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243
engines/bagel/hodjnpodj/wordsearch/clongdlg.cpp
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243
engines/bagel/hodjnpodj/wordsearch/clongdlg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/wordsearch/wordlist.h"
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#include "bagel/hodjnpodj/wordsearch/clongdlg.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace WordSearch {
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#define MESSAGE_COL 16 // first message box positioning
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#define MESSAGE_ROW 60
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#define MESSAGE_WIDTH 175 // standard message box dims
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#define MESSAGE_HEIGHT 20
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#define MESSAGE2_ROW_OFFSET ( MESSAGE_HEIGHT + 4 ) // Row offset from first
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// message box
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#define IDD_1BTNDLG 321
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extern CString *astrGameList[WORDSPERLIST];
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extern CString *astrGameListDisplay[WORDSPERLIST];
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extern CText *atxtDisplayWord[WORDSPERLIST];
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extern int anWordIndex[NUMBEROFLISTS][WORDSPERLIST]; // Key to alphabetical order of words
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extern int nWordList; // Which is the current list index
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CLongDialog::CLongDialog(CWnd *pParent, CPalette *pPalette,
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const char *pszButton1Text, const char *pszText1,
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const char *pszText2)
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: CBmpDialog(pParent, pPalette, IDD_1BTNDLG, ".\\ART\\WLSTSCRL.BMP", 16, 25) {
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assert(pParent != nullptr);
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assert(pPalette != nullptr);
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assert(pszText1 != nullptr);
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assert(pszButton1Text != nullptr);
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// Initialize all members
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//
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m_pPalette = pPalette;
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m_pszMessage1 = pszText1;
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m_pszMessage2 = pszText2;
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m_pszButton1Text = pszButton1Text;
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m_cTextMessage1 = nullptr;
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m_cTextMessage2 = nullptr;
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//{{AFX_DATA_INIT(CLongDialog)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CLongDialog::ClearDialogImage() {
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if (m_pButton1 != nullptr) { // release the 1st button
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delete m_pButton1;
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m_pButton1 = nullptr;
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}
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ValidateRect(nullptr);
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}
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void CLongDialog::OnDestroy() {
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int i;
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for (i = 0; i < WORDSPERLIST; i++) {
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delete m_cWordList[i];
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m_cWordList[i] = nullptr;
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}
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if (m_cTextMessage1 != nullptr) {
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delete m_cTextMessage1;
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m_cTextMessage1 = nullptr;
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}
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if (m_cTextMessage2 != nullptr) {
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delete m_cTextMessage2;
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m_cTextMessage2 = nullptr;
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}
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CBmpDialog::OnDestroy();
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}
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void CLongDialog::DoDataExchange(CDataExchange* pDX) {
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CBmpDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CLongDialog)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CLongDialog, CBmpDialog)
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//{{AFX_MSG_MAP(CLongDialog)
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ON_WM_PAINT()
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ON_WM_ERASEBKGND()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CLongDialog message handlers
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bool CLongDialog::OnInitDialog() {
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CRect statsRect; // game stats displays
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int nStat_col_offset; // game stats placement
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int nStat_row_offset;
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int nStatWidth, nStatHeight;
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bool bAssertCheck;
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CDC *pDC;
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int i;
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CBmpDialog::OnInitDialog();
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pDC = GetDC();
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nStat_col_offset = MESSAGE_COL;
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nStat_row_offset = MESSAGE_ROW;
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nStatWidth = MESSAGE_WIDTH;
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nStatHeight = MESSAGE_HEIGHT;
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statsRect.SetRect(
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nStat_col_offset,
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nStat_row_offset,
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nStat_col_offset + nStatWidth,
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nStat_row_offset + nStatHeight
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);
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if ((m_cTextMessage1 = new CText()) != nullptr) {
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bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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}
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nStat_row_offset += MESSAGE2_ROW_OFFSET;
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statsRect.SetRect(
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nStat_col_offset,
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nStat_row_offset,
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nStat_col_offset + nStatWidth,
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nStat_row_offset + nStatHeight
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);
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if ((m_cTextMessage2 = new CText()) != nullptr) {
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bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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}
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nStat_col_offset = 0;
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nStat_row_offset = 30;
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for (i = 0; i < WORDSPERLIST; i++) {
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statsRect.SetRect(
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nStat_col_offset,
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nStat_row_offset + (12 * i),
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nStat_col_offset + nStatWidth,
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nStat_row_offset + (12 * i) + nStatHeight
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);
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if ((m_cWordList[i] = new CText()) != nullptr) {
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bAssertCheck = (*m_cWordList[i]).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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}
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}
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ReleaseDC(pDC);
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if ((m_pButton1 = new CColorButton) != nullptr) { // build the first color button
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(*m_pButton1).SetPalette(m_pPalette); // set the palette to use
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(*m_pButton1).SetControl(IDOK, this); // tie to the dialog control
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(*m_pButton1).SetWindowText(m_pszButton1Text);
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}
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return true; // return true unless you set the focus to a control
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}
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void CLongDialog::OnPaint() {
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CDC *pDC;
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int nWordIndex,
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nCurrent,
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nDisplayWord = 0;
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int i;
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char buf[30];
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CBmpDialog::OnPaint();
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// Do not call CDialog::OnPaint() for painting messages
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pDC = GetDC();
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for (i = 0; i < WORDSPERLIST; i++) {
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for (nCurrent = 0; nCurrent < WORDSPERLIST; nCurrent++) { // Go thru the wordlist
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nWordIndex = anWordIndex[nWordList][nCurrent]; // Get the word's order index
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if (nWordIndex == i) { // if this is the i-th entry
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nDisplayWord = nCurrent;
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break; //...display it!
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}
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}
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if ((*astrGameList)[nDisplayWord].IsEmpty()) {
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Common::sprintf_s(buf, "%s", (*astrGameListDisplay)[nDisplayWord].c_str());
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m_cWordList[i]->DisplayString(pDC, buf, 12, FW_BOLD, TEXT_COLOR);
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} else {
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Common::sprintf_s(buf, "%s", (*astrGameListDisplay)[nDisplayWord].c_str());
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m_cWordList[i]->DisplayString(pDC, buf, 12, FW_BOLD, RED_TEXT);
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} //Shadowed
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}
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ReleaseDC(pDC);
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}
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void CLongDialog::OnOK() {
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ClearDialogImage();
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EndDialog(IDOK);
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}
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void CLongDialog::OnCancel() {
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ClearDialogImage();
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EndDialog(IDCANCEL);
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}
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bool CLongDialog::OnEraseBkgnd(CDC *) {
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// Prevents refreshing of background
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return true;
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}
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} // namespace WordSearch
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} // namespace HodjNPodj
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} // namespace Bagel
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