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engines/bagel/mfc/win_hand.h
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146
engines/bagel/mfc/win_hand.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_MFC_WIN_HAND_H
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#define BAGEL_MFC_WIN_HAND_H
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#include "common/hashmap.h"
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#include "bagel/mfc/afxwin.h"
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namespace Bagel {
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namespace MFC {
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class CGdiObject;
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class CDC;
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struct VoidPtr_EqualTo {
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bool operator()(const void *x, const void *y) const {
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return x == y;
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}
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};
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struct VoidPtr_Hash {
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uint operator()(const void *x) const {
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return (intptr)x;
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}
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};
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template<typename T>
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struct HandleTraits;
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// Specialize for CGdiObject
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template<>
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struct HandleTraits<CGdiObject> {
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static HANDLE &GetHandle(CGdiObject &obj) {
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return *(HANDLE *)&obj.m_hObject;
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}
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};
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// Specialize for CDC
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template<>
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struct HandleTraits<CDC> {
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static HANDLE &GetHandle(CDC &obj) {
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return *(HANDLE *)&obj.m_hDC;
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}
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};
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template<class T>
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class CHandleMap {
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public:
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typedef Common::HashMap<void *, T *,
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VoidPtr_Hash, VoidPtr_EqualTo> CMapPtrToPtr;
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private:
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CMapPtrToPtr _permanentMap;
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CMapPtrToPtr _temporaryMap;
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public:
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~CHandleMap() {
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DeleteTemp();
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}
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T *FromHandle(HANDLE h) {
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if (h == nullptr)
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return nullptr;
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// Check for permanent object, and return if present
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T *pObject = LookupPermanent(h);
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if (pObject != nullptr)
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return pObject;
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else if ((pObject = LookupTemporary(h)) != nullptr) {
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assert(HandleTraits<T>::GetHandle(*pObject) == h ||
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HandleTraits<T>::GetHandle(*pObject) == nullptr);
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HandleTraits<T>::GetHandle(*pObject) = h;
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return pObject;
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}
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// This wasn't created by us, so create a temporary one.
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T *pTemp = (T *)T::CreateObject();
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assert(pTemp);
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_temporaryMap[h] = pTemp;
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// Now set the handle in the object and return it
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HandleTraits<T>::GetHandle(*pTemp) = h;
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return pTemp;
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}
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void DeleteTemp() {
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for (auto &entry : _temporaryMap) {
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HANDLE h = entry._key;
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T *pTemp = entry._value;
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// Zero out the handle
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assert(HandleTraits<T>::GetHandle(*pTemp) == h ||
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HandleTraits<T>::GetHandle(*pTemp) == nullptr);
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HandleTraits<T>::GetHandle(*pTemp) = nullptr;
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delete pTemp;
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}
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_temporaryMap.clear();
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}
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void SetPermanent(HANDLE h, T *permOb) {
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assert(!LookupPermanent(h));
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_permanentMap[(void *)h] = permOb;
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}
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void RemoveHandle(HANDLE h) {
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_permanentMap.erase((void *)h);
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}
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inline T *LookupPermanent(HANDLE h) const {
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return _permanentMap.contains((void *)h) ?
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_permanentMap[(void *)h] : nullptr;
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}
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inline T *LookupTemporary(HANDLE h) const {
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return _temporaryMap.contains((void *)h) ?
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_temporaryMap[(void *)h] : nullptr;
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}
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};
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} // namespace MFC
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} // namespace Bagel
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#endif
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