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engines/bladerunner/movement_track.h
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73
engines/bladerunner/movement_track.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_MOVEMENT_TRACK_H
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#define BLADERUNNER_MOVEMENT_TRACK_H
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#include "bladerunner/bladerunner.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class BoundingBox;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class MovementTrack {
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static const int kSize = 100;
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struct Entry {
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int waypointId;
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// delay specifies how long (in milliseconds) to stay at the target waypoint (when reached)
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int32 delay;
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int angle;
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bool run;
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};
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int _currentIndex;
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int _lastIndex;
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bool _hasNext;
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bool _paused;
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Entry _entries[kSize];
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public:
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MovementTrack();
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~MovementTrack();
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int append(int waypointId, int32 delayMillis, bool run);
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int append(int waypointId, int32 delayMillis, int angle, bool run);
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void flush();
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void repeat();
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void pause();
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void unpause();
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bool isPaused() const;
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bool hasNext() const;
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bool next(int *waypointId, int32 *delayMillis, int *angle, bool *run);
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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void reset();
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};
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} // End of namespace BladeRunner
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#endif
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