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engines/bagel/hodjnpodj/peggle/gameinit.cpp
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engines/bagel/hodjnpodj/peggle/gameinit.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/peggle/game.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Peggle {
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#define SYSCOLORS 19
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bool bHasPalette = true; // whether the display is palette driven
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int nColorDepth = 8; // display's bits per pixel
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int nScreenWidth = 640, // screen size
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nScreenHeight = 480;
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// Windows color parameters that can be modified
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int syscolorelements[SYSCOLORS] = {
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COLOR_BTNFACE,
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COLOR_BTNHIGHLIGHT,
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COLOR_BTNSHADOW,
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COLOR_BTNTEXT
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};
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// Place to save Windows colors being altered
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uint32 oldsyscolorvalues[SYSCOLORS];
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// 8-Bit 256 color parameter values for Windows
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uint32 syscolorvalues_8bit[SYSCOLORS] = {
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RGB(207, 103, 123),
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RGB(187, 147, 107),
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RGB(147, 99, 79),
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RGB(123, 75, 67),
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};
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// Non-Palette oriented color parameter values for Windows
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uint32 syscolorvalues_moby[SYSCOLORS] = {
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RGB(207, 103, 123),
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RGB(187, 147, 107),
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RGB(147, 99, 79),
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RGB(123, 75, 67),
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};
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// Set the default colors used by Windows controls
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void WINAPI WindowsInit() {
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int i;
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HDC hDC;
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hDC = GetDC(nullptr); // get screen's device context
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nScreenWidth = GetDeviceCaps(hDC, HORZRES);
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nScreenHeight = GetDeviceCaps(hDC, VERTRES);
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bHasPalette = ((GetDeviceCaps(hDC, RASTERCAPS) & RC_PALETTE) ? true : false);
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nColorDepth = GetDeviceCaps(hDC, PLANES) * GetDeviceCaps(hDC, BITSPIXEL);
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ReleaseDC(nullptr, hDC);
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for (i = 0; i < SYSCOLORS; i++) {
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oldsyscolorvalues[i] = GetSysColor(syscolorelements[i]);
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}
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}
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// Reset the default Windows control colors
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void WINAPI WindowsCleanup() {
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}
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} // namespace Peggle
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} // namespace HodjNPodj
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} // namespace Bagel
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