Initial commit
This commit is contained in:
94
engines/bladerunner/chapters.cpp
Normal file
94
engines/bladerunner/chapters.cpp
Normal file
@@ -0,0 +1,94 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "bladerunner/chapters.h"
|
||||
|
||||
#include "bladerunner/bladerunner.h"
|
||||
#include "bladerunner/slice_animations.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
bool Chapters::enterChapter(int chapter) {
|
||||
// Chapter valid values are: 1 - 5 corresponding to the game Acts.
|
||||
// Before set, _chapter is 0 (see chapters.h -- The mapped resource id is still 1)
|
||||
// Resource id is (see _resourceIds in chapters.h):
|
||||
// 1 for chapter 0, 1 - Act 1
|
||||
// 2 for chapter 2, 3 - Act 2, 3
|
||||
// 3 for chapter 4 - Act 4 (see note and code below, 3 can be used for Act 5 too)
|
||||
// 4 for chapter 5 - Act 5
|
||||
// Note: For resources that only go up to "3" (TLK, VQA), 3 is used for both Acts 4 and 5.
|
||||
|
||||
int id = _resourceIds[chapter];
|
||||
|
||||
if (!_vm->_sliceAnimations->openFrames(id))
|
||||
return false;
|
||||
|
||||
if (!_vm->openArchive("A.TLK"))
|
||||
return false;
|
||||
|
||||
if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
|
||||
return false;
|
||||
|
||||
if (_vm->_cutContent) {
|
||||
for (int chi = 1; chi < 4; ++chi) {
|
||||
if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
|
||||
&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
|
||||
return false;
|
||||
|
||||
_chapter = chapter;
|
||||
_hasOpenResources = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Chapters::closeResources() {
|
||||
int id = _resourceIds[_chapter];
|
||||
|
||||
#if BLADERUNNER_ORIGINAL_BUGS
|
||||
_vm->closeArchive("A.TLK");
|
||||
#else
|
||||
if (_vm->isArchiveOpen("A.TLK")) {
|
||||
_vm->closeArchive("A.TLK");
|
||||
}
|
||||
#endif // BLADERUNNER_ORIGINAL_BUGS
|
||||
_vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
|
||||
// It's better to try and close every TLK file here (if open), since
|
||||
// when switching from Restored Content version to Original (due to a save game load)
|
||||
// TLK files would still remain open -- and should still be closed here
|
||||
for (int chi = 1; chi < 4; ++chi) {
|
||||
if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
|
||||
_vm->closeArchive(Common::String::format("%d.TLK", chi));
|
||||
}
|
||||
}
|
||||
_vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
|
||||
_hasOpenResources = false;
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
Reference in New Issue
Block a user