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engines/bagel/hodjnpodj/wordsearch/wordsearch.h
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engines/bagel/hodjnpodj/wordsearch/wordsearch.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_WORDSEARCH_WORDSEARCH_H
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#define HODJNPODJ_WORDSEARCH_WORDSEARCH_H
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#include "bagel/boflib/sound.h"
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#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
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#include "bagel/hodjnpodj/hnplibs/gamedll.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
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#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/rules.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/wordsearch/globals.h"
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#include "bagel/hodjnpodj/wordsearch/resource.h"
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#include "bagel/hodjnpodj/wordsearch/wordlist.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace WordSearch {
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// Button Identifier codes (BIDs)
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#define IDC_OPTION 100
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#define IDC_LETTERBUTTON 200 // to 480
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#define IDC_JUNK 999
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// Art File Identifiers
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#define SPLASHSPEC ".\\ART\\WORDSRCH.BMP"
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#define ALLLETTERS ".\\ART\\LETTERS.BMP"
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#define TIMERSPRITE ".\\ART\\DASYTIMR.BMP"
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// Timer info
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#define GAMETIMER 99
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#define TIMERSPRITECELS 13
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// Rules File Identifiers
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#define RULESFILE "WORDSRCH.TXT"
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#define RULES_WAV ".\\SOUND\\WORDSRCH.WAV"
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// Sound files:
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#define GAME_THEME ".\\SOUND\\WORDSRCH.MID"
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#define COW_WAV ".\\SOUND\\SLURP2.WAV"
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#define CHICKEN_WAV ".\\SOUND\\BRAWK.WAV"
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#define PIG_WAV ".\\SOUND\\OINK.WAV"
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#define FLOWER_WAV ".\\SOUND\\LOVESME.WAV"
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#define FIND_WAV ".\\SOUND\\TINYBELL.WAV"
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#define NOPE_WAV ".\\SOUND\\NOPE.WAV"
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#define TRYAGAIN_WAV ".\\SOUND\\TRYAGAIN.WAV"
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#define TICK_WAV ".\\SOUND\\TICK.WAV"
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#define TIMEOUT_WAV ".\\SOUND\\BUZZER.WAV"
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#define ALLFOUND_WAV ".\\SOUND\\APPLAUSE.WAV"
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// Anim files:
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#define COW_ANIM ".\\ART\\COW.BMP"
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#define CHICKEN_ANIM ".\\ART\\CHICKEN.BMP"
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#define PIG_ANIM ".\\ART\\PIG.BMP"
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// Easter Egg info
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#define COW_X 40 //38
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#define COW_Y 47 //43
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#define COW_DX 132
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#define COW_DY 182
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#define NUM_COW_CELS 13
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#define COW_SLEEP 100 //100 150 for slurp.wav
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#define CHICKEN_X 16 //14
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#define CHICKEN_Y 165 //156
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#define CHICKEN_DX 62 //82
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#define CHICKEN_DY 53 //71
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#define NUM_CHICKEN_CELS 11 //22
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#define CHICKEN_SLEEP 175
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#define PIG_X 43
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#define PIG_Y 343
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#define PIG_DX 153
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#define PIG_DY 122
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#define NUM_PIG_CELS 28
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#define PIG_SLEEP 100
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#define FLOWER_X 513
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#define FLOWER_Y 388
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#define FLOWER_DX 110
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#define FLOWER_DY 75
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// Bitmap Identifiers
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#define OPTSCROLL "ART\\OPTSCRL.BMP"
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// Button positioning constants
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#define OPTION_WIDTH 146
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#define OPTION_HEIGHT 23
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#define OPTION_LEFT 246
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#define OPTION_TOP 0
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#define NUMBEROFCOLS 20
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#define NUMBEROFROWS 14
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/////////////////////////////////////////////////////////////////////////////
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// CMainPackRatWindow:
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// See game.cpp for the code to the member functions and the message map.
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//
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class CMainWSWindow : public CFrameWnd {
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public:
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unsigned int m_nTimeForGame = 0;
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bool m_bShowWordList = false;
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bool m_bWordsForwardOnly = false;
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private:
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bool m_bPlaySounds = false; // bool for am I playing a certain # of rounds
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HWND m_hCallAppWnd = nullptr;
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LPGAMESTRUCT m_lpGameStruct = nullptr;
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bool m_bMouseCaptured = false;
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long m_lScore = 0;
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CString m_alpszCurrectGrid[NUMBEROFROWS * NUMBEROFCOLS];
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bool m_bNoGrid = false;
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CRect MainRect; // screen area spanned by the game window
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CRect OptionRect; // screen area spanned by the option button
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CRect rNewGame;
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CRect rRefreshRect;
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CRect arLetterButt[NUMBEROFROWS * NUMBEROFCOLS];
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CRect arScreenGrid[NUMBEROFROWS][NUMBEROFCOLS];
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CRect rScore;
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CString astrCurrentDisplay[NUMBEROFROWS];
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char acGameGrid[NUMBEROFROWS][NUMBEROFCOLS] = {};
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CRect arWordDisplay[WORDSPERLIST];
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CString _strGameList[WORDSPERLIST];
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CString _strGameListDisplay[WORDSPERLIST];
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CText _txtDisplayWord[WORDSPERLIST];
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public:
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CMainWSWindow(HWND, LPGAMESTRUCT);
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void SplashScreen();
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static void ReleaseResources();
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static void FlushInputEvents();
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void MainLoop();
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void ResetGame();
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void ClearGrid();
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void LoadNewGrid(int = 1);
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void CreateNewGrid();
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private:
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void OnSoundNotify(CSound *pSound);
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protected:
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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//{{AFX_MSG( CMainPackRatWindow )
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afx_msg void OnPaint();
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afx_msg void OnClose();
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afx_msg void OnDestroy();
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afx_msg void OnTimer(uintptr);
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afx_msg void OnLButtonDown(unsigned int, CPoint);
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afx_msg void OnLButtonUp(unsigned int, CPoint);
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afx_msg void OnRButtonDown(unsigned int, CPoint);
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afx_msg void OnMouseMove(unsigned int, CPoint);
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afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
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afx_msg void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
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afx_msg bool OnEraseBkgnd(CDC *);
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afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
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afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
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afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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} // namespace Poker
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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