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169
engines/bagel/hodjnpodj/packrat/packrat.h
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169
engines/bagel/hodjnpodj/packrat/packrat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_PACKRAT_PACKRAT_H
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#define HODJNPODJ_PACKRAT_PACKRAT_H
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#define OINK
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#include "bagel/boflib/sound.h"
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#include "bagel/hodjnpodj/packrat/globals.h"
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#include "bagel/hodjnpodj/packrat/resource.h"
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#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
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#include "bagel/hodjnpodj/hnplibs/gamedll.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
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#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/rules.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Packrat {
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// Button Identifier codes (BIDs)
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#define IDC_OPTION 119
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#define IDC_JUNK 999
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// Sound File Identifiers
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// Rules File Identifiers
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#define RULESFILE "PACKRAT.TXT"
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#define RULES_WAV ".\\SOUND\\PACKRAT.WAV"
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// Sound files:
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#define GAME_THEME ".\\SOUND\\PACRAT.MID"
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#define DEAD_WAV ".\\SOUND\\TAPS.WAV"
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#define DOODAD_WAV ".\\SOUND\\DOODAD.WAV"
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#define LEVEL_WAV ".\\SOUND\\APPLAUSE.WAV"
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#define LASTLEV_WAV ".\\SOUND\\WIN45.WAV"
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// Bitmap Identifiers
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#define OPTSCROLL "ART\\OPTSCRL.BMP"
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// Button positioning constants
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#define OPTION_WIDTH 146
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#define OPTION_HEIGHT 23
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#define OPTION_LEFT 246
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#define OPTION_TOP 0
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/////////////////////////////////////////////////////////////////////////////
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// CMainPackRatWindow:
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// See game.cpp for the code to the member functions and the message map.
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//
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class CMainPackRatWindow : public CFrameWnd {
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public:
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int m_nBadGuySpeed = 0;
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int m_nPlayerSpeed = 0;
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int m_nGameLevel = 0;
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int m_nLives = 0;
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private:
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HWND m_hCallAppWnd = nullptr;
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LPGAMESTRUCT m_lpGameStruct = nullptr;
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bool m_bMouseCaptured = false;
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int *m_anMazeArray = 0;
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int m_nPDirection = 0;
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POINT m_ptCurrPLocInGrid = { 0, 0 };
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POINT m_ptCurrentPPos = { 0, 0 };
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int m_anBDirection[4] = { 0 };
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int m_nNumberOfMoves = 0;
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int m_nBDirection = 0;
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POINT m_aptCurrBLocInGrid[4] = {
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{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }
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};
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POINT m_aptCurrentBPos[4] = {
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{ 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }
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};
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int m_nNumberOfObjectsLeft = 0;
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long m_lScore = 0;
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int m_nMaze = 0;
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int m_nNextDir = 0;
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bool m_bSuspend = false;
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CRect MainRect; // screen area spanned by the game window
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CRect OptionRect; // screen area spanned by the game window
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CPoint ptBaloon;
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CPoint ptLastMouseCoord;
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CPoint ptCurrMouseCoord;
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CRect rNewGame;
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CRect ptScore;
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public:
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CMainPackRatWindow(HWND, LPGAMESTRUCT);
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void initStatics();
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void SplashScreen();
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static void ReleaseResources();
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static void FlushInputEvents();
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void MainLoop();
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void ResetGame();
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int Power(int, int);
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private:
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void PickUpObject();
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void PickUpSuperObject();
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void SetNewPlayerPos();
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bool SetNewBadGuyPos(int, bool);
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void SetMaze();
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void SetLevel();
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bool PlayerKilled(int);
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void KillPlayer(bool = false);
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void KillBadGuy(int, bool = false);
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void PaintObjects(int = 1);
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void MoveBadGuys();
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void MovePlayer();
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bool CheckMessages();
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void OnSoundNotify(CSound *pSound);
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protected:
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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//{{AFX_MSG( CMainPackRatWindow )
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afx_msg void OnPaint();
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afx_msg void OnClose();
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afx_msg void OnDestroy();
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afx_msg void OnTimer(uintptr);
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afx_msg void OnLButtonDown(unsigned int, CPoint);
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afx_msg void OnLButtonUp(unsigned int, CPoint);
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afx_msg void OnRButtonDown(unsigned int, CPoint);
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afx_msg void OnRButtonUp(unsigned int, CPoint);
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afx_msg void OnMouseMove(unsigned int, CPoint);
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afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
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afx_msg void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
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// afx_msg void OnDrawItem( int, LPDRAWITEMSTRUCT );
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afx_msg bool OnEraseBkgnd(CDC *);
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afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
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afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
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afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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} // namespace Packrat
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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