Initial commit
This commit is contained in:
137
engines/bladerunner/ambient_sounds.h
Normal file
137
engines/bladerunner/ambient_sounds.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef BLADERUNNER_AMBIENT_SOUNDS_H
|
||||
#define BLADERUNNER_AMBIENT_SOUNDS_H
|
||||
|
||||
#include "bladerunner/bladerunner.h" // For BLADERUNNER_ORIGINAL_SETTINGS symbol
|
||||
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/mixer.h"
|
||||
|
||||
#include "common/str.h"
|
||||
|
||||
namespace BladeRunner {
|
||||
|
||||
class BladeRunnerEngine;
|
||||
class SaveFileReadStream;
|
||||
class SaveFileWriteStream;
|
||||
|
||||
class AmbientSounds {
|
||||
static const int kNonLoopingSounds = 25;
|
||||
static const int kLoopingSounds = 3;
|
||||
static const Audio::Mixer::SoundType kAmbientSoundType = Audio::Mixer::kPlainSoundType;
|
||||
|
||||
struct NonLoopingSound {
|
||||
bool isActive;
|
||||
Common::String name;
|
||||
int32 hash;
|
||||
int audioPlayerTrack;
|
||||
uint32 delayMin; // milliseconds
|
||||
uint32 delayMax; // milliseconds
|
||||
uint32 nextPlayTimeStart; // milliseconds
|
||||
uint32 nextPlayTimeDiff; // milliseconds
|
||||
int volumeMin; // should be in [0, 100]
|
||||
int volumeMax; // should be in [0, 100]
|
||||
int volume; // should be in [0, 100] (calculated as a random value within [volumeMin, volumeMax]
|
||||
int panStartMin; // should be in [-100, 100]
|
||||
int panStartMax; // should be in [-100, 100]
|
||||
int panEndMin; // should be in [-100, 100], with "-101" being a special value for skipping pan (balance) adjustment
|
||||
int panEndMax; // should be in [-100, 100], with "-101" being a special value for skipping pan (balance) adjustment
|
||||
int priority; // should be in [0, 100]
|
||||
int32 soundType; // new - not stored in saved games
|
||||
};
|
||||
|
||||
struct LoopingSound {
|
||||
bool isActive;
|
||||
Common::String name;
|
||||
int32 hash;
|
||||
int audioPlayerTrack;
|
||||
int volume; // should be in [0, 100]
|
||||
int pan; // should be in [-100, 100]
|
||||
int32 soundType; // new - not stored in saved games
|
||||
};
|
||||
|
||||
BladeRunnerEngine *_vm;
|
||||
|
||||
NonLoopingSound *_nonLoopingSounds;
|
||||
LoopingSound *_loopingSounds;
|
||||
int _ambientVolumeFactorOriginalEngine; // should be in [0, 100]
|
||||
|
||||
public:
|
||||
AmbientSounds(BladeRunnerEngine *vm);
|
||||
~AmbientSounds();
|
||||
|
||||
void addSound(int sfxId,
|
||||
uint32 delayMinSeconds, uint32 delayMaxSeconds,
|
||||
int volumeMin, int volumeMax,
|
||||
int panStartMin, int panStartMax,
|
||||
int panEndMin, int panEndMax,
|
||||
int priority, int unk);
|
||||
void removeNonLoopingSound(int sfxId, bool stopPlaying);
|
||||
void removeAllNonLoopingSounds(bool stopPlaying);
|
||||
|
||||
void addSpeech(int actorId, int sentenceId,
|
||||
uint32 delayMinSeconds, uint32 delayMaxSeconds,
|
||||
int volumeMin, int volumeMax,
|
||||
int panStartMin, int panStartMax,
|
||||
int panEndMin, int panEndMax,
|
||||
int priority, int unk);
|
||||
void playSound(int sfxId, int volume, int panStart, int panEnd, int priority, Audio::Mixer::SoundType type = kAmbientSoundType);
|
||||
void playSpeech(int actorId, int sentenceId, int volume, int panStart, int panEnd, int priority);
|
||||
|
||||
void addLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds, Audio::Mixer::SoundType type = kAmbientSoundType);
|
||||
void adjustLoopingSound(int sfxId, int volume, int pan, uint32 delaySeconds);
|
||||
// it seems there is little confusion in original code about delay parameter,
|
||||
// sometimes it is used as boolean in same way as stopPlaying from non looping
|
||||
void removeLoopingSound(int sfxId, uint32 delaySeconds);
|
||||
void removeAllLoopingSounds(uint32 delaySeconds);
|
||||
|
||||
void tick();
|
||||
|
||||
void setVolume(int volume);
|
||||
int getVolume() const;
|
||||
void playSample();
|
||||
|
||||
void save(SaveFileWriteStream &f);
|
||||
void load(SaveFileReadStream &f);
|
||||
|
||||
private:
|
||||
int findAvailableNonLoopingTrack() const;
|
||||
int findNonLoopingTrackByHash(int32 hash) const;
|
||||
|
||||
int findAvailableLoopingTrack() const;
|
||||
int findLoopingTrackByHash(int32 hash) const;
|
||||
|
||||
void addSoundByName(const Common::String &name,
|
||||
uint32 delayMinSeconds, uint32 delayMaxSeconds,
|
||||
int volumeMin, int volumeMax,
|
||||
int panStartMin, int panStartMax,
|
||||
int panEndMin, int panEndMax,
|
||||
int priority, int unk);
|
||||
|
||||
void removeNonLoopingSoundByIndex(int index, bool stopPlaying);
|
||||
void removeLoopingSoundByIndex(int index, uint32 delaySeconds);
|
||||
};
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user