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engines/bagel/spacebar/slot_wnd.h
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137
engines/bagel/spacebar/slot_wnd.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_SPACEBAR_SLOT_WND_H
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#define BAGEL_SPACEBAR_SLOT_WND_H
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#include "bagel/spacebar/baglib/storage_dev_win.h"
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#include "bagel/spacebar/boflib/gui/text_box.h"
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#include "bagel/spacebar/boflib/gui/button.h"
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace SpaceBar {
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#define NUM_SLOTBUTT 17
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// ID's and INDEX of buttons
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#define ONE 0
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#define FOUR 1
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#define SEVEN 2
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#define TEN 3
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#define FORTY 4
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#define SEVENTY 5
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#define OHNDRD 6
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#define RHNDRD 7
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#define SHNDRD 8
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#define OTHSND 9
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#define RTHSND 10
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#define STHSND 11
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#define CLRBET 12
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#define BETALL 13
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#define GO 14
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#define SLOTHELP 15
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#define SLOTQUIT 16
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#define SLOT_NUM 4
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#define SLOT_BMP_NUM 9
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#define SHOWGO 100
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class SBarSlot {
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public:
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int _nIdx;
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CBofRect _cSlotRect;
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CBofBitmap *_pSlotBmp[SLOT_BMP_NUM];
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};
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class SBarSlotWnd : public CBagStorageDevWnd {
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private:
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CBofRect Slot0Rect = CBofRect(220, 46, 464, 98);
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CBofRect Slot1Rect = CBofRect(469, 14, 522, 187);
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CBofRect Slot2Rect = CBofRect(378, 192, 623, 243);
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CBofRect Slot3Rect = CBofRect(321, 102, 374, 274);
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CBofRect CreditRect = CBofRect(24, 334, 135, 360);
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CBofRect BetRect = CBofRect(15, 410, 131, 432);
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CBofRect OddRect = CBofRect(401, 125, 443, 166);
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CBofRect FixRect = CBofRect(150, 306, 150 + 109 - 1, 306 + 64 - 1);
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protected:
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SBarSlot _cSlots[SLOT_NUM];
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CBofBmpButton *_pSlotButs[NUM_SLOTBUTT];
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int _nBet;
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int _nCredit;
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int _nPayOff1;
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int _nPayOff2;
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CBofText *_pCredText;
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CBofText *_pBetText;
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CBofText *_pOddsText;
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bool _bFixBet;
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bool _bAutoDecrement;
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CBofBitmap *_bFixBmp;
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CBofBitmap *_pLoseBmp;
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CBofSound *_pBkgSnd; // Casino background sounds
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CBofSound *_pSlotSound;
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CBofSound *_pWinSound; // Allow all ambient noise to continue playing
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bool _bLose;
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public:
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SBarSlotWnd();
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virtual void onBofButton(CBofObject *pButton, int nState);
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virtual void onMainLoop();
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virtual ErrorCode attach(); // This function attaches the background and necessary bitmaps
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virtual ErrorCode detach(); // This function detaches the background and necessary bitmaps
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void addBet(int nBetVal);
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void betAll();
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void clrBet();
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void fixBet();
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void go();
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void updateText();
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void calcOutcome();
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void quadPays(int nSlotIdx);
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void tripPays(int nSlotIdx);
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void pairPays(int nSlotIdx);
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void setPayOff(int nPay1, int nPay2);
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void slideSlots();
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void onPaint(CBofRect *pRect);
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void onTimer(uint32 nTimerId);
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void onLButtonDown(uint32 nFlags, CBofPoint *pPoint, void * = nullptr);
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void onLButtonUp(uint32 /*nFlags*/, CBofPoint */*pPoint*/, void * = nullptr) { }
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};
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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