Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

View File

@@ -0,0 +1,452 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
static CPalette *pSetAmountPalette;
CText *ptxtAmount = nullptr;
long lCAmount;
static CColorButton *pAmountButton = nullptr;
static CColorButton *pCancelButton = nullptr;
/*****************************************************************
*
* COptionsDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the COptions constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a COptions dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrentAmount
* globals rectDisplayAmount and pSetAmountPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CSetAmountDlg::CSetAmountDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
CDC *pDC = GetDC();
pSetAmountPalette = pPalette;
rectDisplayAmount.SetRect(95, 65, 150, 81);
m_nCurrentAmount = 1000;
ptxtAmount = new CText(pDC, pSetAmountPalette, &rectDisplayAmount, JUSTIFY_LEFT);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CSetAmountDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_SETSTARTAMOUNT:
ClearDialogImage();
EndDialog(m_nCurrentAmount);
return 1;
break;
case ID_CANCEL:
ClearDialogImage();
EndDialog(0);
return 1;
break;
}
}
return CDialog::OnCommand(wParam, lParam);
}
/*****************************************************************
*
* OnInitDialog
*
* FUNCTIONAL DESCRIPTION:
*
* This initializes the options dialog to enable and disable
* buttons when necessary
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* bool to tell windows that it has dealt this function
*
****************************************************************/
bool CSetAmountDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pAmountButton = new CColorButton();
ASSERT(pAmountButton != nullptr);
pAmountButton->SetPalette(pSetAmountPalette);
bSuccess = pAmountButton->SetControl(IDC_SETSTARTAMOUNT, this);
ASSERT(bSuccess);
pCancelButton = new CColorButton();
ASSERT(pCancelButton != nullptr);
pCancelButton->SetPalette(pSetAmountPalette);
bSuccess = pCancelButton->SetControl(ID_CANCEL, this);
ASSERT(bSuccess);
return true;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrentAmount = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CSetAmountDlg::SetInitialOptions(long lCurrentAmount) {
lCAmount = lCurrentAmount;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the COptions Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CSetAmountDlg::OnPaint() {
CDC *pDC;
CString strHowMuch1 = "How much would you";
CString strHowMuch2 = "like (0 - 1000)?";
char cDisplay[40];
int nOldBkMode;
CText *ptxtCAmount = nullptr;
CRect rectCAmount(42, 102, 200, 117);
CScrollBar *pSetAmountSB = nullptr;
int nScrollPos = 0;
// call COptions onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
pDC->TextOut(42, 35, strHowMuch1);
pDC->TextOut(42, 50, strHowMuch2);
pDC->SetBkMode(nOldBkMode);
Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount);
ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0));
ptxtCAmount = new CText(pDC, pSetAmountPalette, &rectCAmount, JUSTIFY_LEFT);
Common::sprintf_s(cDisplay, "Current Amount: %li", lCAmount);
ptxtCAmount->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
switch (m_nCurrentAmount) {
case 10:
nScrollPos = 1;
break;
case 25:
nScrollPos = 2;
break;
case 50:
nScrollPos = 3;
break;
case 100:
nScrollPos = 4;
break;
case 250:
nScrollPos = 5;
break;
case 500:
nScrollPos = 6;
break;
case 1000:
nScrollPos = 7;
break;
case 2500:
nScrollPos = 8;
break;
case 5000:
nScrollPos = 9;
break;
case 10000:
nScrollPos = 10;
break;
}
pSetAmountSB = (CScrollBar *)GetDlgItem(IDC_SETAMT_BAR);
pSetAmountSB->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true);
pSetAmountSB->SetScrollPos(nScrollPos, true);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnHScroll
*
* FUNCTIONAL DESCRIPTION:
*
* This is the functionality of the scroll bar
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CSetAmountDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int oldAmnt = 0;
int newAmnt = 0;
CDC *pDC;
// first set the range of the scoll bar
pScrollBar->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true);
// get the scroll bar's current position, i.e. the current amount set
oldAmnt = pScrollBar->GetScrollPos();
newAmnt = oldAmnt;
// switching off of what the scroll bar wants to do, act accordingly.
switch (nSBCode) {
case SB_LEFT:
case SB_LINELEFT:
case SB_PAGELEFT:
if (oldAmnt != 0)
newAmnt--;
else
newAmnt = 0;
break;
case SB_RIGHT:
case SB_LINERIGHT:
case SB_PAGERIGHT:
if (oldAmnt != AMOUNTMAX)
newAmnt++;
else
newAmnt = AMOUNTMAX;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
newAmnt = nPos;
break;
}
// set the scroll bar to the new position
pScrollBar->SetScrollPos(newAmnt, true);
// set the current amount to the new amount just set
switch (newAmnt) {
case 1:
m_nCurrentAmount = 10;
break;
case 2:
m_nCurrentAmount = 25;
break;
case 3:
m_nCurrentAmount = 50;
break;
case 4:
m_nCurrentAmount = 100;
break;
case 5:
m_nCurrentAmount = 250;
break;
case 6:
m_nCurrentAmount = 500;
break;
case 7:
m_nCurrentAmount = 1000;
break;
case 8:
m_nCurrentAmount = 2500;
break;
case 9:
m_nCurrentAmount = 5000;
break;
case 10:
m_nCurrentAmount = 10000;
break;
}
// paint this new amount onto the screen
pDC = GetDC();
Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount);
ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0));
ReleaseDC(pDC);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
bool CSetAmountDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void CSetAmountDlg::ClearDialogImage() {
if (pAmountButton != nullptr) {
delete pAmountButton;
pAmountButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
ValidateRect(nullptr);
return;
}
void CSetAmountDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
delete ptxtAmount;
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CSetAmountDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_HSCROLL()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel

View File

@@ -0,0 +1,228 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/c1btndlg.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define TEXT_COLOR RGB(0, 0, 0) // displayed text color
#define MESSAGE_COL 16 // first message box positioning
#define MESSAGE_ROW 40
#define MESSAGE_WIDTH 186 // standard message box dims
#define MESSAGE_HEIGHT 20
#define MESSAGE2_ROW_OFFSET ( MESSAGE_HEIGHT + 4 ) // Row offset from first
// message box
#define IDD_1BTNDLG 321
C1ButtonDialog::C1ButtonDialog(CWnd *pParent, CPalette *pPalette,
const char *pszButton1Text, const char *pszText1,
const char *pszText2, const char *pszText3)
: CBmpDialog(pParent, pPalette, IDD_1BTNDLG, ".\\ART\\MSSCROLL.BMP") {
assert(pParent != nullptr);
assert(pPalette != nullptr);
assert(pszText1 != nullptr);
assert(pszButton1Text != nullptr);
// Initialize all members
//
m_pPalette = pPalette;
m_pszMessage1 = pszText1;
m_pszMessage2 = pszText2;
m_pszMessage3 = pszText3;
m_pszButton1Text = pszButton1Text;
m_cTextMessage1 = nullptr;
m_cTextMessage2 = nullptr;
m_cTextMessage3 = nullptr;
//{{AFX_DATA_INIT(C1ButtonDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void C1ButtonDialog::ClearDialogImage() {
if (m_pButton1 != nullptr) { // release the 1st button
delete m_pButton1;
m_pButton1 = nullptr;
}
ValidateRect(nullptr);
}
void C1ButtonDialog::OnDestroy() {
if (m_cTextMessage1 != nullptr) {
delete m_cTextMessage1;
m_cTextMessage1 = nullptr;
}
if (m_cTextMessage2 != nullptr) {
delete m_cTextMessage2;
m_cTextMessage2 = nullptr;
}
if (m_cTextMessage3 != nullptr) {
delete m_cTextMessage3;
m_cTextMessage3 = nullptr;
}
CBmpDialog::OnDestroy();
}
void C1ButtonDialog::DoDataExchange(CDataExchange* pDX) {
CBmpDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(C1ButtonDialog)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(C1ButtonDialog, CBmpDialog)
//{{AFX_MSG_MAP(C1ButtonDialog)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// C1ButtonDialog message handlers
bool C1ButtonDialog::OnInitDialog() {
CRect statsRect; // game stats displays
int nStat_col_offset; // game stats placement
int nStat_row_offset;
int nStatWidth, nStatHeight;
bool bAssertCheck;
CDC *pDC;
CBmpDialog::OnInitDialog();
pDC = GetDC();
nStat_col_offset = MESSAGE_COL;
nStat_row_offset = MESSAGE_ROW;
nStatWidth = MESSAGE_WIDTH;
nStatHeight = MESSAGE_HEIGHT;
statsRect.SetRect(
nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage1 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
nStat_row_offset += MESSAGE2_ROW_OFFSET;
statsRect.SetRect(nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage2 = new CText()) != nullptr) {
bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
nStat_row_offset += MESSAGE2_ROW_OFFSET;
statsRect.SetRect(nStat_col_offset,
nStat_row_offset,
nStat_col_offset + nStatWidth,
nStat_row_offset + nStatHeight
);
if ((m_cTextMessage3 = new CText()) != nullptr) {
bAssertCheck = m_cTextMessage3->SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
ASSERT(bAssertCheck); // initialize the text objext
}
ReleaseDC(pDC);
if ((m_pButton1 = new CColorButton) != nullptr) { // build the first color button
(*m_pButton1).SetPalette(m_pPalette); // set the palette to use
(*m_pButton1).SetControl(IDOK, this); // tie to the dialog control
(*m_pButton1).SetWindowText(m_pszButton1Text);
}
return true; // return true unless you set the focus to a control
}
void C1ButtonDialog::OnPaint() {
// TODO: Add your message handler code here
CDC *pDC;
bool bAssertCheck;
CBmpDialog::OnPaint();
// Do not call CDialog::OnPaint() for painting messages
pDC = GetDC();
if (m_pszMessage1 != nullptr) {
bAssertCheck = (*m_cTextMessage1).DisplayString(pDC, m_pszMessage1, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
if (m_pszMessage2 != nullptr) {
bAssertCheck = (*m_cTextMessage2).DisplayString(pDC, m_pszMessage2, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
if (m_pszMessage3 != nullptr) {
bAssertCheck = (*m_cTextMessage3).DisplayString(pDC, m_pszMessage3, 21, FW_BOLD, TEXT_COLOR);
ASSERT(bAssertCheck);
}
ReleaseDC(pDC);
}
void C1ButtonDialog::OnOK() {
ClearDialogImage();
EndDialog(IDOK);
}
void C1ButtonDialog::OnCancel() {
ClearDialogImage();
EndDialog(IDCANCEL);
}
bool C1ButtonDialog::OnEraseBkgnd(CDC *) {
// Prevents refreshing of background
return true;
}
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel

View File

@@ -0,0 +1,81 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_C1BTNDLG_H
#define HODJNPODJ_POKER_C1BTNDLG_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define CBUTTON1 IDOK
#define CBUTTON2 IDCANCEL
class C1ButtonDialog : public CBmpDialog {
public:
// standard constructor
C1ButtonDialog(CWnd *, CPalette *, const char *, const char *, const char *pszText2 = nullptr, const char *pszText3 = nullptr);
private:
void ClearDialogImage();
// Dialog Data
//{{AFX_DATA(C1ButtonDialog)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange *pDX) override; // DDX/DDV support
// Generated message map functions
//{{AFX_MSG(C1ButtonDialog)
afx_msg void OnPaint();
virtual void OnOK() override;
virtual void OnCancel() override;
virtual bool OnInitDialog() override;
afx_msg void OnDestroy();
afx_msg bool OnEraseBkgnd(CDC *pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CText *m_cTextMessage1 = nullptr;
CText *m_cTextMessage2 = nullptr;
CText *m_cTextMessage3 = nullptr;
const char *m_pszMessage1 = nullptr;
const char *m_pszMessage2 = nullptr;
const char *m_pszMessage3 = nullptr;
const char *m_pszButton1Text = nullptr;
CColorButton *m_pButton1 = nullptr;
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,154 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_DIALOGS_H
#define HODJNPODJ_POKER_DIALOGS_H
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/poker/poker.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define AMOUNTMAX 10
#define AMOUNTMIN 1
//////////////////////////////////////////////////////////////////////////////
//////// Options Specific to Poker
//////////////////////////////////////////////////////////////////////////////
class COptionsDlg : public CBmpDialog {
private:
bool m_bSoundOn = false; // bool for telling me should I play sounds or not
bool m_bDisableSets = false; // bool for telling me should I disable the
// "Set Amount" and "Set Payoffs" buttons
public:
COptionsDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_OPTIONS);
void SetInitialOptions(bool = false, bool = true); // Sets the private members
void ClearDialogImage();
protected:
virtual bool OnCommand(WPARAM, LPARAM) override;
virtual bool OnInitDialog() override;
afx_msg void OnPaint();
afx_msg bool OnEraseBkgnd(CDC *pDC);
afx_msg void OnDestroy();
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////////////
//////// Set Current Number of Crowns
//////////////////////////////////////////////////////////////////////////////
class CSetAmountDlg : public CBmpDialog {
private:
int m_nCurrentAmount = 0; // contains the current amount set
char m_cAmount[6] = {};
CRect rectDisplayAmount;
public:
CSetAmountDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_SETAMOUNT);
void SetInitialOptions(long = 0); // Sets the private members
void ClearDialogImage();
bool OnInitDialog() override;
protected:
//{{AFX_MSG(COptions)
virtual bool OnCommand(WPARAM, LPARAM) override;
afx_msg void OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar);
afx_msg void OnPaint();
afx_msg bool OnEraseBkgnd(CDC *pDC);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////////////
//////// Set the Payoffs
//////////////////////////////////////////////////////////////////////////////
class CSetPayoffsDlg : public CBmpDialog {
private:
char m_cPair[6] = {};
char m_cPairJacksPlus[6] = {};
char m_cTwoPair[6] = {};
char m_cThreeOAK[6] = {};
char m_cStriaght[6] = {};
char m_cFlush[6] = {};
char m_cFullHouse[6] = {};
char m_cFourOAK[6] = {};
char m_cStraightFlush[6] = {};
char m_cRoyalFlush[6] = {};
int m_nSetOfOdds = 0;
bool m_bJustDisplay = false;
CRect crectRedraw;
CRect rectPair, rectPairJacks;
CRect rectTwoPair, rectThree;
CRect rectStraight, rectFlush;
CRect rectFullHouse, rectFour;
CRect rectStraightFlush;
CRect rectRoyalFlush;
public:
CSetPayoffsDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_WINRATIO, int = IDC_POPO, bool = false);
void ClearDialogImage();
void OnKlingon(bool = true);
void OnKuwaiti(bool = true);
void OnMartian(bool = true);
void OnPopo(bool = true);
void OnVegas(bool = true);
protected:
virtual void DoDataExchange(CDataExchange *) override;
virtual bool OnInitDialog() override;
afx_msg void OnSetpayoffs();
virtual bool OnCommand(WPARAM, LPARAM) override;
afx_msg void OnCancel() override;
afx_msg void OnPaint();
afx_msg void OnDestroy();
afx_msg bool OnEraseBkgnd(CDC *pDC);
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////////////
//////// User won dialog
//////////////////////////////////////////////////////////////////////////////
class CUserWonDlg : public CBmpDialog {
private:
int m_nWinPhrase = 0;
public:
CUserWonDlg(CWnd *pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_USERWON);
void SetInitialOptions(int = 0);
void ClearDialogImage();
bool OnInitDialog() override;
protected:
virtual void OnOK() override;
virtual bool OnCommand(WPARAM, LPARAM) override;
afx_msg void OnPaint();
afx_msg void OnDestroy();
DECLARE_MESSAGE_MAP()
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,91 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/poker.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
HINSTANCE hDLLInst;
HINSTANCE hExeInst;
CMainPokerWindow *pcwndPoker = nullptr; // pointer to the poker's main window
CPalette *pTestPalette = nullptr;
/////////////////////////////////////////////////////////////////////////////
// Public C interface
/*****************************************************************
*
* RunPoker
*
* FUNCTIONAL DESCRIPTION:
*
* This is the API function for the DLL. It is what the calling app
* calls to invoke poker
*
* FORMAL PARAMETERS:
*
* hParentWnd, lpGameInfo
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
HWND FAR PASCAL RunPoker(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
// if the pointer has garbage in it, the clean it out
if (pcwndPoker != nullptr) {
pcwndPoker = nullptr;
}
// create a my poker window and show it
pcwndPoker = new CMainPokerWindow(hParentWnd, lpGameInfo);
pcwndPoker->SetActiveWindow();
pcwndPoker->ResetGame();
// return the handle to this window
hDLLInst = (HINSTANCE)GetWindowWord(pcwndPoker->m_hWnd, GWW_HINSTANCE);
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
if (lpGameInfo->bPlayingMetagame == false) {
pcwndPoker->UpdateWindow();
MFC::PostMessage(pcwndPoker->m_hWnd, WM_COMMAND, IDC_OPTION, BN_CLICKED);
}
return pcwndPoker->m_hWnd;
}
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel

View File

@@ -0,0 +1,38 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_DLLINIT_H
#define HODJNPODJ_POKER_DLLINIT_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
HWND FAR PASCAL RunPoker(HWND, LPGAMESTRUCT);
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,266 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
static CPalette *m_pOptionsPalette = nullptr;
static CColorButton *pAmountButton = nullptr;
static CColorButton *pPayoffButton = nullptr;
static CColorButton *pCancelButton = nullptr;
/*****************************************************************
*
* COptionsDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the COptions constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a COptions dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* m_bSoundOn, m_bDisableSets
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
COptionsDlg::COptionsDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
m_bSoundOn = true;
m_bDisableSets = false;
m_pOptionsPalette = pPalette;
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the Toggle Sound, "Set Amount", and "Set Payoffs" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool COptionsDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case ID_TOGGLESOUND:
ClearDialogImage();
EndDialog(ID_TOGGLESOUND);
return 1;
break;
case ID_SETUSERAMT:
ClearDialogImage();
EndDialog(ID_SETUSERAMT);
return 1;
break;
case ID_SETPAYOFFS:
ClearDialogImage();
EndDialog(ID_SETPAYOFFS);
return 1;
break;
case ID_CANCEL:
ClearDialogImage();
EndDialog(0);
return 1;
break;
}
}
return CDialog::OnCommand(wParam, lParam);
}
/*****************************************************************
*
* OnInitDialog
*
* FUNCTIONAL DESCRIPTION:
*
* This initializes the options dialog to enable and disable
* buttons when necessary
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* bool to tell windows that it has dealt this function
*
****************************************************************/
bool COptionsDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pPayoffButton = new CColorButton();
ASSERT(pPayoffButton != nullptr);
pPayoffButton->SetPalette(m_pOptionsPalette);
bSuccess = pPayoffButton->SetControl(ID_SETPAYOFFS, this);
ASSERT(bSuccess);
pAmountButton = new CColorButton();
ASSERT(pAmountButton != nullptr);
pAmountButton->SetPalette(m_pOptionsPalette);
bSuccess = pAmountButton->SetControl(ID_SETUSERAMT, this);
ASSERT(bSuccess);
pCancelButton = new CColorButton();
ASSERT(pCancelButton != nullptr);
pCancelButton->SetPalette(m_pOptionsPalette);
bSuccess = pCancelButton->SetControl(ID_CANCEL, this);
ASSERT(bSuccess);
// if we are in the middle of a hand, or we are playing from the metagame
// then disable the "Set Amount" and "Set Payoffs" buttons
if (m_bDisableSets) {
GetDlgItem(ID_SETUSERAMT)->EnableWindow(false);
GetDlgItem(ID_SETPAYOFFS)->EnableWindow(false);
}
// if the sound is on, set the text of the Toggle Sound button to "Sound Off"
if (m_bSoundOn)
SetDlgItemText(ID_TOGGLESOUND, "Sound Off");
// otherwise set the text of the Toggle Sound button to "Sound On"
else
SetDlgItemText(ID_TOGGLESOUND, "Sound On");
return true;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* bDisableSets = Should I disable the bet buttons
* bSoundOn = Is the sound turned on
*
* IMPLICIT INPUT PARAMETERS:
*
* m_bDisableSets = bDisableSets
* m_bSoundOn = bSoundOn
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void COptionsDlg::SetInitialOptions(bool bDisableSets, bool bSoundOn) {
m_bDisableSets = bDisableSets;
m_bSoundOn = bSoundOn;
return;
}
bool COptionsDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void COptionsDlg::OnDestroy() {
CBmpDialog::OnDestroy();
}
void COptionsDlg::ClearDialogImage() {
if (pAmountButton != nullptr) {
delete pAmountButton;
pAmountButton = nullptr;
}
if (pPayoffButton != nullptr) {
delete pPayoffButton;
pPayoffButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
ValidateRect(nullptr);
return;
}
/// Message Map
BEGIN_MESSAGE_MAP(COptionsDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel

View File

@@ -0,0 +1,89 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_OPTIONS_H
#define HODJNPODJ_POKER_OPTIONS_H
#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
#include "bagel/hodjnpodj/hnplibs/rules.h"
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/poker/poker.h"
#include "bagel/hodjnpodj/poker/optres.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
class COptions : public CDialog {
private:
int m_iDlgId;
// Construction
public:
// COptions(CWnd* pParent = nullptr, CPalette *pPalette = nullptr); // standard constructor
COptions(CWnd* pParent, CPalette *pPalette, int iDlgId) ;
// #include "options.inc" // put in your own include file
private:
// Dialog Data
//{{AFX_DATA(COptions)
enum { IDD = IDD_OPTIONS_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Implementation
protected:
void RefreshBackground();
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
void OnCancel();
// Generated message map functions
//{{AFX_MSG(COptions)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual bool OnInitDialog();
afx_msg bool OnEraseBkgnd(CDC *pDC);
virtual void OnOK();
afx_msg void OnPaint();
afx_msg void OnDestroy();
afx_msg void OnShowWindow(bool bShow, unsigned int nStatus);
afx_msg void OnSize(unsigned int nType, int cx, int cy);
afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnClickedRules() ;
afx_msg void OnClickedNewgame() ;
afx_msg void OnClickedOptions() ;
afx_msg void OnClickedReturn();
afx_msg void OnClickedQuit();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
CFont *m_pFont;
CBitmap *m_pDlgBackground;
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,56 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_OPTRES_H
#define HODJNPODJ_POKER_OPTRES_H
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define IDC_OPTIONS_ARROWUP 503
#define IDC_OPTIONS_ARROWDN 504
#define ID_OPTIONS_CODES 450
#define IDR_BITMAP_SCROLL 451
#if 0
#define IDD_OPTIONS_DIALOG 452
#define IDC_OPTIONS_RETURN 453
#define IDC_OPTIONS_QUIT 454
#define IDC_OPTIONS_RULES 455
#define IDC_OPTIONS_NEWGAME 456
#define IDC_OPTIONS_OPTIONS 457
#define IDC_OPTIONS_AUDIO 458
#endif
#define IDC_SUB_OKAY 9
#define IDC_SUB_CANCEL 10
#define IDC_SUB_CROSS 11
#define IDC_SUB_CROSSPLUS 12
#define IDC_SUB_TRIANGLE 13
#define IDC_SUB_TRIANGLEPLUS 14
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,615 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
CPalette *pPayoffPalette = nullptr;
CText *ptxtPair = nullptr;
CText *ptxtPairJacks = nullptr;
CText *ptxtTwoPair = nullptr;
CText *ptxtThreeOAK = nullptr;
CText *ptxtStraight = nullptr;
CText *ptxtFlush = nullptr;
CText *ptxtFullHouse = nullptr;
CText *ptxtFourOAK = nullptr;
CText *ptxtStraightFlush = nullptr;
CText *ptxtRoyalFlush = nullptr;
static CColorButton *pSetPayButton = nullptr;
static CColorButton *pCancelButton = nullptr;
static CColorButton *pOKButton = nullptr;
static CRadioButton *pKlingonButton = nullptr;
static CRadioButton *pVegasButton = nullptr;
static CRadioButton *pPoPorButton = nullptr;
static CRadioButton *pKuwaitiButton = nullptr;
static CRadioButton *pMartianButton = nullptr;
CSetPayoffsDlg::CSetPayoffsDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID, int nOdds, bool bJustDisplay)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\MSCROLL.BMP"),
crectRedraw(10, 140, 44, 290),
rectPair(10, 131, 80, 146),
rectPairJacks(10, 145, 80, 160),
rectTwoPair(10, 159, 80, 174),
rectThree(10, 173, 80, 188),
rectStraight(10, 187, 80, 202),
rectFlush(10, 201, 80, 216),
rectFullHouse(10, 215, 80, 230),
rectFour(10, 229, 80, 244),
rectStraightFlush(10, 243, 80, 258),
rectRoyalFlush(10, 257, 80, 272) {
ptxtPair = new CText;
ptxtPairJacks = new CText;
ptxtTwoPair = new CText;
ptxtThreeOAK = new CText;
ptxtStraight = new CText;
ptxtFlush = new CText;
ptxtFullHouse = new CText;
ptxtFourOAK = new CText;
ptxtStraightFlush = new CText;
ptxtRoyalFlush = new CText;
m_bJustDisplay = bJustDisplay;
m_nSetOfOdds = nOdds;
pPayoffPalette = pPalette;
}
void CSetPayoffsDlg::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
}
bool CSetPayoffsDlg::OnInitDialog() {
bool bSuccess = false;
CBmpDialog::OnInitDialog();
pOKButton = new CColorButton();
ASSERT(pOKButton != nullptr);
pOKButton->SetPalette(pPayoffPalette);
bSuccess = pOKButton->SetControl(ID_CANCEL_VIEW, this);
ASSERT(bSuccess);
pSetPayButton = new CColorButton();
ASSERT(pSetPayButton != nullptr);
pSetPayButton->SetPalette(pPayoffPalette);
bSuccess = pSetPayButton->SetControl(ID_SETPAYOFFS, this);
ASSERT(bSuccess);
pCancelButton = new CColorButton();
ASSERT(pCancelButton != nullptr);
pCancelButton->SetPalette(pPayoffPalette);
bSuccess = pCancelButton->SetControl(ID_CANCEL, this);
ASSERT(bSuccess);
pKlingonButton = new CRadioButton();
ASSERT(pKlingonButton != nullptr);
pKlingonButton->SetPalette(pPayoffPalette);
bSuccess = pKlingonButton->SetControl(ID_KLINGON, this);
ASSERT(bSuccess);
pVegasButton = new CRadioButton();
ASSERT(pVegasButton != nullptr);
pVegasButton->SetPalette(pPayoffPalette);
bSuccess = pVegasButton->SetControl(ID_VEGAS, this);
ASSERT(bSuccess);
pPoPorButton = new CRadioButton();
ASSERT(pPoPorButton != nullptr);
pPoPorButton->SetPalette(pPayoffPalette);
bSuccess = pPoPorButton->SetControl(ID_POPO, this);
ASSERT(bSuccess);
pKuwaitiButton = new CRadioButton();
ASSERT(pKuwaitiButton != nullptr);
pKuwaitiButton->SetPalette(pPayoffPalette);
bSuccess = pKuwaitiButton->SetControl(ID_KUWAITI, this);
ASSERT(bSuccess);
pMartianButton = new CRadioButton();
ASSERT(pMartianButton != nullptr);
pMartianButton->SetPalette(pPayoffPalette);
bSuccess = pMartianButton->SetControl(ID_MARTIAN, this);
ASSERT(bSuccess);
switch (m_nSetOfOdds) {
case IDC_KLINGON:
OnKlingon(false);
break;
case IDC_VEGAS:
OnVegas(false);
break;
case IDC_MARTIAN:
OnMartian(false);
break;
case IDC_KUWAITI:
OnKuwaiti(false);
break;
case IDC_POPO:
default:
OnPopo(false);
break;
}
if (m_bJustDisplay) {
pKlingonButton->EnableWindow(false);
pVegasButton->EnableWindow(false);
pPoPorButton->EnableWindow(false);
pKuwaitiButton->EnableWindow(false);
pMartianButton->EnableWindow(false);
pSetPayButton->ShowWindow(SW_HIDE);
pCancelButton->ShowWindow(SW_HIDE);
pOKButton->SetFocus();
} else {
pOKButton->ShowWindow(SW_HIDE);
pSetPayButton->SetFocus();
}
// SetDefID( ID_POPO );
return true;
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CSetPayoffsDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_KLINGON:
OnKlingon();
break;
case IDC_VEGAS:
OnVegas();
break;
case IDC_POPO:
OnPopo();
break;
case IDC_MARTIAN:
OnMartian();
break;
case IDC_KUWAITI:
OnKuwaiti();
break;
case ID_SETPAYOFFS:
case IDC_SETPAYOFFS:
OnSetpayoffs();
break;
case IDC_CANCEL:
case ID_CANCEL:
case ID_CANCEL_VIEW:
OnCancel();
break;
default:
CBmpDialog::OnCommand(wParam, lParam);
break;
}
}
return true;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the COptions Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CSetPayoffsDlg::OnPaint() {
CDC *pDC;
int nOldBkMode;
// call COptions onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
ptxtPair->SetupText(pDC, pPayoffPalette, &rectPair, JUSTIFY_RIGHT);
ptxtPairJacks->SetupText(pDC, pPayoffPalette, &rectPairJacks, JUSTIFY_RIGHT);
ptxtTwoPair->SetupText(pDC, pPayoffPalette, &rectTwoPair, JUSTIFY_RIGHT);
ptxtThreeOAK->SetupText(pDC, pPayoffPalette, &rectThree, JUSTIFY_RIGHT);
ptxtStraight->SetupText(pDC, pPayoffPalette, &rectStraight, JUSTIFY_RIGHT);
ptxtFlush->SetupText(pDC, pPayoffPalette, &rectFlush, JUSTIFY_RIGHT);
ptxtFullHouse->SetupText(pDC, pPayoffPalette, &rectFullHouse, JUSTIFY_RIGHT);
ptxtFourOAK->SetupText(pDC, pPayoffPalette, &rectFour, JUSTIFY_RIGHT);
ptxtStraightFlush->SetupText(pDC, pPayoffPalette, &rectStraightFlush, JUSTIFY_RIGHT);
ptxtRoyalFlush->SetupText(pDC, pPayoffPalette, &rectRoyalFlush, JUSTIFY_RIGHT);
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
pDC->TextOut(65, 24, "Choose a set of payoffs.");
pDC->TextOut(85, 130, "Pair");
pDC->TextOut(85, 144, "Pair (Jacks or higher)");
pDC->TextOut(85, 158, "Two Pairs");
pDC->TextOut(85, 172, "Three of a kind");
pDC->TextOut(85, 186, "Straight");
pDC->TextOut(85, 200, "Flush");
pDC->TextOut(85, 214, "Full House");
pDC->TextOut(85, 228, "Four of a Kind");
pDC->TextOut(85, 242, "Straight Flush");
pDC->TextOut(85, 256, "Royal Flush");
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
pDC->SetBkMode(nOldBkMode);
ReleaseDC(pDC);
return;
}
//////////////////////////////////////////////////////////////////
void CSetPayoffsDlg::OnSetpayoffs() {
// RefreshBackground();
ClearDialogImage();
EndDialog(m_nSetOfOdds);
return;
}
void CSetPayoffsDlg::OnCancel() {
// RefreshBackground();
ClearDialogImage();
EndDialog(0);
return;
}
void CSetPayoffsDlg::OnKlingon(bool bDisplay) {
CDC *pDC;
pDC = GetDC();
pKlingonButton->SetCheck(1);
Common::strcpy_s(m_cPair, 5, "0");
Common::strcpy_s(m_cPairJacksPlus, 5, "0");
Common::strcpy_s(m_cTwoPair, 5, "1");
Common::strcpy_s(m_cThreeOAK, 5, "2");
Common::strcpy_s(m_cStriaght, 5, "3");
Common::strcpy_s(m_cFlush, 5, "4");
Common::strcpy_s(m_cFullHouse, 5, "5");
Common::strcpy_s(m_cFourOAK, 5, "10");
Common::strcpy_s(m_cStraightFlush, 5, "20");
Common::strcpy_s(m_cRoyalFlush, 5, "50");
m_nSetOfOdds = IDC_KLINGON;
if (bDisplay) {
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
}
ReleaseDC(pDC);
return;
}
void CSetPayoffsDlg::OnKuwaiti(bool bDisplay) {
CDC *pDC;
pDC = GetDC();
pKuwaitiButton->SetCheck(1);
Common::strcpy_s(m_cPair, 5, "2");
Common::strcpy_s(m_cPairJacksPlus, 5, "3");
Common::strcpy_s(m_cTwoPair, 5, "5");
Common::strcpy_s(m_cThreeOAK, 5, "10");
Common::strcpy_s(m_cStriaght, 5, "15");
Common::strcpy_s(m_cFlush, 5, "20");
Common::strcpy_s(m_cFullHouse, 5, "50");
Common::strcpy_s(m_cFourOAK, 5, "100");
Common::strcpy_s(m_cStraightFlush, 5, "250");
Common::strcpy_s(m_cRoyalFlush, 5, "1000");
m_nSetOfOdds = IDC_KUWAITI;
if (bDisplay) {
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
}
ReleaseDC(pDC);
return;
}
void CSetPayoffsDlg::OnMartian(bool bDisplay) {
CDC *pDC;
pDC = GetDC();
pMartianButton->SetCheck(1);
Common::strcpy_s(m_cPair, 5, "2");
Common::strcpy_s(m_cPairJacksPlus, 5, "2");
Common::strcpy_s(m_cTwoPair, 5, "13");
Common::strcpy_s(m_cThreeOAK, 5, "3");
Common::strcpy_s(m_cStriaght, 5, "89");
Common::strcpy_s(m_cFlush, 5, "98");
Common::strcpy_s(m_cFullHouse, 5, "177");
Common::strcpy_s(m_cFourOAK, 5, "4");
Common::strcpy_s(m_cStraightFlush, 5, "23");
Common::strcpy_s(m_cRoyalFlush, 5, "11");
m_nSetOfOdds = IDC_MARTIAN;
if (bDisplay) {
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
}
ReleaseDC(pDC);
return;
}
void CSetPayoffsDlg::OnPopo(bool bDisplay) {
CDC *pDC;
pDC = GetDC();
pPoPorButton->SetCheck(1);
Common::strcpy_s(m_cPair, 5, "1");
Common::strcpy_s(m_cPairJacksPlus, 5, "2");
Common::strcpy_s(m_cTwoPair, 5, "3");
Common::strcpy_s(m_cThreeOAK, 5, "5");
Common::strcpy_s(m_cStriaght, 5, "8");
Common::strcpy_s(m_cFlush, 5, "10");
Common::strcpy_s(m_cFullHouse, 5, "15");
Common::strcpy_s(m_cFourOAK, 5, "50");
Common::strcpy_s(m_cStraightFlush, 5, "100");
Common::strcpy_s(m_cRoyalFlush, 5, "500");
m_nSetOfOdds = IDC_POPO;
if (bDisplay) {
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
}
ReleaseDC(pDC);
return;
}
void CSetPayoffsDlg::OnVegas(bool bDisplay) {
CDC *pDC;
pDC = GetDC();
pVegasButton->SetCheck(1);
Common::strcpy_s(m_cPair, 5, "0");
Common::strcpy_s(m_cPairJacksPlus, 5, "1");
Common::strcpy_s(m_cTwoPair, 5, "2");
Common::strcpy_s(m_cThreeOAK, 5, "3");
Common::strcpy_s(m_cStriaght, 5, "4");
Common::strcpy_s(m_cFlush, 5, "6");
Common::strcpy_s(m_cFullHouse, 5, "9");
Common::strcpy_s(m_cFourOAK, 5, "25");
Common::strcpy_s(m_cStraightFlush, 5, "50");
Common::strcpy_s(m_cRoyalFlush, 5, "250");
m_nSetOfOdds = IDC_VEGAS;
if (bDisplay) {
ptxtPair->DisplayString(pDC, m_cPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtPairJacks->DisplayString(pDC, m_cPairJacksPlus, 12, FW_BOLD, RGB(0, 0, 200));
ptxtTwoPair->DisplayString(pDC, m_cTwoPair, 12, FW_BOLD, RGB(0, 0, 200));
ptxtThreeOAK->DisplayString(pDC, m_cThreeOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraight->DisplayString(pDC, m_cStriaght, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFlush->DisplayString(pDC, m_cFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFullHouse->DisplayString(pDC, m_cFullHouse, 12, FW_BOLD, RGB(0, 0, 200));
ptxtFourOAK->DisplayString(pDC, m_cFourOAK, 12, FW_BOLD, RGB(0, 0, 200));
ptxtStraightFlush->DisplayString(pDC, m_cStraightFlush, 12, FW_BOLD, RGB(0, 0, 200));
ptxtRoyalFlush->DisplayString(pDC, m_cRoyalFlush, 12, FW_BOLD, RGB(0, 0, 200));
}
ReleaseDC(pDC);
return;
}
void CSetPayoffsDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
delete ptxtPair;
delete ptxtPairJacks;
delete ptxtTwoPair;
delete ptxtThreeOAK;
delete ptxtStraight;
delete ptxtFlush;
delete ptxtFullHouse;
delete ptxtFourOAK;
delete ptxtStraightFlush;
delete ptxtRoyalFlush;
if (pSetPayButton != nullptr) {
delete pSetPayButton;
pSetPayButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
if (pKlingonButton != nullptr) {
delete pKlingonButton;
pKlingonButton = nullptr;
}
if (pVegasButton != nullptr) {
delete pVegasButton;
pVegasButton = nullptr;
}
if (pPoPorButton != nullptr) {
delete pPoPorButton;
pPoPorButton = nullptr;
}
if (pKuwaitiButton != nullptr) {
delete pKuwaitiButton;
pKuwaitiButton = nullptr;
}
if (pMartianButton != nullptr) {
delete pMartianButton;
pMartianButton = nullptr;
}
CBmpDialog::OnDestroy();
}
bool CSetPayoffsDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void CSetPayoffsDlg::ClearDialogImage() {
if (pSetPayButton != nullptr) {
delete pSetPayButton;
pSetPayButton = nullptr;
}
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
if (pKlingonButton != nullptr) {
delete pKlingonButton;
pKlingonButton = nullptr;
}
if (pVegasButton != nullptr) {
delete pVegasButton;
pVegasButton = nullptr;
}
if (pPoPorButton != nullptr) {
delete pPoPorButton;
pPoPorButton = nullptr;
}
if (pKuwaitiButton != nullptr) {
delete pKuwaitiButton;
pKuwaitiButton = nullptr;
}
if (pMartianButton != nullptr) {
delete pMartianButton;
pMartianButton = nullptr;
}
ValidateRect(nullptr);
return;
}
BEGIN_MESSAGE_MAP(CSetPayoffsDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,321 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_POKER_H
#define HODJNPODJ_POKER_POKER_H
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/poker/resource.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
// Button Identifier codes (BIDs)
#define IDC_STARTAMOUNT 105
#define IDC_ODDS 106
#define IDC_OPTION 119
#define IDC_BET1 120
#define IDC_BET5 121
#define IDC_BET10 122
#define IDC_BET25 123
#define IDC_BET100 124
#define IDC_BET1000 125
#define IDC_BETALL 126
#define IDC_CLEARBET 127
#define IDC_HOLD1 128
#define IDC_HOLD2 129
#define IDC_HOLD3 130
#define IDC_HOLD4 131
#define IDC_HOLD5 132
#define IDC_DEAL 133
#define IDC_DRAW 134
#define IDC_JUNK 999
// Sound File Identifiers
#define CARDSOUND ".\\SOUND\\CARDDEAL.WAV" //FWAP.WAV"
#define WAV_PLACE ".\\SOUND\\COIN.WAV"
#define WAV_CLEAR ".\\SOUND\\CEARBET.WAV"
#define WAV_HOLD ".\\SOUND\\CLICK.WAV"
#define WAV_PAY ".\\SOUND\\PAYOFF.WAV"
#define WAV_NOPAY ".\\SOUND\\BUZZER2.WAV"
#define WAV_BROKE ".\\SOUND\\SOSORRY.WAV"
//
// Easter Egg sound files
#define WAV_CLOCK ".\\SOUND\\BIGBEN.WAV"
#define WAV_BOOM ".\\SOUND\\EXPLODE.WAV"
#define WAV_STAR ".\\SOUND\\TOMTOMS.WAV"
#define WAV_PENCIL ".\\SOUND\\PENCIL.WAV"
#define WAV_CHAIR ".\\SOUND\\SQUEAK.WAV"
#define WAV_WINDOW ".\\SOUND\\WINDOW.WAV"
#define WAV_LIGHT ".\\SOUND\\LIGHTING.WAV"
//
// Easter Egg art files
#define CLOCK_ANIM ".\\ART\\CLOCK.BMP"
#define BOOM_ANIM ".\\ART\\BOOM.BMP"
#define CLOCK_FRAMES 16
#define BOOM_FRAMES 25
#define CLOCK_SLEEP 175
#define BOOM_SLEEP 100
//
// Easter Egg locations
#define CLOCK_X 572
#define CLOCK_Y 74
#define CLOCK_DX 52
#define CLOCK_DY 91
#define BOOM_X 569
#define BOOM_Y 162
#define BOOM_DX 56
#define BOOM_DY 78
#define PENCIL_X 16
#define PENCIL_Y 420
#define PENCIL_DX 55
#define PENCIL_DY 21
#define CHAIR_X 562
#define CHAIR_Y 225
#define CHAIR_DX 40
#define CHAIR_DY 136
#define WINDOW_X 16
#define WINDOW_Y 83
#define WINDOW_DX 55
#define WINDOW_DY 148
#define LIGHT_X 21
#define LIGHT_Y 24
#define LIGHT_DX 47
#define LIGHT_DY 46
// Bitmap Identifiers
#define SPLASHSPEC "ART\\POKER.BMP"
#define OPTSCROLL "ART\\OPTSCRL.BMP"
#define CARDBACKBMP "ART\\CARDBACK.BMP"
// Button positioning constants
#define OPTION_WIDTH 146
#define OPTION_HEIGHT 23
#define OPTION_LEFT 246
#define OPTION_TOP 0
#define HOLD_TOP 202
#define HOLD1_LEFT 120
#define HOLD2_LEFT 206
#define HOLD3_LEFT 288
#define HOLD4_LEFT 369
#define HOLD5_LEFT 454
#define HOLD_WIDTH 66
#define HOLD_HEIGHT 62
#define AMOUNT_WIDTH 135
#define AMOUNT_HEIGHT 18
#define USER_AMOUNT_X 282
#define USER_AMOUNT_Y 375
#define POT_AMOUNT_X 282
#define POT_AMOUNT_Y 300
#define DEAL_LEFT 436
#define DEAL_TOP 270
#define DEAL_WIDTH 92
#define DEAL_HEIGHT 67
#define DRAW_LEFT 436
#define DRAW_TOP 355
#define DRAW_WIDTH 92
#define DRAW_HEIGHT 68
#define CARD_WIDTH 72
#define CARD_HEIGHT 103
#define CARD_TOP 93
#define CARD_LEFT 112
#define CARD_OFFSET 85
#define BET1_LEFT 116
#define BET1_TOP 263
#define BET1_WIDTH 46
#define BET1_HEIGHT 42
#define BET5_LEFT 116
#define BET5_TOP 306
#define BET5_WIDTH 46
#define BET5_HEIGHT 41
#define BET10_LEFT 116
#define BET10_TOP 347
#define BET10_WIDTH 46
#define BET10_HEIGHT 42
#define BET25_LEFT 220
#define BET25_TOP 263
#define BET25_WIDTH 48
#define BET25_HEIGHT 42
#define BET100_LEFT 220
#define BET100_TOP 305
#define BET100_WIDTH 46
#define BET100_HEIGHT 42
#define BET1000_LEFT 220
#define BET1000_TOP 347
#define BET1000_WIDTH 46
#define BET1000_HEIGHT 41
#define BETALL_LEFT 168
#define BETALL_TOP 304
#define BETALL_WIDTH 48
#define BETALL_HEIGHT 44
#define CLEARBET_LEFT 122
#define CLEARBET_TOP 393
#define CLEARBET_WIDTH 139
#define CLEARBET_HEIGHT 27
#define NUMBEROFROUNDS 4
#define HOLD_BMP_GRID_WITDH 66
#define HOLD_BMP_GRID_TOP1 0
#define HOLD_BMP_GRID_TOP2 62
#define HOLD_BMP_GRID_TOP3 124
#define HOLD_BMP_GRID_TOP4 186
#define BET_BMP_GRID_WITDH 48
#define BET_BMP_GRID_TOP1 0
#define BET_BMP_GRID_TOP2 44
#define BET_BMP_GRID_TOP3 88
void PlayEasterEgg(CDC *, CWnd *, CPalette *, const char *,
const char *, int, int, int, int, bool);
/////////////////////////////////////////////////////////////////////////////
// CMainPokerWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainPokerWindow : public CFrameWnd {
public:
bool m_bPlaySounds = false; // Bool for should I play sounds
bool m_bMiddleOfHand = false; // Bool for am I in the middle of a hand
bool m_bPlayRounds = false; // Bool for am I playing a certain # of rounds
long m_lUserAmount = 0;
long m_lStartingAmount = 0;
private:
bool abHoldArray[5] = { false }; // Contains the state of the hold buttons
int aDealtArray[10][2] = {}; // Contains the list of cards already dealt
// the second element is 1 if the card is shown
long m_lUserBet = 0; // The amount of money the player currently has
int m_nRound = 0; // the amount of the current bet
int m_nPayOffRoyalFlush = 0; // the pay off ratios
int m_nPayOffStraightFlush = 0;
int m_nPayOffFourofaKind = 0;
int m_nPayOffStraight = 0;
int m_nPayOffFullHouse = 0;
int m_nPayOffFlush = 0;
int m_nPayOffThreeofaKind = 0;
int m_nPayOffTwoPair = 0;
int m_nPayOffPairJackorHigher = 0;
int m_nPayOffPair = 0;
HWND m_hCallAppWnd = nullptr;
LPGAMESTRUCT m_lpGameStruct = nullptr;
bool m_bMouseCaptured = false;
bool m_bEndHand = false;
bool _flagResetGame = false;
CRect MainRect; // screen area spanned by the game window
CRect BetRect1, // window area spanned by the Bet1 button
BetRect5, // window area spanned by the Bet5 button
BetRect10, // window area spanned by the Bet10 button
BetRect25, // window area spanned by the Bet25 button
BetRect100, // window area spanned by the Bet100 button
BetRect1000, // window area spanned by the Bet1000 button
BetRectAll, // window area spanned by the BetAll button
ClearBetRect, // window area spanned by the ClearBet button
DealRect, // window area spanned by the Deal button
DrawRect, // window area spanned by the Draw button
OptionRect, // window area spanned by the Option button
arCardRect[5]; // window area spanned by the Cards
CRect JunkRect;
CRect NewGameRect;
public:
CMainPokerWindow(HWND, LPGAMESTRUCT);
void initStatics();
void SplashScreen();
void SetPayOffs(int);
void FlagResetGame() {
_flagResetGame = true;
}
void ResetGame(long = 0L);
void SetBet(long);
static void ReleaseResources();
static void FlushInputEvents();
private:
int DealNewCard();
void ShowNewCard(int, int);
void SetHoldList(int);
void EnableBets();
void CheckWinningHand();
int Mod(int, int);
void OnSoundNotify(CSound *pSound);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainPokerWindow )
afx_msg void OnPaint();
afx_msg void OnClose();
afx_msg void OnDestroy();
afx_msg void OnLButtonDown(unsigned int, CPoint);
afx_msg void OnRButtonDown(unsigned int, CPoint);
afx_msg void OnLButtonUp(unsigned int, CPoint);
afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
afx_msg void OnDrawItem(int, LPDRAWITEMSTRUCT);
afx_msg bool OnEraseBkgnd(CDC *);
afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,198 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_RESOURCE_H
#define HODJNPODJ_POKER_RESOURCE_H
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define IDI_POKER 2
#define IDB_BITMAP1 154
#define IDB_BITMAP2 155
#define IDB_BITMAP3 156
#define IDB_BITMAP4 157
#define IDB_BITMAP5 158
#define IDB_BITMAP6 159
#define IDB_BITMAP7 160
#define IDB_BITMAP8 161
#define IDB_BITMAP9 162
#define IDB_BITMAP10 163
#define IDB_BITMAP11 164
#define IDB_BITMAP12 165
#define IDB_BITMAP13 166
#define IDB_BITMAP14 167
#define IDB_BITMAP15 168
#define IDB_BITMAP16 169
#define IDB_BITMAP17 170
#define IDB_BITMAP18 171
#define IDB_BITMAP19 172
#define IDB_BITMAP20 173
#define IDB_BITMAP21 174
#define IDB_BITMAP22 175
#define IDB_BITMAP23 176
#define IDB_BITMAP24 177
#define IDB_BITMAP25 178
#define IDB_BITMAP26 179
#define IDB_BITMAP27 180
#define IDB_BITMAP28 181
#define IDB_BITMAP29 182
#define IDB_BITMAP30 183
#define IDB_BITMAP31 184
#define IDB_BITMAP32 185
#define IDB_BITMAP33 186
#define IDB_BITMAP34 187
#define IDB_BITMAP35 188
#define IDB_BITMAP36 189
#define IDB_BITMAP37 190
#define IDB_BITMAP38 191
#define IDB_BITMAP39 192
#define IDB_BITMAP40 193
#define IDB_BITMAP41 194
#define IDB_BITMAP42 195
#define IDB_BITMAP43 196
#define IDB_BITMAP44 197
#define IDB_BITMAP45 198
#define IDB_BITMAP46 199
#define IDB_BITMAP47 200
#define IDB_BITMAP48 201
#define IDB_BITMAP49 202
#define IDB_BITMAP50 203
#define IDB_BITMAP51 204
#define IDB_BITMAP52 205
#define IDD_SETAMOUNT 235
#define IDD_DIALOG1 236
#define IDD_WINRATIO 237
#define IDD_DIALOG2 238
#define IDD_OPTIONS 239
#define IDB_GRABAGE 242
#define IDB_BET1000UP 248
#define IDB_BET100UP 249
#define IDB_BET10UP 250
#define IDB_BET1DISABLED 251
#define IDB_BET1DOWN 252
#define IDB_BET1UP 253
#define IDB_BET25UP 254
#define IDB_BET5UP 255
#define IDB_BETALLUP 256
#define IDB_CLEARUP 257
#define IDB_DEALDISABLED 258
#define IDB_DEALDOWN 259
#define IDB_DEALUP 260
#define IDB_DRAWDIABLED 261
#define IDB_DRAWDOWN 262
#define IDB_DRAWUP 263
#define IDB_HOLDLIT 264
#define IDB_HOLDDARK 265
#define IDB_HOLDDISABLED 266
#define IDB_HOLDDOWN 267
#define IDB_LSCROLLB 268
#define IDB_LSCROLLM 269
#define IDB_LSCROLLT 270
#define IDB_POKER 271
#define IDB_SSCROLL 272
#define IDD_USERWON 273
#define IDB_BITMAP53 274
#define IDB_JOKER 274
#define IDB_CARDBACK 275
#define IDB_HOLD1DISABLED 276
#define IDB_HOLD1DOWN 277
#define IDB_HOLD1HALF 278
#define IDB_HOLD1LIT 279
#define IDB_HOLD2DISABLED 280
#define IDB_HOLD2DOWN 281
#define IDB_HOLD2HALF 282
#define IDB_HOLD2LIT 283
#define IDB_HOLD3DISABLED 284
#define IDB_HOLD3DOWN 285
#define IDB_HOLD3HALF 286
#define IDB_HOLD3LIT 287
#define IDB_HOLD4DISABLED 288
#define IDB_HOLD4DOWN 289
#define IDB_HOLD4HALF 290
#define IDB_HOLD4LIT 291
#define IDB_HOLD5DISABLED 292
#define IDB_HOLD5DOWN 293
#define IDB_HOLD5HALF 294
#define IDB_HOLD5LIT 295
#define IDB_OPTIONSCROLL 296
#define IDB_DEALGRAY 298
#define IDD_USERAMOUNT 301
#define IDB_DRAWGRAY 301
#define IDC_USERAMOUNTDISPLAY 302
#define IDC_SETAMT_BAR 303
#define IDB_BET100DOWN 303
#define IDC_POPO 304
#define ID_POPO 304
#define IDB_BET100GRAY 304
#define IDC_KLINGON 305
#define ID_KLINGON 305
#define IDC_VEGAS 306
#define ID_VEGAS 306
#define IDB_BET10DOWN 306
#define IDC_MARTIAN 307
#define ID_MARTIAN 307
#define IDB_BET10GRAY 307
#define IDC_KUWAITI 308
#define ID_KUWAITI 308
#define IDC_PAIR 309
#define IDC_PAIR2 310
#define IDB_BET1GRAY 310
#define ID_SETUSERAMT 311
#define IDB_BET1000DOWN 311
#define IDC_3OFAKIND 312
#define IDB_BET1000GRAY 312
#define IDC_RULES 313
#define ID_SETPAYOFFS 314
#define IDC_TWOPAIR 315
#define IDB_BET25DOWN 315
#define IDC_SETSTARTAMOUNT 316
#define IDB_BET25GRAY 316
#define ID_TOGGLESOUND 317
#define IDC_STRAIGHT 318
#define IDB_BET5DOWN 318
#define IDC_FLUSH 319
#define IDB_BET5GRAY 319
#define IDC_QUIT 320
#define IDC_FULLHOUSE 321
#define IDB_BETALLDOWN 321
#define IDC_4OFAKIND 322
#define IDB_BETALLGRAY 322
#define IDC_STRAIGHTFLUSH 323
#define IDC_ROYALFLUSH 324
#define IDC_SETPAYOFFS 325
#define IDB_CLEARBETDOWN 327
#define IDB_CLEARBETGRAY 328
#define IDB_CLEARBETUP 329
#define IDD_RULES_DIALOG 900
#define IDC_RULES_OKAY 900
#define IDC_CANCEL 1019
#define IDC_OPTIONOK 1020
#define ID_CANCEL 1021
#define ID_CANCEL2 1021
#define ID_CANCEL_VIEW 1027
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_POKER_TRACERES_H
#define HODJNPODJ_POKER_TRACERES_H
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
#define IDD_PROMPT 101
#define _APS_NEXT_SYMED_VALUE 101
#define _APS_NEXT_RESOURCE_VALUE 102
#define IDC_BIT0 256
#define IDC_BIT1 257
#define IDC_BIT2 258
#define IDC_BIT3 259
#define IDC_BIT4 260
#define IDC_ENABLEALL 512
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_COMMAND_VALUE 40001
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel
#endif

View File

@@ -0,0 +1,282 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
static CPalette *pUWonPalette;
CColorButton *pOKButton = nullptr;
/*****************************************************************
*
* COptionsDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the COptions constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a COptions dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrentAmount
* globals rectDisplayAmount and pSetAmountPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CUserWonDlg::CUserWonDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
pUWonPalette = pPalette;
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CUserWonDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDOK:
ClearDialogImage();
EndDialog(0);
return 1;
}
}
return CDialog::OnCommand(wParam, lParam);
}
void CUserWonDlg::OnOK() {
ClearDialogImage();
EndDialog(0);
return;
}
void CUserWonDlg::ClearDialogImage() {
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
ValidateRect(nullptr);
return;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrentAmount = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CUserWonDlg::SetInitialOptions(int nWhichPhrase) {
m_nWinPhrase = nWhichPhrase;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the COptions Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CUserWonDlg::OnPaint() {
CDC *pDC;
int nOldBkMode;
// call COptions onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
switch (m_nWinPhrase) {
case 1:
pDC->TextOut(62, 60, "You got a Pair!");
break;
case 2:
pDC->TextOut(63, 60, "You got a Pair");
pDC->TextOut(57, 80, "of Jacks or higher!");
break;
case 3:
pDC->TextOut(52, 60, "You got Two Pairs!");
break;
case 4:
pDC->TextOut(61, 60, "You got a Three");
pDC->TextOut(83, 80, "of a kind!");
break;
case 5:
pDC->TextOut(52, 60, "You got a Straight!");
break;
case 6:
pDC->TextOut(62, 60, "You got a Flush!");
break;
case 7:
pDC->TextOut(42, 60, "You got a Full House!");
break;
case 8:
pDC->TextOut(62, 60, "You got a Four");
pDC->TextOut(83, 80, "of a kind!");
break;
case 9:
pDC->TextOut(33, 60, "You got a Straight Flush!");
break;
case 10:
pDC->TextOut(38, 60, "You got a Royal Flush!");
break;
default:
pDC->TextOut(61, 60, "You got nothin'!");
break;
}
pDC->SetBkMode(nOldBkMode);
ReleaseDC(pDC);
return;
}
bool CUserWonDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pOKButton = new CColorButton();
ASSERT(pOKButton != nullptr);
pOKButton->SetPalette(pUWonPalette);
bSuccess = pOKButton->SetControl(IDOK, this);
ASSERT(bSuccess);
return true;
}
void CUserWonDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
if (pOKButton != nullptr) {
delete pOKButton;
pOKButton = nullptr;
}
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CUserWonDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel