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engines/bladerunner/items.h
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84
engines/bladerunner/items.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ITEMS_H
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#define BLADERUNNER_ITEMS_H
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/item.h"
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#include "common/array.h"
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namespace BladeRunner {
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class Items {
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BladeRunnerEngine *_vm;
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Common::Array<Item *> _items;
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public:
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Items(BladeRunnerEngine *vm);
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~Items();
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void reset();
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void getXYZ(int itemId, float *x, float *y, float *z) const;
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void setXYZ(int itemId, Vector3 position);
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void getWidthHeight(int itemId, int *width, int *height) const;
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void getAnimationId(int itemId, int *animationId) const;
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void tick();
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bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
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bool addToSet(int itemId);
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#if !BLADERUNNER_ORIGINAL_BUGS
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bool removeFromCurrentSceneOnly(int itemId);
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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bool remove(int itemId);
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void setIsTarget(int itemId, bool val);
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bool isTarget(int itemId) const;
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bool isSpinning(int itemId) const;
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bool isPoliceMazeEnemy(int itemId) const;
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void setPoliceMazeEnemy(int itemId, bool val);
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void setIsObstacle(int itemId, bool val);
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bool isVisible(int itemId) const;
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int findTargetUnderMouse(int mouseX, int mouseY) const;
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const BoundingBox &getBoundingBox(int itemId);
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const Common::Rect &getScreenRectangle(int itemId);
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int getFacing(int itemId) const;
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void setFacing(int itemId, int facing);
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void spinInWorld(int itemId);
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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int findItem(int itemId) const;
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};
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} // End of namespace BladeRunner
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#endif
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