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184
engines/bagel/spacebar/baglib/wield.cpp
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184
engines/bagel/spacebar/baglib/wield.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/spacebar/baglib/wield.h"
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#include "bagel/spacebar/baglib/menu_dlg.h"
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#include "bagel/spacebar/baglib/master_win.h"
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#include "bagel/spacebar/baglib/sprite_object.h"
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#include "bagel/spacebar/baglib/bagel.h"
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namespace Bagel {
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namespace SpaceBar {
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int CBagWield::_nWieldCursor = -1;
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CBagWield::CBagWield(CBofWindow *pParent, const CBofRect &xRect) :
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CBagStorageDevBmp(pParent, xRect) {
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_xSDevType = SDEV_WIELD;
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_nObjects = 0; // This should be changed on the attach
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_pCurrObj = nullptr;
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}
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CBagWield::~CBagWield() {
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}
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ErrorCode CBagWield::loadFile(const CBofString &sFile) {
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ErrorCode errorCode = CBagStorageDev::loadFile(sFile);
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return errorCode;
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}
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ErrorCode CBagWield::attach() {
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CBagStorageDevBmp::attach();
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// Take care of objects being held
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int nObjects = 0;
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_nObjects = 0;
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for (int i = 0; i < getObjectCount(); ++i) {
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CBagObject *pObj = getObjectByPos(i);
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if (pObj->isActive() && (pObj->getType() == BOF_SPRITE_OBJ || pObj->getType() == BOF_BMP_OBJ)) {
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if (nObjects == 0) {
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nObjects++;
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activateLocalObject(pObj);
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} else {
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pObj->detach();
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}
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}
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}
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return _errCode;
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}
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ErrorCode CBagWield::detach() {
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CBagStorageDev::detach();
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return CBagBmpObject::detach();
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}
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bool CBagWield::onObjInteraction(CBagObject *pObj, CBagStorageDev *pSDev) {
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CBofString sObjName = pObj->getRefName();
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if (sObjName.isEmpty())
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return false;
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// Find the storage device
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if (CBagStorageDev::activateLocalObject(sObjName) != ERR_NONE)
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return false;
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if (pSDev->deactivateLocalObject(sObjName) != ERR_NONE) {
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CBagStorageDev::deactivateLocalObject(sObjName);
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return false;
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}
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return true;
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}
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ErrorCode CBagWield::activateLocalObject(CBagObject *pObj) {
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ErrorCode errorCode = ERR_UNKNOWN;
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if (pObj != nullptr) {
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// Since we can only hold one object at a time, put the object that
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// the user is currently holding into their stash (Inventory), and then
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// put the new object that they are trying to pick up into their wield.
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if (_nObjects == 1) {
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CBagObject *pPrevObj = getCurrObj();
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if (pPrevObj != nullptr) {
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// Move current object to stash
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g_SDevManager->moveObject("INV_WLD", getName(), pPrevObj->getRefName());
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} else {
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reportError(ERR_UNKNOWN, "Wielded Object has been lost");
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}
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// There are no objects in wield
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_nObjects = 0;
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}
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// Add to wield
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if (pObj->getMenuPtr() != nullptr) {
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CBagMenu::setUniversalObjectList(pObj->getMenuPtr()->getObjectList());
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}
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if (pObj->getType() == SPRITE_OBJ) {
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setCurrObj(pObj);
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_nObjects++;
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CBagSpriteObject *pSpObj = (CBagSpriteObject *)pObj;
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setWieldCursor(pSpObj->getWieldCursor());
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}
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// Fix for sometimes getting the wield menu instead of thud's order
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// menu. Do this by causing the wielded item to not have a location
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// on the You icon. (It's rectangle will appear empty)
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CBofPoint cPos(2056, 2056);
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pObj->setPosition(cPos);
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pObj->setFloating(false);
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errorCode = CBagStorageDev::activateLocalObject(pObj);
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}
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return errorCode;
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}
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ErrorCode CBagWield::deactivateLocalObject(CBagObject *pObj) {
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if (_nObjects == 1) {
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if (pObj->getType() == SPRITE_OBJ) {
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setWieldCursor(-1);
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_nObjects--;
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}
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CBagMenu::setUniversalObjectList(nullptr);
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CBagStorageDev::deactivateLocalObject(pObj);
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setCurrObj(nullptr);
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}
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return _errCode;
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}
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ErrorCode CBagWield::update(CBofBitmap *pBmp, CBofPoint /*cPoint*/, CBofRect * /*pSrcRect*/, int /*nMaskColor*/) {
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assert(pBmp != nullptr);
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// If this object is visible
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if (isVisible() && isAttached()) {
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CBofBitmap *pYouIcon = getBackground();
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if (pYouIcon != nullptr) {
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pYouIcon->paint(pBmp, getPosition().x, getPosition().y, nullptr, DEFAULT_CHROMA_COLOR);
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setDirty(false);
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}
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}
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// Set the firstpaint flag and attach objects to allow for immediate run objects to run
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if (_bFirstPaint) {
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_bFirstPaint = false;
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attachActiveObjects();
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}
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return ERR_NONE;
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}
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} // namespace SpaceBar
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} // namespace Bagel
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