;
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}
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void Overlays::resetSingle(int i) {
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assert(i >= 0 && i < (int)_videos.size());
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if (_videos[i].vqaPlayer) {
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delete _videos[i].vqaPlayer;
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_videos[i].vqaPlayer = nullptr;
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}
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_videos[i].loaded = false;
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_videos[i].hash = 0;
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_videos[i].frame = -1;
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_videos[i].name.clear();
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}
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void Overlays::reset() {
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_videos.clear();
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}
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void Overlays::save(SaveFileWriteStream &f) {
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for (int i = 0; i < kOverlayVideos; ++i) {
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// 37 bytes per overlay
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Video &ov = _videos[i];
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f.writeBool(ov.loaded);
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f.writeInt(0); // vqaPlayer pointer
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f.writeStringSz(ov.name, 13);
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f.writeSint32LE(ov.hash);
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if (ov.enqueuedLoopId != -1) {
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// When there is an enqueued video, save that loop Id instead
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f.writeInt(ov.enqueuedLoopId);
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} else {
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f.writeInt(ov.loopId);
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}
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f.writeBool(ov.loopForever);
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f.writeInt(ov.frame);
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}
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}
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void Overlays::load(SaveFileReadStream &f) {
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for (int i = 0; i < kOverlayVideos; ++i) {
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// 37 bytes per overlay
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Video &ov = _videos[i];
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ov.loaded = f.readBool();
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f.skip(4); // vqaPlayer pointer
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ov.vqaPlayer = nullptr;
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ov.name = f.readStringSz(13);
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ov.hash = f.readSint32LE();
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ov.loopId = f.readInt();
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ov.loopForever = f.readBool();
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ov.frame = f.readInt();
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}
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}
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} // End of namespace BladeRunner
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