Initial commit
This commit is contained in:
172
engines/bladerunner/game_info.cpp
Normal file
172
engines/bladerunner/game_info.cpp
Normal file
@@ -0,0 +1,172 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/game_info.h"
|
||||
|
||||
#include "bladerunner/bladerunner.h"
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/substream.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
GameInfo::GameInfo(BladeRunnerEngine *vm) {
|
||||
_vm = vm;
|
||||
_actorCount = 0;
|
||||
_playerId = 0;
|
||||
_flagCount = 0;
|
||||
_clueCount = 0;
|
||||
_globalVarCount = 0;
|
||||
_sceneNamesCount = 0;
|
||||
_initialSceneId = 0;
|
||||
_initialSetId = 0;
|
||||
_waypointCount = 0;
|
||||
_sfxTrackCount = 0;
|
||||
_musicTrackCount = 0;
|
||||
_outtakeCount = 0;
|
||||
_crimeCount = 0;
|
||||
_suspectCount = 0;
|
||||
_coverWaypointCount = 0;
|
||||
_fleeWaypointCount = 0;
|
||||
}
|
||||
|
||||
bool GameInfo::open(const Common::String &name) {
|
||||
Common::SeekableReadStream *s = _vm->getResourceStream(name);
|
||||
|
||||
if (!s) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_actorCount = s->readUint32LE(); /* 00 */
|
||||
_playerId = s->readUint32LE(); /* 01 */
|
||||
_flagCount = s->readUint32LE(); /* 02 */
|
||||
_clueCount = s->readUint32LE(); /* 03 */
|
||||
_globalVarCount = s->readUint32LE(); /* 04 */
|
||||
_sceneNamesCount = s->readUint32LE(); /* 05 */
|
||||
_initialSceneId = s->readUint32LE(); /* 06 */
|
||||
s->skip(4); /* 07 */
|
||||
_initialSetId = s->readUint32LE(); /* 08 */
|
||||
s->skip(4); /* 09 */
|
||||
_waypointCount = s->readUint32LE(); /* 10 */
|
||||
_sfxTrackCount = s->readUint32LE(); /* 11 */
|
||||
_musicTrackCount = s->readUint32LE(); /* 12 */
|
||||
_outtakeCount = s->readUint32LE(); /* 13 */
|
||||
_crimeCount = s->readUint32LE(); /* 14 */
|
||||
_suspectCount = s->readUint32LE(); /* 15 */
|
||||
_coverWaypointCount = s->readUint32LE(); /* 16 */
|
||||
_fleeWaypointCount = s->readUint32LE(); /* 17 */
|
||||
|
||||
char buf[9];
|
||||
|
||||
_sceneNames.resize(_sceneNamesCount);
|
||||
for (uint32 i = 0; i != _sceneNamesCount; ++i) {
|
||||
s->read(buf, 5);
|
||||
_sceneNames[i] = buf;
|
||||
}
|
||||
|
||||
_sfxTracks.resize(_sfxTrackCount);
|
||||
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
|
||||
s->read(buf, 9);
|
||||
_sfxTracks[i] = buf;
|
||||
_sfxTracks[i] += ".AUD";
|
||||
}
|
||||
|
||||
_musicTracks.resize(_musicTrackCount);
|
||||
for (uint32 i = 0; i != _musicTrackCount; ++i) {
|
||||
s->read(buf, 9);
|
||||
_musicTracks[i] = buf;
|
||||
_musicTracks[i] += ".AUD";
|
||||
}
|
||||
|
||||
_outtakes.resize(_outtakeCount);
|
||||
for (uint32 i = 0; i != _outtakeCount; ++i) {
|
||||
s->read(buf, 9);
|
||||
_outtakes[i] = buf;
|
||||
}
|
||||
|
||||
#if BLADERUNNER_DEBUG_CONSOLE
|
||||
debug("\nScene names\n----------------");
|
||||
for (uint32 i = 0; i != _sceneNamesCount; ++i) {
|
||||
debug("%3d: %s", i, _sceneNames[i].c_str());
|
||||
}
|
||||
|
||||
debug("\nSfx tracks\n----------------");
|
||||
for (uint32 i = 0; i != _sfxTrackCount; ++i) {
|
||||
debug("%3d: %s", i, _sfxTracks[i].c_str());
|
||||
}
|
||||
|
||||
debug("\nMusic tracks\n----------------");
|
||||
for (uint32 i = 0; i != _musicTrackCount; ++i) {
|
||||
debug("%3d: %s", i, _musicTracks[i].c_str());
|
||||
}
|
||||
|
||||
debug("\nOuttakes\n----------------");
|
||||
for (uint32 i = 0; i != _outtakeCount; ++i) {
|
||||
debug("%2d: %s.VQA", i, _outtakes[i].c_str());
|
||||
}
|
||||
|
||||
debug("Clue Count: %d ", _clueCount);
|
||||
debug("Crime Count: %d ", _crimeCount);
|
||||
debug("Suspect Count: %d ", _suspectCount);
|
||||
#endif
|
||||
|
||||
bool err = s->err();
|
||||
delete s;
|
||||
return !err;
|
||||
}
|
||||
|
||||
const Common::String &GameInfo::getSceneName(int i) const {
|
||||
if (i < 0 || i >= (int)_sceneNamesCount) {
|
||||
warning("GameInfo::getSceneName: unknown id \"%i\"", i);
|
||||
static Common::String str("UNKNOWN_SCENE");
|
||||
return str;
|
||||
}
|
||||
return _sceneNames[i];
|
||||
}
|
||||
|
||||
const Common::String &GameInfo::getSfxTrack(int i) const {
|
||||
if (i < 0 || i >= (int)_sfxTrackCount) {
|
||||
warning("GameInfo::getSfxTrack: unknown id \"%i\"", i);
|
||||
static Common::String str("UNKNOWN_SFX_TRACK");
|
||||
return str;
|
||||
}
|
||||
return _sfxTracks[i];
|
||||
}
|
||||
|
||||
const Common::String &GameInfo::getMusicTrack(int i) const {
|
||||
if (i < 0 || i >= (int)_musicTrackCount) {
|
||||
warning("GameInfo::getMusicTrack: unknown id \"%i\"", i);
|
||||
static Common::String str("UNKNOWN_MUSIC_TRACK");
|
||||
return str;
|
||||
}
|
||||
return _musicTracks[i];
|
||||
}
|
||||
|
||||
const Common::String &GameInfo::getOuttake(int i) const {
|
||||
if (i < 0 || i >= (int)_outtakeCount) {
|
||||
warning("GameInfo::getOuttake: unknown id \"%i\"", i);
|
||||
static Common::String str("UNKNOWN_OUTTAKE");
|
||||
return str;
|
||||
}
|
||||
return _outtakes[i];
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user