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engines/bladerunner/actor_clues.h
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108
engines/bladerunner/actor_clues.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_ACTOR_CLUES_H
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#define BLADERUNNER_ACTOR_CLUES_H
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#include "common/array.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class ActorClues {
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// _vm->_gameInfo->getClueCount()
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static const int kClueCount = 288;
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struct Clue {
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int clueId;
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int weight;
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int fromActorId;
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int field3; // unused (but stored/restored)
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int field4; // Used in Restored Content. Original: unused (but stored/restored)
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int field5; // unused (but stored/restored)
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int field6; // unused (but stored/restored)
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int field7; // unused (but stored/restored)
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int field8; // unused (but stored/restored)
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byte flags; // bit 0 (acquired), bit 1 (unknown), bit 2 (viewed), bit 3 (private)
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};
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BladeRunnerEngine *_vm;
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int _count;
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int _maxCount;
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Common::Array<Clue> _clues;
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public:
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struct CluesUS {
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int clueId;
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int modifier;
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};
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public:
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ActorClues(BladeRunnerEngine *_vm, int cluesLimit);
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void add(int actorId, int clueId, int unknown, bool acquired, bool unknownFlag, int fromActorId);
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bool exists(int clueId) const;
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void acquire(int clueId, bool flag2, int fromActorId);
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void lose(int clueId);
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bool isAcquired(int clueId) const;
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int getWeight(int clueId) const;
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int getModifier(int actorId, int otherActorId, int clueId);
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void acquireCluesByRelations(int actorId, int otherActorId);
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int findAcquirableCluesFromActor(int actorId, int targetActorId, CluesUS *list, int size);
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int getFromActorId(int clueId) const;
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bool isFlag2(int clueId) const;
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bool isViewed(int clueId) const;
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void setViewed(int clueId, bool viewed);
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bool isPrivate(int clueId) const;
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void setPrivate(int clueId, bool value);
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// Restored Content method - Checks whether a clue, that McCoy has, was shared with Mainframe
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bool isSharedWithMainframe(int clueId) const;
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// Restored Content method - Marks a clue, that McCoy has, as shared with Mainframe
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void setSharedWithMainframe(int clueId, bool value);
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int getCount() const;
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int getClueIdByIndex(int index) const;
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void removeAll();
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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private:
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int findClueIndex(int clueId) const;
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void remove(int clueIndex);
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};
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} // End of namespace BladeRunner
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#endif
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