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engines/bbvs/minigames/bbairguitar.h
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156
engines/bbvs/minigames/bbairguitar.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BBVS_MINIGAMES_BBAIRGUITAR_H
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#define BBVS_MINIGAMES_BBAIRGUITAR_H
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#include "bbvs/minigames/minigame.h"
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namespace Bbvs {
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class MinigameBbAirGuitar : public Minigame {
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public:
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MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
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bool run(bool fromMainGame) override;
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public:
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struct Obj {
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int kind;
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int x, y;
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int xIncr, yIncr;
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const ObjAnimation *anim;
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int frameIndex;
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int ticks;
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int status;
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int16 frameIndexAdd;
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int16 unk2;
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};
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enum {
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kMaxObjectsCount = 256,
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kMaxTracks = 2048
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};
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struct PianoKeyInfo {
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int x, y;
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int frameIndex;
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};
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struct TrackEvt {
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int8 noteNum;
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int16 ticks;
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};
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Obj _objects[kMaxObjectsCount];
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int _playerMode;
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bool _modified;
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TrackEvt _track[kMaxTracks];
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int _trackIndex, _trackCount;
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int _noteStartTime;
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int _vuMeterLeft1, _vuMeterLeft2;
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int _vuMeterRight1, _vuMeterRight2;
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bool _resetAnims;
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bool _rockTunePlaying;
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int _currButtonNum;
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int _buttonClickTicks;
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int *_currFrameIndex;
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int _btn3KindToggle;
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const BBPolygon *_currPianoKeyArea;
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const Rect *_currPlayerButtonRect;
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bool _movingTrackBar;
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int _trackBarMouseX;
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int _trackBarX;
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Rect _trackBarThumbRect;
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int _currTrackPos, _totalTrackLength;
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int _ticksDelta;
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int _actionStartTrackPos, _actionTrackPos;
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int _actionStartTime;
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int _currNoteNum;
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int _currPatchNum;
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const ObjAnimation *getAnimation(int animIndex);
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bool ptInRect(const Rect *r, int x, int y);
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bool ptInPoly(const BBPolygon *poly, int x, int y);
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void buildDrawList(DrawList &drawList);
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void buildDrawList0(DrawList &drawList);
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void buildDrawList1(DrawList &drawList);
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void drawSprites();
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void initObjs();
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Obj *getFreeObject();
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void initObjects();
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void initObjects0();
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void initObjects1();
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bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
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bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
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bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
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void updateObjs();
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void update();
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void play();
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void record();
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void setPlayerMode3();
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void stop();
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void changePatch(int patchNum);
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void afterButtonReleased();
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void calcTotalTicks2();
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void calcTotalTicks1();
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void noteOn(int noteNum);
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void noteOff(int noteNum);
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void resetObjs();
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void loadSounds();
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void playNote(int noteNum);
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void stopNote(int noteNum);
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bool getLoadFilename(Common::String &filename);
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bool getSaveFilename(Common::String &filename);
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bool querySaveModifiedDialog();
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bool querySaveModifiedTracks();
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bool loadTracks();
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bool saveTracks();
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bool loadFromStream(Common::ReadStream *stream);
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void saveToStream(Common::WriteStream *stream);
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};
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} // End of namespace Bbvs
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#endif // BBVS_MINIGAMES_BBAIRGUITAR_H
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