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engines/bladerunner/dialogue_menu.h
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119
engines/bladerunner/dialogue_menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_DIALOGUE_MENU_H
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#define BLADERUNNER_DIALOGUE_MENU_H
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#include "bladerunner/shape.h"
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#include "common/array.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class TextResource;
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class DialogueMenu {
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static const int kMaxItems = 10;
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static const int kMaxRepeatHistory = 100;
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static const int kLineHeight = 9;
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static const int kBorderSize = 10;
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struct DialogueItem {
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Common::String text;
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int answerValue;
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int colorIntensity;
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int priorityPolite;
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int priorityNormal;
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int prioritySurly;
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int isDone;
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};
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BladeRunnerEngine *_vm;
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TextResource *_textResource;
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Shapes *_shapes;
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bool _isVisible;
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bool _waitingForInput;
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int _selectedItemIndex;
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int _listSize;
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// These track whether a dialogue option
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// has previously been selected
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int _neverRepeatListSize;
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int _neverRepeatValues[kMaxRepeatHistory];
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bool _neverRepeatWasSelected[kMaxRepeatHistory];
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int _centerX;
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int _centerY;
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int _screenX;
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int _screenY;
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int _maxItemWidth;
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DialogueItem _items[kMaxItems];
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int _fadeInItemIndex;
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public:
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DialogueMenu(BladeRunnerEngine *vm);
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~DialogueMenu();
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void clear();
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bool loadResources();
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bool show();
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bool hide();
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bool addToList(int answer, bool done, int priorityPolite, int priorityNormal, int prioritySurly);
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bool clearNeverRepeatWasSelectedFlag(int answer); // aux function - used in cut content mode to re-use some dialogue options for different characters
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bool addToListNeverRepeatOnceSelected(int answer, int priorityPolite, int priorityNormal, int prioritySurly);
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bool removeFromList(int answer);
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bool clearList();
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int queryInput();
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int listSize() const;
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bool isVisible() const;
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bool isOpen() const;
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void tick(int x, int y);
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void draw(Graphics::Surface &s);
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void mouseUp();
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bool waitingForInput() const;
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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bool showAt(int x, int y);
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int getAnswerIndex(int answer) const;
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const char *getText(int id) const;
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void calculatePosition(int unusedX = 0, int unusedY = 0);
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void reset();
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static void darkenRect(Graphics::Surface &s, int x1, int y1, int x2, int y2);
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};
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} // End of namespace BladeRunner
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#endif
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