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engines/bladerunner/crimes_database.cpp
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87
engines/bladerunner/crimes_database.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/crimes_database.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/savefile.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/game_constants.h"
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namespace BladeRunner {
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CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount) {
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_crimeCount = crimeCount;
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_crimes.resize(_crimeCount);
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_assetTypes.resize(_crimeCount);
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_cluesText = new TextResource(vm);
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if (!_cluesText->open(cluesResource)) {
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delete _cluesText;
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return;
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}
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for (int i = 0; i != _crimeCount; ++i) {
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_crimes[i] = -1;
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_assetTypes[i] = kClueTypeIntangible;
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}
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}
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CrimesDatabase::~CrimesDatabase() {
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delete _cluesText;
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}
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void CrimesDatabase::setCrime(int clueId, int crimeId) {
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_crimes[clueId] = crimeId;
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}
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int CrimesDatabase::getCrime(int clueId) const {
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return _crimes[clueId];
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}
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void CrimesDatabase::setAssetType(int clueId, int assetType) {
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_assetTypes[clueId] = assetType;
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}
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int CrimesDatabase::getAssetType(int clueId) const {
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return _assetTypes[clueId];
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}
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const char *CrimesDatabase::getClueText(int clueId) const {
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return _cluesText->getText(clueId);
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}
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void CrimesDatabase::save(SaveFileWriteStream &f) {
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for (int i = 0; i < _crimeCount; ++i) {
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int8 c = _crimes[i];
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f.writeSByte(c);
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}
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}
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void CrimesDatabase::load(SaveFileReadStream &f) {
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for (int i = 0; i < _crimeCount; ++i) {
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_crimes[i] = f.readSByte();
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}
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}
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} // End of namespace BladeRunner
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