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engines/bagel/hodjnpodj/mazedoom/init.cpp
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102
engines/bagel/hodjnpodj/mazedoom/init.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/gamedll.h"
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#include "bagel/hodjnpodj/mazedoom/resource.h"
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#include "bagel/hodjnpodj/mazedoom/mod.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace MazeDoom {
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HINSTANCE hDLLInst;
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HINSTANCE hExeInst;
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LPGAMESTRUCT pGameInfo;
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// global the pointer to the your game's main window
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HWND ghParentWnd;
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/////////////////////////////////////////////////////////////////////////////
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// Public C interface
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/*****************************************************************
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*
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* RunMaze
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This is the API function for the DLL. It is what the calling app
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* calls to invoke poker
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*
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* FORMAL PARAMETERS:
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*
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* hParentWnd, lpGameInfo
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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HWND FAR PASCAL RunMaze(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
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CMainWindow *pMain;
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//TEMP
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// lpGameInfo->bPlayingMetagame = true;
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// lpGameInfo->nSkillLevel = SKILLLEVEL_MEDIUM;
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//TEMP
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pGameInfo = lpGameInfo;
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// invoke your game here by creating a pGame for your main window
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// look at the InitInstance for your game for this
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ghParentWnd = hParentWnd;
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if ((pMain = new CMainWindow) != nullptr) {
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pMain->ShowWindow(SW_SHOWNORMAL);
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pMain->UpdateWindow();
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pMain->SetActiveWindow();
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}
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// these must be set in this function
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hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
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hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
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return pMain->m_hWnd; // return the m_hWnd of your main game window
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}
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} // namespace MazeDoom
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} // namespace HodjNPodj
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} // namespace Bagel
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