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engines/bagel/hodjnpodj/mazedoom/mod.h
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151
engines/bagel/hodjnpodj/mazedoom/mod.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_MAZEDOOM_MOD_H
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#define HODJNPODJ_MAZEDOOM_MOD_H
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace MazeDoom {
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#define ABS(a) ( (a > 0) ? (a) : (-a) )
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// Border info
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#define SIDE_BORDER 20
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#define TOP_BORDER 28
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#define BOTTOM_BORDER 16
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#define HILITE_BORDER 3
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// Dimensions constants
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#define ART_WIDTH 600
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#define ART_HEIGHT 432
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#define SQ_SIZE_X 24
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#define SQ_SIZE_Y 24
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#define EDGE_SIZE 5
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// Starting value defaults
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#define MAX_DIFFICULTY 10 //8
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#define MIN_DIFFICULTY 1 //0
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// Timer constants
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#define MIN_TIME 15 // 15 Seconds
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#define MAX_TIME 180 // 180 Seconds = 3 minute max
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#define TIMER_MIN 0 // Increment scrollbar in steps of 15 Secs
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#define TIMER_MAX 10 // if Time > MAX_TIME, No Time Limit
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#define NUM_COLUMNS 25
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#define NUM_ROWS 19
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#define NUM_NEIGHBORS 9 // The "clump" area is 3 X 3 grid spaces
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#define NUM_TRAP_MAPS 7 // There are seven trap icons available
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#define MIN_TRAPS 4
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#define NUM_CELS 8
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#define PATH 0
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#define WALL 1
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#define TRAP 2
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#define START 3
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#define EXIT 4
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#define HODJ 0
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#define PODJ 4
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// Timer stuff
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#define GAME_TIMER 1
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#define CLICK_TIME 1000 // Every Second, update timer clock
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// Rules files
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#define RULES_TEXT "MAZEOD.TXT"
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#define RULES_WAV ".\\SOUND\\MAZEOD.WAV"
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// Sound files
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#define WIN_SOUND ".\\sound\\fanfare2.wav"
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#define LOSE_SOUND ".\\sound\\buzzer.wav"
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#define HIT_SOUND ".\\sound\\thud.wav"
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#define TRAP_SOUND ".\\sound\\boing.wav"
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#define GAME_THEME ".\\sound\\mazeod.mid"
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// Backdrop bitmaps
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#define MAINSCREEN ".\\ART\\DOOM2.BMP"
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// New Game button area
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#define NEWGAME_LOCATION_X 15
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#define NEWGAME_LOCATION_Y 0
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#define NEWGAME_WIDTH 217
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#define NEWGAME_HEIGHT 20
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// Time Display area
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#define TIME_LOCATION_X 420
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#define TIME_LOCATION_Y 4
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#define TIME_WIDTH 195
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#define TIME_HEIGHT 16
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/////////////////////////////////////////////////////////////////////////////
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// CMainWindow:
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// See game.cpp for the code to the member functions and the message map.
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//
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class CMainWindow : public CFrameWnd {
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public:
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CMainWindow();
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void MovePlayer(CPoint point);
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void GetNewCursor(); // Load up the new directional cursor
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void NewGame(); // Set up a new game & start the timer
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//added data members:
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void SplashScreen();
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private:
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void OnSoundNotify(CSound *pSound);
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protected:
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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//{{AFX_MSG( CMainWindow )
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afx_msg void OnPaint();
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afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnSysChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnTimer(uintptr nIDEvent);
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afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
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afx_msg void OnRButtonDown(unsigned int nFlags, CPoint point);
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afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
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afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
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afx_msg void OnClose();
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afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
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afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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} // namespace MazeDoom
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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