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engines/bagel/spacebar/boflib/vector.h
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engines/bagel/spacebar/boflib/vector.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BOFLIB_VECTOR_H
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#define BAGEL_BOFLIB_VECTOR_H
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#include "bagel/boflib/stdinc.h"
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#include "bagel/boflib/object.h"
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namespace Bagel {
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namespace SpaceBar {
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#define PI (double)3.141592653
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#define RADCNVT ((double)180 / PI) // PI is 180 degrees
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#define Deg2Rad(d) ((d) / RADCNVT) // Converts degrees to radians
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#define Rad2Deg(r) ((r) * RADCNVT) // Converts radians to degrees
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class CVector : public CBofObject, public Vector {
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public:
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/**
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* Default constructor
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*/
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CVector();
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/**
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* Copy constructor
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*/
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CVector(const Vector &stVector);
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/**
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* Constructor based on passed figures
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*/
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CVector(double xx, double yy, double zz = 0);
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/**
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* Calculates the dot-product of the 2 specified vectors
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* @param vector Second vector
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* @return Dot-product
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*/
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double dotProduct(const Vector &vector);
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/**
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* Rotates this vector the specified number of degrees
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* @param fAngle Rotation angle
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*/
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void rotate(double fAngle);
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/**
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* Gets the angle between this vector and specified vector
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* @param vector Second vector
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* @return Angle
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*/
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double angleBetween(const Vector &vector);
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/**
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* Calculates the positive or negative angle between 2 vectors
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* @param vector Second vector
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* @return Angle
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*/
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double realAngle(const Vector &vector);
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/**
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* Gets the length of this vector
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* @return Vector length
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*/
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double length();
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// Generic operations
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CVector operator+(Vector);
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CVector operator+(double);
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CVector operator-(Vector);
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CVector operator-(double);
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CVector operator*(double);
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CVector operator/(double);
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void operator+=(Vector);
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void operator-=(Vector);
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void operator*=(double);
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void operator/=(double);
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bool operator==(Vector);
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};
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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