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engines/bladerunner/audio_player.h
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95
engines/bladerunner/audio_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_AUDIO_PLAYER_H
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#define BLADERUNNER_AUDIO_PLAYER_H
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/str.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_BUGS and BLADERUNNER_ORIGINAL_SETTINGS symbols
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namespace BladeRunner {
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class BladeRunnerEngine;
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class AudioCache;
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class AudStream;
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enum AudioPlayerFlags {
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kAudioPlayerLoop = 1,
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kAudioPlayerOverrideVolume = 2
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};
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class AudioPlayer {
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#if BLADERUNNER_ORIGINAL_BUGS
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static const int kTracks = 6;
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#else
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// increase tracks, reduce probability of tracks being skipped
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static const int kTracks = 12;
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#endif // BLADERUNNER_ORIGINAL_BUGS
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// Use SFX sound type if none is specified
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static const Audio::Mixer::SoundType kAudioPlayerSoundType = Audio::Mixer::kSFXSoundType;
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struct Track {
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bool isActive;
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int channel;
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int priority;
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int volume; // should be in [0, 100]
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int pan; // should be in [-100, 100]
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AudStream *stream;
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};
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BladeRunnerEngine *_vm;
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Common::Mutex _mutex;
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Track _tracks[kTracks];
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int _sfxVolumeFactorOriginalEngine; // should be in [0, 100] - Unused in ScummVM Engine, used in original engine
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public:
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AudioPlayer(BladeRunnerEngine *vm);
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~AudioPlayer();
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int playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags = 0, Audio::Mixer::SoundType type = kAudioPlayerSoundType);
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bool isActive(int track) const;
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uint32 getLength(int track) const;
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void stop(int track, bool immediately);
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void stopAll();
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void adjustVolume(int track, int volume, uint32 delaySeconds, bool explicitVolumeAdjustment);
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void adjustPan(int track, int pan, uint32 delaySeconds);
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#if BLADERUNNER_ORIGINAL_SETTINGS
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void setVolume(int volume);
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int getVolume() const;
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#endif // BLADERUNNER_ORIGINAL_SETTINGS
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void playSample();
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private:
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void remove(int channel);
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static void mixerChannelEnded(int channel, void *data);
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};
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} // End of namespace BladeRunner
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#endif
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