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engines/bladerunner/outtake.cpp
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194
engines/bladerunner/outtake.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/outtake.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/chapters.h"
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#include "bladerunner/subtitles.h"
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#include "bladerunner/vqa_player.h"
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#include "bladerunner/time.h"
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#include "bladerunner/ambient_sounds.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/framelimiter.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace BladeRunner {
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OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
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_vm = vm;
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_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, _vm->_surfaceBack.format);
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}
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OuttakePlayer::~OuttakePlayer() {
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_surfaceVideo.free();
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}
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void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
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Common::String oldOuttakeFile;
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Common::String newOuttakeFile;
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if (container > 0) {
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oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId());
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newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container);
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if (_vm->isArchiveOpen(oldOuttakeFile)
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&& _vm->_chapters->currentResourceId() != container) {
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_vm->closeArchive(oldOuttakeFile);
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}
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if (!_vm->isArchiveOpen(newOuttakeFile)) {
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_vm->openArchive(newOuttakeFile);
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}
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}
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_vm->playerLosesControl();
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Common::String resNameNoVQASuffix = name;
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if (!noLocalization) {
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resNameNoVQASuffix = resNameNoVQASuffix + "_" + _vm->_languageCode;
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}
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VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resNameNoVQASuffix + ".VQA"); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
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vqaPlayer.open();
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// NOTE: The VQAPlayer::open():
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// - calls VQAPlayer::close(), and that calls VQADecoder::close(), at its start to cleanup any previous state.
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// - later it calls _decoder.loadStream() which also calls VQADecoder::close().
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// Since VQADecoder::close() cleans up (deletes) the VQPTable,
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// we need to do the allocation for it and loading of its values here, *after* vqaPlayer.open().
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// The parsing of the VQP files is needed for the case of the non-interactive Blade Runner demo
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// and the support of other old VQA files that have accompanying VQP files (eg. for demo reels for other Westwood games)
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if (container == -2) {
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// container value: -2 indicates potential existence of VQP file
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if (!vqaPlayer.loadVQPTable(resNameNoVQASuffix + ".VQP")) {
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debug("Unable to load VQP table");
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}
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}
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_vm->_vqaIsPlaying = true;
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_vm->_vqaStopIsRequested = false;
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while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
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_vm->handleEvents();
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if (!_vm->_windowIsActive) {
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continue;
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}
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int frame = vqaPlayer.update();
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blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface
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if (frame == -3) { // end of video
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if (_vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
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_vm->_ambientSounds->removeAllNonLoopingSounds(true);
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_vm->_ambientSounds->removeAllLoopingSounds(1u);
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}
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break;
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}
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if (frame >= 0) {
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_vm->_subtitles->loadOuttakeSubsText(resNameNoVQASuffix, frame);
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_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
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_vm->blitToScreen(_vm->_surfaceFront);
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if (_vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
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// This FLYTRU_E outtake has 150 frames
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//
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// We can have at most kLoopingSounds (3) looping ambient tracks
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// Outtakes in general use a specific Mixer Sound Type (ie. VQAPlayer::kVQASoundType)
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// so the sounds here should conform too.
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// (see VQAPlayer::update())
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//
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// No need for _ambientSounds->tick() since it's not required for looping ambient tracks,
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// nor for explicitly played Sounds (via playSound())
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// It is harmless however, so it could remain.
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//_vm->_ambientSounds->tick();
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switch (frame) {
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case 0:
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_vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType);
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_vm->_ambientSounds->addLoopingSound(kSfxROOFAIR1, 100, 0, 0u, VQAPlayer::kVQASoundType);
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_vm->_ambientSounds->addLoopingSound(kSfxPSPA6, 74, 0, 1u, VQAPlayer::kVQASoundType);
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break;
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case 18:
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_vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType);
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break;
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case 24:
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_vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType);
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break;
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case 32:
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if (_vm->_rnd.getRandomNumberRng(1, 5) < 4)
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_vm->_ambientSounds->playSound(kSfxTHNDER3, 82, -20, -20, 99, VQAPlayer::kVQASoundType);
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break;
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case 41:
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_vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType);
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break;
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case 52:
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if (_vm->_rnd.getRandomNumberRng(1, 4) < 4)
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_vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType);
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break;
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case 78:
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if (_vm->_rnd.getRandomNumberRng(1, 5) < 5)
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_vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType);
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break;
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case 105:
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_vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType);
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break;
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case 112:
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if (_vm->_rnd.getRandomNumberRng(1, 5) < 4)
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_vm->_ambientSounds->playSound(kSfxTHNDER4, 95, -20, -20, 99, VQAPlayer::kVQASoundType);
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break;
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}
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}
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} else {
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_vm->_framelimiter->wait();
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}
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}
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if ((_vm->_vqaStopIsRequested || _vm->shouldQuit())
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&& _vm->_cutContent && resNameNoVQASuffix.equals("FLYTRU_E")) {
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_vm->_ambientSounds->removeAllNonLoopingSounds(true);
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_vm->_ambientSounds->removeAllLoopingSounds(0u);
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_vm->_audioPlayer->stopAll();
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}
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_vm->_vqaIsPlaying = false;
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_vm->_vqaStopIsRequested = false;
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vqaPlayer.close();
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_vm->playerGainsControl();
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if (container > 0) {
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if (_vm->isArchiveOpen(newOuttakeFile)
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&& _vm->_chapters->currentResourceId() != container) {
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_vm->closeArchive(newOuttakeFile);
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}
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if (!_vm->isArchiveOpen(oldOuttakeFile)) {
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_vm->openArchive(oldOuttakeFile);
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}
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}
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}
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} // End of namespace BladeRunner
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