Initial commit
This commit is contained in:
99
engines/bladerunner/combat.h
Normal file
99
engines/bladerunner/combat.h
Normal file
@@ -0,0 +1,99 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BLADERUNNER_COMBAT_H
|
||||
#define BLADERUNNER_COMBAT_H
|
||||
|
||||
#include "bladerunner/vector.h"
|
||||
|
||||
#include "common/array.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
class BladeRunnerEngine;
|
||||
class SaveFileReadStream;
|
||||
class SaveFileWriteStream;
|
||||
class Vector3;
|
||||
|
||||
class Combat {
|
||||
static const int kSoundCount = 9;
|
||||
|
||||
BladeRunnerEngine *_vm;
|
||||
|
||||
bool _active;
|
||||
bool _enabled;
|
||||
int _hitSoundId[kSoundCount];
|
||||
int _missSoundId[kSoundCount];
|
||||
// int _random1;
|
||||
// int _random2;
|
||||
|
||||
public:
|
||||
int _ammoDamage[3];
|
||||
|
||||
struct CoverWaypoint {
|
||||
int type;
|
||||
int setId;
|
||||
int sceneId;
|
||||
Vector3 position;
|
||||
};
|
||||
|
||||
struct FleeWaypoint {
|
||||
int type;
|
||||
int setId;
|
||||
int sceneId;
|
||||
Vector3 position;
|
||||
int field7;
|
||||
};
|
||||
|
||||
Common::Array<CoverWaypoint> _coverWaypoints;
|
||||
Common::Array<FleeWaypoint> _fleeWaypoints;
|
||||
|
||||
public:
|
||||
Combat(BladeRunnerEngine *vm);
|
||||
~Combat();
|
||||
|
||||
void reset();
|
||||
|
||||
void activate();
|
||||
void deactivate();
|
||||
void change();
|
||||
bool isActive() const;
|
||||
|
||||
void enable();
|
||||
void disable();
|
||||
|
||||
void setHitSound(int ammoType, int column, int soundId);
|
||||
void setMissSound(int ammoType, int column, int soundId);
|
||||
int getHitSound() const;
|
||||
int getMissSound() const;
|
||||
|
||||
void shoot(int actorId, Vector3 &to, int screenX);
|
||||
|
||||
int findFleeWaypoint(int setId, int enemyId, const Vector3& position) const;
|
||||
int findCoverWaypoint(int waypointType, int actorId, int enemyId) const;
|
||||
|
||||
void save(SaveFileWriteStream &f);
|
||||
void load(SaveFileReadStream &f);
|
||||
};
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user