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engines/bagel/hodjnpodj/pdq/game.h
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engines/bagel/hodjnpodj/pdq/game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_PDQ_GAME_H
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#define HODJNPODJ_PDQ_GAME_H
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/stdinc.h"
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#include "bagel/boflib/error.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace PDQ {
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#define MAX_PLENGTH 25
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#define MAX_PLENGTH_S 30
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#define MAX_TURNS 3 // Max Turn Count when playing the metagame
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// Easter Egg info:
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#define BIRD_X 43
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#define BIRD_Y 241
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#define BIRD_DX 94
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#define BIRD_DY 44
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#define NUM_BIRD_CELS 20
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#define BIRD_SLEEP 40
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#define HORSE1_X 158
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#define HORSE1_Y 146
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#define HORSE1_DX 85
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#define HORSE1_DY 126
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#define NUM_HORSE1_CELS 16
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#define HORSE1_SLEEP 100
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#define HORSE2_X 240
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#define HORSE2_Y 188
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#define HORSE2_DX 127
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#define HORSE2_DY 249
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#define NUM_HORSE2_CELS 14
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#define HORSE2_SLEEP 100
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#define FLOWER_X 578
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#define FLOWER_Y 246
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#define FLOWER_DX 47
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#define FLOWER_DY 64
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#define NUM_FLOWER_CELS 21
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#define FLOWER_SLEEP 200
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#define BIRD_ANIM ".\\ART\\BIRD.BMP"
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#define HORSE1_ANIM ".\\ART\\HORSE1.BMP"
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#define HORSE2_ANIM ".\\ART\\HORSE2.BMP"
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#define FLOWER_ANIM ".\\ART\\FLOWER.BMP"
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#define WAV_REVEAL ".\\SOUND\\REVEAL.WAV"
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#define WAV_BADGUESS ".\\SOUND\\BADGUESS.WAV"
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#define WAV_GAMEOVER ".\\SOUND\\GAMEOVER.WAV"
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#define WAV_YOUWIN ".\\SOUND\\YOUWIN.WAV"
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#define WAV_HORSE1 ".\\SOUND\\HORSE1.WAV"
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#define WAV_HORSE2 ".\\SOUND\\HORSE2.WAV"
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#define WAV_BIRD ".\\SOUND\\BIRD.WAV"
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#define WAV_FLOWER ".\\SOUND\\WEIRD.WAV"
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#define MID_SOUNDTRACK ".\\SOUND\\THGESNG.MID"
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/*
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* prototypes
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*/
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extern ERROR_CODE InitGame(HWND, CDC *);
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extern ERROR_CODE StartGame(CDC *);
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extern void GameStopTimer();
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extern ERROR_CODE GameStartTimer();
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extern void GamePauseTimer();
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extern void GameResumeTimer();
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extern ERROR_CODE EndGame(CDC *);
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extern void WinGame();
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extern ERROR_CODE RepaintSpriteList(CDC *);
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extern bool CheckUserGuess(const char *);
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extern void CALLBACK GetGameParams(CWnd *);
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extern void GameGetScore(unsigned int *, unsigned int *, unsigned int *, unsigned int *);
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} // namespace PDQ
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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