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engines/bladerunner/lights.h
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60
engines/bladerunner/lights.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_LIGHTS_H
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#define BLADERUNNER_LIGHTS_H
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/color.h"
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#include "bladerunner/light.h"
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#include "common/stream.h"
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namespace BladeRunner {
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class Lights {
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friend class Debugger;
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friend class SliceRendererLights;
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BladeRunnerEngine *_vm;
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Color _ambientLightColor;
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Common::Array<Light *> _lights;
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int _frame;
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public:
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Lights(BladeRunnerEngine *vm);
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~Lights();
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void read(Common::ReadStream *stream, int frameCount);
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void readVqa(Common::ReadStream *stream);
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void reset();
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void setupFrame(int frame);
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private:
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void removeAnimated();
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};
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} // End of namespace BladeRunner
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#endif
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