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engines/bbvs/minigames/minigame.cpp
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111
engines/bbvs/minigames/minigame.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bbvs/minigames/minigame.h"
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#include "common/savefile.h"
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namespace Bbvs {
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Minigame::Minigame(BbvsEngine *vm)
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: _vm(vm), _spriteModule(nullptr) {
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memset(_hiScoreTable, 0, sizeof(_hiScoreTable));
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_gameState = 0;
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_gameTicks = 0;
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_gameResult = false;
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_gameDone = false;
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_fromMainGame = false;
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_backgroundSpriteIndex = 0;
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_titleScreenSpriteIndex = 0;
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_numbersAnim = nullptr;
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}
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Minigame::~Minigame() {
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}
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int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) {
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int digits = 1, rightX = x;
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for (int mag = 10; number / mag != 0; mag *= 10)
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++digits;
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rightX = x + digits * 10;
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x = rightX;
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while (digits--) {
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const int n = number % 10;
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x -= 10;
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drawList.add(_numbersAnim->frameIndices[n], x, y, 2000);
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number /= 10;
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}
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return rightX;
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}
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void Minigame::playSound(uint index, bool loop) {
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if (index > 0)
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_vm->_sound->playSound(index - 1, loop);
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}
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void Minigame::stopSound(uint index) {
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if (index > 0)
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_vm->_sound->stopSound(index - 1);
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}
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bool Minigame::isSoundPlaying(uint index) {
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return index > 0 && _vm->_sound->isSoundPlaying(index - 1);
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}
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bool Minigame::isAnySoundPlaying(const uint *indices, uint count) {
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for (uint i = 0; i < count; ++i)
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if (isSoundPlaying(indices[i]))
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return true;
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return false;
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}
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void Minigame::saveHiscore(int minigameNum, int score) {
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Common::String filename = _vm->getTargetName() + "-highscore.dat";
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Common::OutSaveFile *file = g_system->getSavefileManager()->openForSaving(filename);
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if (file) {
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// Reserve a byte for future usage (rarely a bad idea, you never know...)
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file->writeByte(0);
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_hiScoreTable[minigameNum] = score;
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for (int i = 0; i < kMinigameCount; ++i)
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file->writeUint32LE(_hiScoreTable[i]);
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delete file;
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}
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}
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int Minigame::loadHiscore(int minigameNum) {
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int score = 0;
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Common::String filename = _vm->getTargetName() + "-highscore.dat";
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Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(filename);
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if (file) {
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file->readByte();
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for (int i = 0; i < kMinigameCount; ++i)
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_hiScoreTable[i] = file->readUint32LE();
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delete file;
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score = _hiScoreTable[minigameNum];
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}
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return score;
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}
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} // End of namespace Bbvs
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