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engines/bbvs/spritemodule.h
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67
engines/bbvs/spritemodule.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BBVS_SPRITEMODULE_H
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#define BBVS_SPRITEMODULE_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace Bbvs {
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struct Sprite {
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int type;
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int xOffs, yOffs;
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int width, height;
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byte *data;
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uint32 offset;
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byte *getRow(int y);
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};
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struct Palette {
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byte *data;
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int start, count;
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};
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class SpriteModule {
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public:
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SpriteModule();
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~SpriteModule();
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void load(const Common::Path &filename);
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int getSpriteCount() { return _spritesCount; }
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Sprite getSprite(int index);
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Palette getPalette();
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protected:
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byte *_spriteData;
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int _spriteDataSize;
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int _spritesCount;
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uint32 _spriteTblOffs;
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uint32 _paletteOffs;
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int _paletteStart, _paletteCount;
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void unload();
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};
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} // End of namespace Bbvs
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#endif // BBVS_SPRITEMODULE_H
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