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engines/bagel/mfc/libs/event_loop.h
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270
engines/bagel/mfc/libs/event_loop.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_MFC_LIBS_EVENT_LOOP_H
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#define BAGEL_MFC_LIBS_EVENT_LOOP_H
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#include "common/events.h"
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#include "common/list.h"
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#include "common/stack.h"
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#include "bagel/mfc/minwindef.h"
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#include "bagel/mfc/libs/events.h"
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#include "bagel/mfc/joystickapi.h"
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namespace Bagel {
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namespace MFC {
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namespace Libs {
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typedef void(*TimerProc)(
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HWND hwnd, // handle of window associated with the timer (can be NULL)
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unsigned int uMsg, // WM_TIMER message (always WM_TIMER)
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uintptr idEvent,// timer identifier (from SetTimer or returned value)
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uint32 dwTime // system time when the callback was called (in milliseconds)
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);
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typedef Common::KeyCode(*KeybindProc)(int key);
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typedef void (*FocusChangeProc)(CWnd *oldFocus, CWnd *newFocus);
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#define JOYSTICK_REST_POS 32767
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class WndList : public Common::List<CWnd *> {
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public:
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bool contains(CWnd *wnd) const {
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for (auto it = begin(); it != end(); ++it) {
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if (*it == wnd)
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return true;
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}
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return false;
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}
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void add(CWnd *wnd) {
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if (!contains(wnd))
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push_back(wnd);
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}
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void remove(CWnd *wnd) {
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Common::List<CWnd *>::remove(wnd);
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}
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void clear() {
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Common::List<CWnd *>::clear();
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}
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};
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class EventLoop {
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struct TimerEntry {
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HWND _hWnd = nullptr;
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uintptr _idEvent = 0;
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uint32 _interval = 0;
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uint32 _nextTriggerTime = 0;
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TimerProc _callback = nullptr;
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TimerEntry() {}
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TimerEntry(HWND hWnd, uintptr idEvent,
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uint32 interval, TimerProc callback);
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};
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typedef Common::List<TimerEntry> TimerList;
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private:
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CWnd *_mainWindow = nullptr;
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Common::Stack<CWnd *> _activeWindows;
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WndList _updateWnds;
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HWND _highlightedWin = nullptr;
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HWND _captureWin = nullptr;
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HWND _focusedWin = nullptr;
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HWND _joystickWin = nullptr;
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Libs::EventQueue _messages;
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TimerList _timers;
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int _timerIdCtr = 0;
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uint32 _nextFrameTime = 0;
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Common::Point _joystickPos = { JOYSTICK_REST_POS, JOYSTICK_REST_POS };
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Common::Point _mousePos;
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uint _joystickButtons = 0;
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Array<HOOKPROC> _kbdHookProc;
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int _idleCtr = 0;
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KeybindProc _keybindProc = nullptr;
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FocusChangeProc _focusChangeProc = nullptr;
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private:
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/**
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* Get any pending event
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* @return Returns false if app should quit
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*/
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bool GetMessage(MSG &msg);
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/**
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* Gets the destination window for a message
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*/
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void setMessageWnd(Common::Event &ev, HWND &hWnd);
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/**
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* Determine the window to send a mouse message to,
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* and translates the event mouse position to be
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* relative to the control's client rect
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*/
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void setMouseMessageWnd(Common::Event &ev, HWND &hWnd);
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HWND getMouseMessageWnd(Common::Event &ev, CWnd *parent);
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/**
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* Returns true if the event is mouse related
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*/
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bool isMouseMsg(const Common::Event &ev) const;
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/**
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* Returns true if the event is joystick related
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*/
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bool isJoystickMsg(const Common::Event &ev) const;
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/**
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* Converts a position to be relative to a given window
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*/
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bool mousePosToClient(CWnd *wnd, POINT &pt);
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/**
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* Trigger any pending timers
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*/
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void triggerTimers();
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/**
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* Returns true if a keycode is one that
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* generates a WM_CHAR or WM_SYSCHAR event
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*/
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bool isChar(Common::KeyCode kc) const;
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/**
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* Called when there are no pending messages.
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* Handles screen frame updates and timers
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*/
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void checkForFrameUpdate();
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public:
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EventLoop() {}
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virtual ~EventLoop() {}
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void runEventLoop(bool isModalDialog);
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void SetActiveWindow(CWnd *wnd);
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void PopActiveWindow();
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CWnd *GetActiveWindow() const {
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return _activeWindows.empty() ? nullptr :
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_activeWindows.top();
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}
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/**
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* Shows a modal dialog
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*/
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void doModal(CWnd *wnd);
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/**
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* Polls for any pending messages and adds
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* them to the messages queue
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*/
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void checkMessages();
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/**
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* Polls the ScummVM backend for any pending events.
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* Should be mostly only called internally by the main
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* event loop, but there are rare cases, like in the
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* Hodj n Podj movie window, where it was convenient to
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* to call in a simplified event loop.
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*/
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bool pollEvents(Common::Event &event);
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/**
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* Checks the pending event queue for a message
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* with the specified criteria.
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*/
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bool PeekMessage(LPMSG lpMsg, HWND hWnd,
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unsigned int wMsgFilterMin, unsigned int wMsgFilterMax,
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unsigned int wRemoveMsg);
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bool PostMessage(HWND hWnd, unsigned int Msg,
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WPARAM wParam, LPARAM lParam);
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void TranslateMessage(LPMSG lpMsg);
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void DispatchMessage(LPMSG lpMsg);
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/**
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* Returns whether the app should quit.
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*/
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bool shouldQuit() const;
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/**
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* Quit the game
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*/
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void quit();
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void SetCapture(HWND hWnd);
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void ReleaseCapture();
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HWND GetCapture() const;
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Common::Point getMousePos() const {
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return _mousePos;
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}
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void setMousePos(const Common::Point &pt);
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void SetFocus(CWnd *wnd);
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CWnd *GetFocus() const {
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return _focusedWin;
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}
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MMRESULT joySetCapture(HWND hwnd, unsigned int uJoyID,
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unsigned int uPeriod, bool fChanged);
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MMRESULT joySetThreshold(unsigned int uJoyID, unsigned int uThreshold);
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MMRESULT joyGetPos(unsigned int uJoyID, LPJOYINFO pji);
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MMRESULT joyReleaseCapture(unsigned int uJoyID);
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HHOOK HookKeyboard(HOOKPROC proc) {
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_kbdHookProc.push_back(proc);
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return (HHOOK)proc;
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}
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void UnhookKeyboard(HHOOK hook) {
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assert(_kbdHookProc.contains((HOOKPROC)hook));
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_kbdHookProc.remove((HOOKPROC)hook);
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}
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uintptr SetTimer(HWND hWnd, uintptr nIDEvent, unsigned int nElapse,
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void (CALLBACK *lpfnTimer)(HWND, unsigned int, uintptr, uint32));
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bool KillTimer(HWND hWnd, uintptr nIDEvent);
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void pause();
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WndList &afxUpdateWnds() {
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return _updateWnds;
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}
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virtual bool OnIdle(long lCount) {
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return false;
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}
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void setKeybinder(KeybindProc proc) {
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_keybindProc = proc;
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}
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void setFocusChangeProc(FocusChangeProc proc) {
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_focusChangeProc = proc;
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}
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};
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} // namespace Libs
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} // namespace MFC
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} // namespace Bagel
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#endif
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