Initial commit
This commit is contained in:
502
engines/bagel/hodjnpodj/pdq/usercfg.cpp
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502
engines/bagel/hodjnpodj/pdq/usercfg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/globals.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
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#include "bagel/hodjnpodj/hnplibs/menures.h"
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#include "bagel/hodjnpodj/hnplibs/stdinc.h"
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#include "bagel/hodjnpodj/pdq/usercfg.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace PDQ {
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#define ID_RESET 104
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#define ID_GAMESPEED 105
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#define ID_FIXED 106
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#define ID_SPEED 112
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#define ID_SHOWN 114
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#define ID_NAMES 111
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extern const char *INI_SECTION;
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static const char *apszSpeeds[10] = {
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"Molasses in Stasis",
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"Frozen Molasses",
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"Molasses",
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"Maple Syrup",
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"Oil",
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"Watery Oil",
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"Oily Water",
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"Water",
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"Quicksilver",
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"Quick Quicksilver"
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};
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static CText *txtGameSpeed;
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static CText *txtRevealed;
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static CText *txtSpeed;
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static CText *txtShown;
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static CColorButton *pOKButton = nullptr; // OKAY button on scroll
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static CColorButton *pCancelButton = nullptr; // Cancel button on scroll
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static CColorButton *pDefaultsButton = nullptr; // Defaults button on scroll
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static CCheckButton *pFixedButton = nullptr;
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CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
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: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
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m_pNamesButton = nullptr;
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DoModal();
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}
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void CUserCfgDlg::DoDataExchange(CDataExchange *pDX) {
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CBmpDialog::DoDataExchange(pDX);
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}
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void CUserCfgDlg::PutDlgData() {
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m_pSpeedScroll->SetScrollPos(m_nGameSpeed);
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m_pShownScroll->SetScrollPos(m_nShown);
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pFixedButton->SetCheck(!m_bRandomLetters);
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m_pNamesButton->SetCheck(m_bShowNames);
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}
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void CUserCfgDlg::GetDlgData() {
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m_nGameSpeed = m_pSpeedScroll->GetScrollPos();
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m_nShown = m_pShownScroll->GetScrollPos();
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m_bRandomLetters = true;
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if (pFixedButton->GetCheck() == 1)
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m_bRandomLetters = false;
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m_bShowNames = false;
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if (m_pNamesButton->GetCheck() == 1) {
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m_bShowNames = true;
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}
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}
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bool CUserCfgDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
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/*
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* respond to user
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*/
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if (HIWORD(lParam) == BN_CLICKED) {
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switch (wParam) {
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case IDOK:
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m_bShouldSave = true;
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ClearDialogImage();
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EndDialog(IDOK);
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return false;
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case IDCANCEL:
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ClearDialogImage();
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EndDialog(IDCANCEL);
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return false;
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/*
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* reset params to default
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*/
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case ID_RESET:
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m_bRandomLetters = false;
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m_nShown = SHOWN_DEF;
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m_nGameSpeed = SPEED_DEF;
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m_bShowNames = true;
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PutDlgData();
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DispSpeed();
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DispShown();
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break;
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case ID_NAMES:
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m_bShowNames = !m_bShowNames;
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PutDlgData();
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break;
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case ID_FIXED:
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m_bRandomLetters = !m_bRandomLetters;
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PutDlgData();
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break;
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default:
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break;
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}
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}
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return CBmpDialog::OnCommand(wParam, lParam);
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}
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void CUserCfgDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar *pScroll) {
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switch (pScroll->GetDlgCtrlID()) {
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case ID_SPEED:
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switch (nSBCode) {
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case SB_LEFT:
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m_nGameSpeed = SPEED_MIN;
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break;
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case SB_LINELEFT:
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case SB_PAGELEFT:
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if (m_nGameSpeed > SPEED_MIN)
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m_nGameSpeed--;
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break;
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case SB_RIGHT:
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m_nGameSpeed = SPEED_MAX;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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if (m_nGameSpeed < SPEED_MAX)
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m_nGameSpeed++;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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m_nGameSpeed = nPos;
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break;
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default:
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break;
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}
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assert(m_nGameSpeed >= SPEED_MIN && m_nGameSpeed <= SPEED_MAX);
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if (m_nGameSpeed < SPEED_MIN)
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m_nGameSpeed = SPEED_MIN;
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if (m_nGameSpeed > SPEED_MAX)
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m_nGameSpeed = SPEED_MAX;
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/* can't access a null pointers */
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assert(pScroll != nullptr);
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pScroll->SetScrollPos(m_nGameSpeed);
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DispSpeed();
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break;
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case ID_SHOWN:
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switch (nSBCode) {
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case SB_LEFT:
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m_nShown = SHOWN_MIN;
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break;
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case SB_LINELEFT:
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case SB_PAGELEFT:
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if (m_nShown > SHOWN_MIN)
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m_nShown--;
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break;
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case SB_RIGHT:
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m_nShown = SHOWN_MAX;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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if (m_nShown < SHOWN_MAX)
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m_nShown++;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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m_nShown = nPos;
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break;
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default:
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break;
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}
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assert(m_nShown >= SHOWN_MIN && m_nShown <= SHOWN_MAX);
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if (m_nShown < SHOWN_MIN)
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m_nShown = SHOWN_MIN;
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if (m_nShown > SHOWN_MAX)
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m_nShown = SHOWN_MAX;
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/* can't access a null pointers */
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assert(pScroll != nullptr);
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pScroll->SetScrollPos(m_nShown);
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DispShown();
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break;
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default:
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break;
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} // end Switch ID
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}
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bool CUserCfgDlg::OnInitDialog() {
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CRect tmpRect;
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char buf[10];
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CDC *pDC;
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CBmpDialog::OnInitDialog();
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tmpRect.SetRect(22, 100, 122, 120);
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m_pShownScroll = new CScrollBar;
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m_pShownScroll->Create(WS_VISIBLE | WS_CHILD | SBS_HORZ | SBS_BOTTOMALIGN, tmpRect, this, ID_SHOWN);
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m_pShownScroll->SetScrollRange(SHOWN_MIN, SHOWN_MAX, true);
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tmpRect.SetRect(22, 138, 122, 158);
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m_pSpeedScroll = new CScrollBar;
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m_pSpeedScroll->Create(WS_VISIBLE | WS_CHILD | SBS_HORZ | SBS_BOTTOMALIGN, tmpRect, this, ID_SPEED);
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m_pSpeedScroll->SetScrollRange(SPEED_MIN, SPEED_MAX, true);
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pDC = GetDC();
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tmpRect.SetRect(22, 125, 60, 140);
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if ((txtGameSpeed = new CText) != nullptr) {
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txtGameSpeed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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}
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tmpRect.SetRect(65, 125, 170, 140);
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if ((txtSpeed = new CText) != nullptr) {
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txtSpeed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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}
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tmpRect.SetRect(22, 87, 80, 102);
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if ((txtRevealed = new CText) != nullptr) {
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txtRevealed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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}
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tmpRect.SetRect(85, 87, 146, 102);
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if ((txtShown = new CText) != nullptr) {
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txtShown->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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}
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ReleaseDC(pDC);
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if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pOKButton).SetPalette(m_pPalette); // set the palette to use
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(*pOKButton).SetControl(IDOK, this); // tie to the dialog control
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}
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if ((pCancelButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pCancelButton).SetPalette(m_pPalette); // set the palette to use
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(*pCancelButton).SetControl(IDCANCEL, this); // tie to the dialog control
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}
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if ((pDefaultsButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pDefaultsButton).SetPalette(m_pPalette); // set the palette to use
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(*pDefaultsButton).SetControl(ID_RESET, this); // tie to the dialog control
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}
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if ((pFixedButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit
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(*pFixedButton).SetPalette(m_pPalette); // set the palette to use
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(*pFixedButton).SetControl(ID_FIXED, this); // tie to the dialog control
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}
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if ((m_pNamesButton = new CCheckButton) != nullptr) {
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m_pNamesButton->SetPalette(m_pPalette);
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m_pNamesButton->SetControl(ID_NAMES, this);
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}
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m_bShouldSave = false;
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/*
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* User can specify if he/she wants the letters to appear in a random order
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* or in the predefined fixed order set by the MetaGame
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*/
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GetPrivateProfileString(INI_SECTION, "RandomLetters", "No", buf, 10, INI_FILENAME);
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m_bRandomLetters = false;
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if (!scumm_stricmp(buf, "Yes"))
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m_bRandomLetters = true;
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/*
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* This will determine how many letters are intially displayed (default is SHOWN_DEF)
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*/
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m_nShown = GetPrivateProfileInt(INI_SECTION, "NumStartingLetters", SHOWN_DEF, INI_FILENAME);
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if ((m_nShown < SHOWN_MIN) || (m_nShown > SHOWN_MAX))
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m_nShown = SHOWN_DEF;
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/*
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* This will determine the speed of the letters being displayed:
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* Range is 1..10 with 1 = 5000ms, 10 = 500ms
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*/
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m_nGameSpeed = GetPrivateProfileInt(INI_SECTION, "GameSpeed", SPEED_DEF, INI_FILENAME);
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if ((m_nGameSpeed < SPEED_MIN) || (m_nGameSpeed > SPEED_MAX))
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m_nGameSpeed = SPEED_DEF;
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GetPrivateProfileString(INI_SECTION, "ShowCategoryNames", "Yes", buf, 10, INI_FILENAME);
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assert(strlen(buf) < 10);
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m_bShowNames = false;
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if (!scumm_stricmp(buf, "Yes"))
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m_bShowNames = true;
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PutDlgData();
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return true;
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}
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void CUserCfgDlg::OnPaint() {
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CDC *pDC;
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CBmpDialog::OnPaint();
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pDC = GetDC();
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txtGameSpeed->DisplayString(pDC, "Speed:", 14, TEXT_BOLD, RGB(0, 0, 0));
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txtRevealed->DisplayString(pDC, "Revealed:", 14, TEXT_BOLD, RGB(0, 0, 0));
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DispSpeed();
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DispShown();
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ReleaseDC(pDC);
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}
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BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
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ON_WM_HSCROLL()
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ON_WM_PAINT()
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ON_WM_DESTROY()
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END_MESSAGE_MAP()
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void CUserCfgDlg::OnDestroy() {
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if (m_pSpeedScroll != nullptr) {
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delete m_pSpeedScroll;
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m_pSpeedScroll = nullptr;
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}
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if (m_pShownScroll != nullptr) {
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delete m_pShownScroll;
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m_pShownScroll = nullptr;
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}
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CBmpDialog::OnDestroy();
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}
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void CUserCfgDlg::DispSpeed() {
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CDC *pDC;
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if ((pDC = GetDC()) != nullptr) {
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txtSpeed->DisplayString(pDC, apszSpeeds[m_nGameSpeed - 1], 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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}
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}
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void CUserCfgDlg::DispShown() {
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CDC *pDC;
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char msg[5];
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Common::sprintf_s(msg, "%d", m_nShown);
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if ((pDC = GetDC()) != nullptr) {
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txtShown->DisplayString(pDC, msg, 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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}
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}
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void CUserCfgDlg::ClearDialogImage() {
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CDC *pDC;
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if (m_bShouldSave) {
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GetDlgData();
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WritePrivateProfileString(INI_SECTION, "RandomLetters",
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m_bRandomLetters ? "Yes" : "No", INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "NumStartingLetters",
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Common::String::format("%d", m_nShown).c_str(),
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INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "GameSpeed",
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Common::String::format("%d", m_nGameSpeed).c_str(),
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INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "ShowCategoryNames",
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m_bShowNames ? "Yes" : "No", INI_FILENAME);
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}
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pDC = GetDC();
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if (txtSpeed != nullptr) {
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txtSpeed->RestoreBackground(pDC);
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delete txtSpeed;
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txtSpeed = nullptr;
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}
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if (txtShown != nullptr) {
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txtShown->RestoreBackground(pDC);
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delete txtShown;
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txtShown = nullptr;
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}
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if (txtRevealed != nullptr) {
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txtRevealed->RestoreBackground(pDC);
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delete txtRevealed;
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txtRevealed = nullptr;
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}
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if (txtGameSpeed != nullptr) {
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txtGameSpeed->RestoreBackground(pDC);
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delete txtGameSpeed;
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txtGameSpeed = nullptr;
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}
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ReleaseDC(pDC);
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if (pOKButton != nullptr) { // release the button
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delete pOKButton;
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pOKButton = nullptr;
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}
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if (pCancelButton != nullptr) { // release the button
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delete pCancelButton;
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pCancelButton = nullptr;
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}
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if (pDefaultsButton != nullptr) { // release the button
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delete pDefaultsButton;
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pDefaultsButton = nullptr;
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}
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if (pFixedButton != nullptr) { // release the button
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delete pFixedButton;
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pFixedButton = nullptr;
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}
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if (m_pNamesButton != nullptr) {
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delete m_pNamesButton;
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m_pNamesButton = nullptr;
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}
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ValidateRect(nullptr);
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}
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} // namespace PDQ
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} // namespace HodjNPodj
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||||
} // namespace Bagel
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||||
Reference in New Issue
Block a user