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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_SPACEBAR_BIB_ODDS_WND_H
#define BAGEL_SPACEBAR_BIB_ODDS_WND_H
#include "bagel/spacebar/baglib/chat_wnd.h"
namespace Bagel {
namespace SpaceBar {
#define NUM_PAYOFFS 16
class SBarBibOddsWnd : public CBagChatWnd {
public:
SBarBibOddsWnd();
virtual ~SBarBibOddsWnd();
virtual ErrorCode attach(); // Save wielded cursor
virtual ErrorCode detach(); // This function detaches the background and necessary bitmaps
void onMouseMove(uint32 nFlags, CBofPoint *xPoint, void * = nullptr);
void onKeyHit(uint32 lKey, uint32 lRepCount);
static void initialize();
static CBagObject *_wieldedObject;
};
} // namespace SpaceBar
} // namespace Bagel
#endif