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engines/bagel/spacebar/spacebar.h
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103
engines/bagel/spacebar/spacebar.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_SPACEBAR_H
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#define BAGEL_SPACEBAR_H
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#include "bagel/bagel.h"
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#include "bagel/spacebar/baglib/bagel.h"
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#include "bagel/spacebar/bibble_window.h"
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namespace Bagel {
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namespace SpaceBar {
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class SpaceBarEngine : public BagelEngine, public CBagel {
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private:
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StBagelSave _saveData;
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ErrorCode InitializeSoundSystem(uint16 nChannels = 1, uint32 nFreq = 11025, uint16 nBitsPerSample = 8);
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ErrorCode ShutDownSoundSystem();
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bool canSaveLoadFromWindow(bool save) const;
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protected:
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// Engine APIs
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Common::Error run() override;
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ErrorCode initialize() override;
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ErrorCode shutdown() override;
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/**
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* Pause all internal timers.
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*/
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void pauseEngineIntern(bool pause) override;
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public:
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CBetArea g_cBetAreas[BIBBLE_NUM_BET_AREAS];
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const CBofRect viewPortRect = CBofRect(80, 10, 559, 369);
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CBofRect viewRect;
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Graphics::Screen *_screen = nullptr;
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public:
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SpaceBarEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~SpaceBarEngine() override;
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void initializePath(const Common::FSNode &gamePath) override;
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Graphics::Screen *getScreen() const override {
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return _screen;
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}
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bool shouldQuit() const override {
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return BagelEngine::shouldQuit();
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}
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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/**
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* Save a game state
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*/
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave,
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SpaceBar::StBagelSave &saveData);
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/**
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* Load a game state
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*/
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Common::Error loadGameState(int slot) override;
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/**
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* Handles saving the game
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*/
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
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/**
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* Handles loading a savegame
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*/
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Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
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};
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extern SpaceBarEngine *g_engine;
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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