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engines/bagel/spacebar/baglib/master_win.h
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214
engines/bagel/spacebar/baglib/master_win.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BAGLIB_MASTER_WIN_H
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#define BAGEL_BAGLIB_MASTER_WIN_H
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#include "bagel/spacebar/boflib/gfx/text.h"
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#include "bagel/spacebar/baglib/cursor.h"
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#include "bagel/boflib/string.h"
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#include "bagel/spacebar/baglib/bagel.h"
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#include "bagel/spacebar/boflib/gui/window.h"
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#include "bagel/boflib/sound.h"
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#include "bagel/spacebar/baglib/object.h"
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#include "bagel/spacebar/baglib/save_game_file.h"
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#include "bagel/spacebar/baglib/var.h"
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namespace Bagel {
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namespace SpaceBar {
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#define g_SDevManager CBagel::getBagApp()->getMasterWnd()->getStorageDevManager()
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#define g_VarManager CBagel::getBagApp()->getMasterWnd()->getVariableManager()
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class CBagStorageDevManager;
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class CBagStorageDevWnd;
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class CBagStorageDev;
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enum SpaceBarEventType {
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WM_ENTER_PAN_WINDOW = 1001,
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WM_ENTER_CLOSE_UP_WINDOW = 1002,
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WM_EXIT_CLOSE_UP_WINDOW = 1003,
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WM_ENTER_NEW_WLD = 1004,
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WM_DIE = 1005,
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WM_SHOW_SYSTEM_DLG = 1006
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};
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#define MAX_CURSORS 60
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// Some utility routines
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void setCICStatus(CBagStorageDev *sdev);
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bool getCICStatus();
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/**
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* This is the main window that is never destroyed throughout the game.
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* It handles bringing new windows in and out of focus as well as
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* containing the parsing file and info. It also captures
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* keyboard entry and will save state information
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*/
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class CBagMasterWin : public CBofWindow, public CBagParseObject {
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protected:
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static bool _objSaveFl;
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static StObj *_objList;
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static CBagCursor *_cursorList[MAX_CURSORS];
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CBagStorageDevWnd *_gameWindow;
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CBofString _wldScript;
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CBofString _startWld;
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CBofString _cdChangeAudio;
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CBofString _sysScreen;
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uint16 _diskId;
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int _fadeIn;
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CBofList<CBagStorageDev *> *_gameSDevList;
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CBagStorageDevManager *_storageDeviceList;
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CBagVarManager *_variableList; // List of variables used throughout wld
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CBofSound *_waitSound;
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static int _curCursor;
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public:
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static int _menuCount;
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CBagMasterWin();
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virtual ~CBagMasterWin();
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virtual ErrorCode Run();
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ErrorCode close() override;
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CBofString &getWldScript() {
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return _wldScript;
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}
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static void setActiveCursor(int cursorId);
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static int getActiveCursor() {
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return _curCursor;
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}
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// User options
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static bool getFlyThru();
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static bool getPanimations();
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static void setPanimations(bool panimsFl);
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static int getCorrection();
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static void setCorrection(int correction);
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static int getPanSpeed();
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static void setPanSpeed(int speed);
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static int getMidiVolume();
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static void setMidiVolume(int vol);
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static int getWaveVolume();
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static void setWaveVolume(int vol);
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static bool getMidi() {
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return getMidiVolume() != 0;
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}
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static bool getDigitalAudio() {
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return getWaveVolume() != 0;
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}
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static void muteToggle();
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static void forcePaintScreen();
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virtual ErrorCode showSystemDialog(bool saveFl = true);
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bool showRestartDialog(CBofWindow *win = nullptr, bool saveFl = true);
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bool showSaveDialog(CBofWindow *win, bool saveFl = true);
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bool showRestoreDialog(CBofWindow *win, bool saveFl = true);
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bool showQuitDialog(CBofWindow *win, bool saveFl = true);
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ErrorCode showCreditsDialog(CBofWindow *win, bool saveFl = true);
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void fillSaveBuffer(StBagelSave *saveBuf);
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void doRestore(StBagelSave *saveBuf);
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ErrorCode newGame();
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ErrorCode loadFile(const CBofString &wldName, const CBofString &startWldName, bool restartFl = false, bool setStartFl = true);
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ErrorCode loadFileFromStream(CBagIfstream &input, const CBofString &wldName);
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ErrorCode loadGlobalVars(const CBofString &wldName);
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ErrorCode setCurrfadeIn(int fade) {
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_fadeIn = fade;
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return ERR_NONE;
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}
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ErrorCode setStorageDev(const CBofString &wldName, bool entry = true);
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ErrorCode gotoNewWindow(const CBofString *str);
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uint16 getDiskID() const {
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return _diskId;
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}
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void setDiskID(uint16 id) {
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_diskId = id;
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}
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CBofWindow *getCurrentGameWindow() const {
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return (CBofWindow *)_gameWindow;
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}
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CBagStorageDevWnd *getCurrentStorageDev() const {
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return _gameWindow;
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}
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CBagStorageDevManager *getStorageDevManager() const {
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return _storageDeviceList;
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}
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CBagVarManager *getVariableManager() const {
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return _variableList;
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}
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virtual CBagStorageDev *onNewStorageDev(const CBofString &typestr) = 0;
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virtual CBagStorageDev *onNewStorageDev(int type) = 0;
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virtual void onNewFilter(CBagStorageDev *, const CBofString &typeStr) = 0;
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virtual void onNewFilter(CBagStorageDev *sdev, int type) = 0;
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virtual ErrorCode onHelp(const CBofString &helpFile, bool saveBkgFl = true, CBofWindow *parent = nullptr);
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void onUserMessage(uint32 message, uint32 param) override;
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void onKeyHit(uint32 keyCode, uint32 repCount) override;
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void onClose() override;
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StObj *getObjList() {
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return _objList;
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}
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void setSaveObjs(bool saveFl) {
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_objSaveFl = saveFl;
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}
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bool isObjSave() {
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return _objSaveFl;
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}
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void saveSDevStack();
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// Since we do this from load file and do restore, centralize it in one location.
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void restoreActiveMessages(CBagStorageDevManager *sdevManager);
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};
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ErrorCode waitForInput();
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extern bool g_waitOKFl;
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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