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engines/bladerunner/font.cpp
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159
engines/bladerunner/font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/font.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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namespace BladeRunner {
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Font::Font() {
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reset();
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}
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Font::~Font() {
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close();
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}
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Font* Font::load(BladeRunnerEngine *vm, const Common::String &fileName, int spacing, bool useFontColor) {
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Font *font = new Font();
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font->_spacing = spacing;
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font->_useFontColor = useFontColor;
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Common::ScopedPtr<Common::SeekableReadStream> stream(vm->getResourceStream(fileName));
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if (!stream) {
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warning("Font::open failed to open '%s'", fileName.c_str());
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delete font;
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return nullptr;
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}
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font->_characterCount = stream->readUint32LE();
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font->_maxWidth = stream->readUint32LE();
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font->_maxHeight = stream->readUint32LE();
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font->_dataSize = stream->readUint32LE();
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font->_data = new uint16[font->_dataSize];
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if (!font->_data) {
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warning("Font::open failed to allocate font buffer");
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delete font;
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return nullptr;
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}
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font->_characters.resize(font->_characterCount);
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for (uint32 i = 0; i < font->_characterCount; ++i) {
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font->_characters[i].x = stream->readUint32LE();
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font->_characters[i].y = stream->readUint32LE();
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font->_characters[i].width = stream->readUint32LE();
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font->_characters[i].height = stream->readUint32LE();
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font->_characters[i].dataOffset = stream->readUint32LE();
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}
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for (int i = 0; i < font->_dataSize; ++i) {
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font->_data[i] = stream->readUint16LE();
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}
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return font;
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}
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void Font::close() {
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if (_data != nullptr) {
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delete[] _data;
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}
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reset();
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}
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void Font::reset() {
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_maxWidth = 0;
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_maxHeight = 0;
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_characterCount = 0;
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_data = nullptr;
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_dataSize = 0;
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_screenWidth = 0;
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_screenHeight = 0;
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_spacing = 0;
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_useFontColor = false;
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_characters.clear();
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}
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int Font::getFontHeight() const {
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return _maxHeight;
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}
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int Font::getMaxCharWidth() const {
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return _maxWidth;
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}
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int Font::getCharWidth(uint32 chr) const {
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if (chr >= _characterCount) {
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return 0;
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}
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return _characters[chr + 1].width + _spacing;
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}
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void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
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uint32 characterIndex = chr + 1;
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if (x < 0 || x >= dst->w || y < 0 || y >= dst->h || !_data || characterIndex >= _characterCount) {
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return;
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}
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uint16 *srcPtr = &_data[_characters[characterIndex].dataOffset];
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int width = _characters[characterIndex].width;
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int height = _characters[characterIndex].height;
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int endY = height + y - 1;
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int currentY = y;
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// FIXME/TODO
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// This width and height check were added as a temporary bug fix -- a sanity check which is only needed for the internal TAHOMA18.FON font.
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// That font's glyph properties table is corrupted - the start of the file states that there are 0xF7 (=247) entries in the char properties table
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// but that table get corrupted past the 176th entry. The image data glyph part of the FON file also only covers the 176 entries.
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// So the following if clause-check will return here if the width and height values are unnaturally big.
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// The bug only affects debug cases where all character glyph need to be displayed...
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// ...or potential custom dialogue / translations that reference characters that are not within the range of ASCII values for the normal Latin characters.
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if (width > 100 || height > 100) {
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return;
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}
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while (currentY <= endY && currentY < dst->h) {
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int currentX = x;
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int endX = width + x - 1;
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while (currentX <= endX && currentX < dst->w) {
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uint8 a, r, g, b;
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getGameDataColor(*srcPtr, a, r, g, b);
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if (!a) { // Alpha is inversed
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uint32 outColor = color;
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if (_useFontColor) {
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// Ignore the alpha in the output as it is inversed in the input
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outColor = dst->format.RGBToColor(r, g, b);
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}
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void *dstPtr = dst->getBasePtr(CLIP(currentX + _characters[characterIndex].x, 0, dst->w - 1), CLIP(currentY + _characters[characterIndex].y, 0, dst->h - 1));
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drawPixel(*dst, dstPtr, outColor);
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}
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++srcPtr;
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++currentX;
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}
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++currentY;
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}
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}
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} // End of namespace BladeRunner
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