Initial commit
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554
engines/bagel/hodjnpodj/life/life.cpp
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554
engines/bagel/hodjnpodj/life/life.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/globals.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/life/life.h"
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#include "bagel/hodjnpodj/life/game.h"
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#include "bagel/hodjnpodj/hodjnpodj.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Life {
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static const char *curly[5] = {
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".\\art\\Colony1.BMP",
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".\\art\\Colony2.BMP",
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".\\art\\Colony3.BMP",
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".\\art\\Colony4.BMP",
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".\\art\\Colony5.BMP"
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};
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static const char *months[12] = {
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".\\art\\jan.BMP",
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".\\art\\feb.BMP",
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".\\art\\mar.BMP",
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".\\art\\apr.BMP",
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".\\art\\may.BMP",
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".\\art\\jun.BMP",
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".\\art\\jul.BMP",
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".\\art\\aug.BMP",
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".\\art\\sep.BMP",
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".\\art\\oct.BMP",
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".\\art\\nov.BMP",
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".\\art\\dec.BMP"
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};
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// Globals!
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extern int nSpeed, nCountDown, nLife;
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extern int nTurnCounter, nLifeCounter;
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extern bool bIsInfiniteLife, bIsInfiniteTurns;
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extern CMainWindow *gMainWnd;
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extern CPalette *pGamePalette;
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extern CSprite *pScrollSprite;
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/*****************************************************************
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*
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* CLife
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* [Description of function]
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*
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* FORMAL PARAMETERS:
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*
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* [Show arguments]
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* [External data read]
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* [External data modified]
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*
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* RETURN VALUE:
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*
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* [Discuss return value]
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*
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****************************************************************/
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CLife::CLife(CDC *pDC) {
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int i;
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bool bCheck;
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m_dScore = 0.0;
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m_nYears = 0;
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m_nCumLife = 0;
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m_bIsEvolving = false;
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m_bPrePlace = false;
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pColony = new colony(ROWS, COLS);
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// Because this change came bout later
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for (i = 0 ; i < VILLAGES ; i++) {
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pBaseSprite[i] = new CSprite();
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(*pBaseSprite[i]).SharePalette(pGamePalette);
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bCheck = (*pBaseSprite[i]).LoadSprite(pDC, curly[i]);
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ASSERT(bCheck);
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(*pBaseSprite[i]).SetMobile(true);
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(*pBaseSprite[i]).SetMasked(true);
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(*pBaseSprite[i]).SetOptimizeSpeed(true);
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}
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for (i = 0 ; i < MONTHS ; i++) {
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m_cCalendar.pMonthSprite[i] = new CSprite();
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m_cCalendar.bIsOn[i] = false;
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m_cCalendar.pMonthSprite[i]->SharePalette(pGamePalette);
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bCheck = m_cCalendar.pMonthSprite[i]->LoadSprite(pDC, months[i]);
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ASSERT(bCheck);
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m_cCalendar.pMonthSprite[i]->SetMobile(true);
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m_cCalendar.pMonthSprite[i]->SetMasked(true);
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}
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//srand((unsigned) time(nullptr)); // seed the random number generator
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}
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/*****************************************************************
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*
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* ~CLife
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* [Description of function]
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*
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* FORMAL PARAMETERS:
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*
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* [Show arguments]
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* [External data read]
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* [External data modified]
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*
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* RETURN VALUE:
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*
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* [Discuss return value]
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*
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****************************************************************/
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CLife::~CLife() {
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int i;
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for (i = 0 ; i < VILLAGES ; i++)
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delete pBaseSprite[i];
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for (i = 0 ; i < MONTHS ; i++)
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delete m_cCalendar.pMonthSprite[i];
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CSprite::FlushSpriteChain();
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delete pColony;
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delete pYears;
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delete pYearsText1;
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delete pYearsText2;
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delete pColonyStat;
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delete pColonyStatText1;
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delete pScore;
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delete pColonyPlaced;
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}
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/*****************************************************************
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*
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* change_board
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* [Description of function]
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*
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* FORMAL PARAMETERS:
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*
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* [Show arguments]
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* [External data read]
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* [External data modified]
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*
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* RETURN VALUE:
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*
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* [Discuss return value]
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*
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****************************************************************/
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void CLife::change_board(unsigned int nFlags, CPoint point, CDC *pDC, bool bPlayingMeta) {
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int i;
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CSprite *pSprite;
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CRect myArea;
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CSize mySize;
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CPoint sprite_loc; // center location of sprite on board
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int row, col; // indices help find board cell
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char buf[10];
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bool bAssertCheck; // used to check for assertion failures
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// added routines to capture if button click was inside
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// legal board area
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if (point.x <= BOARD_START_COL || // Is pnt outside of range?
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point.x >= BOARD_START_COL + COLS * BOARD_SPACING_TIMES_TWO + COLS * CURLY_X ||
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point.y <= BOARD_START_ROW ||
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point.y >= BOARD_START_ROW + ROWS * BOARD_SPACING_TIMES_TWO + ROWS * CURLY_Y) {
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// MessageBeep(-1);
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sndPlaySound(WAV_CANTDO, SND_SYNC);
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return;
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}
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// track down cell of board that was clicked
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row = (point.y - BOARD_START_ROW) / (BOARD_SPACING_TIMES_TWO + CURLY_Y);
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col = (point.x - BOARD_START_COL) / (BOARD_SPACING_TIMES_TWO + CURLY_X);
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if (!(*pColony).islife(row, col)) { //life at this cell now?
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// No - so do we have colonies left to place?
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if (!nLifeCounter && !bIsInfiniteLife) {
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// No - so indicate this to user
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// MessageBeep(-1);
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sndPlaySound(WAV_CANTDO, SND_SYNC);
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return;
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}
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} else if (
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bPlayingMeta == true || // can't remove life in meta OR
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m_bIsEvolving == true // if evolve was clicked.
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) {
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// MessageBeep(-1);
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sndPlaySound(WAV_CANTDO, SND_SYNC);
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return;
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} // end if
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// flip it on/off
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(*pColony).flip(row, col);
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// Update colony placed count on the board
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gMainWnd->RefreshStats();
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//set it up to be centered
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sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
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sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
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pSprite = CSprite::GetSpriteChain();
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// User want to turn life off?
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if ((*pColony).islife(row, col)) {
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if (bIsInfiniteLife != true) {
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//decrement colony counter if not infinite
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nLifeCounter--;
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Common::sprintf_s(buf, "%d", nLifeCounter);
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bAssertCheck = pColonyStat->DisplayString(pDC, buf, STATS_FONT_SIZE, FW_BOLD, STATS_COLOR);
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ASSERT(bAssertCheck); // paint the text
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}
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i = brand() % VILLAGES;
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pSprite = (*pBaseSprite[i]).DuplicateSprite(pDC);
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mySize = (*pSprite).GetSize();
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(*pSprite).LinkSprite();
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// paint the sprite in its new location
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(*pSprite).PaintSprite(pDC,
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sprite_loc.x, // finding center of cell
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sprite_loc.y);
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sndPlaySound(WAV_NEWVILLAGE, SND_ASYNC);
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} else {
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CRect testRect; // sprite area to be tested
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if (bIsInfiniteLife != true) {
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//Add life back to colony counter if finite
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nLifeCounter++;
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Common::sprintf_s(buf, "%d", nLifeCounter);
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bAssertCheck = pColonyStat->DisplayString(pDC, buf, STATS_FONT_SIZE, FW_BOLD, STATS_COLOR);
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ASSERT(bAssertCheck); // paint the text
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}
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pSprite = CSprite::Touched(sprite_loc);
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if (pSprite != nullptr) { // See if the point is in the sprite's rectangle
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(*pSprite).RefreshBackground(pDC); // ... simply repaint background
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(*pSprite).UnlinkSprite(); // ... and if so, unlink it from chain
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delete pSprite;
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}
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}
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}
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/*****************************************************************
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*
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* evolution
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* [Description of function]
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*
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* FORMAL PARAMETERS:
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||||
*
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||||
* [Show arguments]
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||||
*
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* IMPLICIT INPUT PARAMETERS:
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||||
*
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||||
* [External data read]
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||||
*
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* IMPLICIT OUTPUT PARAMETERS:
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||||
*
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||||
* [External data modified]
|
||||
*
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||||
* RETURN VALUE:
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*
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* [Discuss return value]
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*
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****************************************************************/
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void CLife::evolution(CDC *pDC) {
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CSprite *pSprite;
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CSize mySize;
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CRect myArea;
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CPoint sprite_loc; // center location of sprite on board
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int i; // used to gen random village
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int row, col; // indexs help find board cell
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colony pColonyCopy((*pColony).row(), (*pColony).col());
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// make copy of original pColony for later ref
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pColonyCopy = (*pColony);
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// Update stats
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if (m_nYears == 0) //just starting evolution?
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m_nCumLife = (*pColony).m_nColony_count;
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else
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m_nCumLife += (*pColony).m_nColony_count;
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m_nYears++;
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m_dScore = ((double) m_nCumLife) / ((double) m_nYears);
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//Evolve internal board
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(*pColony).evolve(*pColony);
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// update score
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if (m_nCumLife > LARGE && bIsInfiniteTurns) { // This prevents int overflow
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// reset it
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m_nCumLife = (int) m_dScore;
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m_nYears = 1;
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}
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// update stats visually
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gMainWnd->RefreshStats();
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//Update visual board
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if (pColonyCopy != (*pColony))
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for (row = 0; row < (*pColony).row(); row++)
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for (col = 0; col < (*pColony).col(); col++) {
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pSprite = CSprite::GetSpriteChain();
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// Any change for this particular cell?
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if (pColonyCopy.islife(row, col) == (*pColony).islife(row, col))
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continue; // no change -- loop
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if ((*pColony).islife(row, col)) { //Need to put a sprite there?
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// Yes, paint new sprite in cell
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i = brand() % VILLAGES;
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pSprite = (*pBaseSprite[i]).DuplicateSprite(pDC);
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mySize = (*pSprite).GetSize();
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//set it up to be centered
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sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
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sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
|
||||
|
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(*pSprite).LinkSprite();
|
||||
|
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// paint the sprite in its new location
|
||||
(*pSprite).PaintSprite(pDC,
|
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sprite_loc.x, // finding center of cell
|
||||
sprite_loc.y);
|
||||
} else {
|
||||
CRect testRect; // sprite area to be tested
|
||||
|
||||
sprite_loc.y = BOARD_START_ROW + (CURLY_Y + BOARD_SPACING_TIMES_TWO) * row;
|
||||
sprite_loc.x = BOARD_START_COL + (CURLY_X + BOARD_SPACING_TIMES_TWO) * col;
|
||||
|
||||
pSprite = CSprite::Touched(sprite_loc);
|
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if (pSprite != nullptr) { // See if the point is in the sprite's rectangle
|
||||
(*pSprite).RefreshBackground(pDC); // ... simply repaint background
|
||||
(*pSprite).UnlinkSprite(); // ... and if so, unlink it from chain
|
||||
delete pSprite;
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************
|
||||
*
|
||||
* NewGame
|
||||
*
|
||||
* FUNCTIONAL DESCRIPTION:
|
||||
*
|
||||
* [Description of function]
|
||||
*
|
||||
* FORMAL PARAMETERS:
|
||||
*
|
||||
* [Show arguments]
|
||||
*
|
||||
* IMPLICIT INPUT PARAMETERS:
|
||||
*
|
||||
* [External data read]
|
||||
*
|
||||
* IMPLICIT OUTPUT PARAMETERS:
|
||||
*
|
||||
* [External data modified]
|
||||
*
|
||||
* RETURN VALUE:
|
||||
*
|
||||
* [Discuss return value]
|
||||
*
|
||||
****************************************************************/
|
||||
void CLife::NewGame(CDC *pDC) {
|
||||
colony pColonyCopy((*pColony).row(), (*pColony).col());
|
||||
|
||||
// Reset internal grid
|
||||
(*pColony) = pColonyCopy;
|
||||
|
||||
// Reset Stats
|
||||
m_nYears = 0;
|
||||
m_dScore = 0.0;
|
||||
m_nCumLife = 0;
|
||||
nCountDown = nSpeed * MONTHS;
|
||||
nLifeCounter = nLife;
|
||||
|
||||
// Refresh Calendar
|
||||
ResetMonths(pDC);
|
||||
DisplayMonth(nCountDown, pDC);
|
||||
|
||||
// Update visual stats
|
||||
gMainWnd->RefreshStats();
|
||||
|
||||
//Reset visual board
|
||||
CSprite::EraseSprites(pDC);
|
||||
CSprite::FlushSpriteChain();
|
||||
}
|
||||
|
||||
/*****************************************************************
|
||||
*
|
||||
* DisplayMonth
|
||||
*
|
||||
* FUNCTIONAL DESCRIPTION:
|
||||
*
|
||||
* [Description of function]
|
||||
*
|
||||
* FORMAL PARAMETERS:
|
||||
*
|
||||
* [Show arguments]
|
||||
*
|
||||
* IMPLICIT INPUT PARAMETERS:
|
||||
*
|
||||
* [External data read]
|
||||
*
|
||||
* IMPLICIT OUTPUT PARAMETERS:
|
||||
*
|
||||
* [External data modified]
|
||||
*
|
||||
* RETURN VALUE:
|
||||
*
|
||||
* [Discuss return value]
|
||||
*
|
||||
****************************************************************/
|
||||
void CLife::DisplayMonth(int nMonth, CDC *pDC) {
|
||||
int i, j;
|
||||
|
||||
/************************************************************************************
|
||||
* In order to get the visual calendar to change exactly 12 times, regardless *
|
||||
* of the how nSpeed was set, I could achieve this in at least two different ways. *
|
||||
* First way was to modify how the WM_TIMER messages are passed around, but this *
|
||||
* would introduce many more changes that I wanted to make. Second way was *
|
||||
* to watch the nMonth (equivalent to the nCountDown global) and change the *
|
||||
* calendar only when it hit specific values defined by nSpeed (speed of clock). *
|
||||
* I am doing this second way here. *
|
||||
************************************************************************************/
|
||||
|
||||
if (nSpeed != FASTEST) { // don't want divide by 0 errors if FASTEST = 0
|
||||
/*
|
||||
* nMonths counts down, i.e. 24, 23, 22, 21....
|
||||
* j is a number between 0 and 11 counting as follows:
|
||||
* 0, 1, 2, 3, 4....
|
||||
* j is indexing the current month
|
||||
*/
|
||||
j = (MONTHS - ((int) nMonth / nSpeed) - 1);
|
||||
|
||||
if (j < 0)
|
||||
j = 0;
|
||||
|
||||
if (j == 0)
|
||||
i = MONTHS - 1; // i indexes previous month
|
||||
else
|
||||
i = j - 1;
|
||||
|
||||
|
||||
if (m_cCalendar.bIsOn[i] == true) {
|
||||
m_cCalendar.pMonthSprite[i]->EraseSprite(pDC);
|
||||
m_cCalendar.bIsOn[i] = false;
|
||||
}
|
||||
} else
|
||||
j = 0;
|
||||
//b
|
||||
m_cCalendar.pMonthSprite[j]->PaintSprite(pDC, MONTH_COL_POS + 1, MONTH_ROW_POS + 1);
|
||||
m_cCalendar.bIsOn[j] = true;
|
||||
}
|
||||
|
||||
/*****************************************************************
|
||||
*
|
||||
* ResetMonths
|
||||
*
|
||||
* FUNCTIONAL DESCRIPTION:
|
||||
*
|
||||
* [Description of function]
|
||||
*
|
||||
* FORMAL PARAMETERS:
|
||||
*
|
||||
* [Show arguments]
|
||||
*
|
||||
* IMPLICIT INPUT PARAMETERS:
|
||||
*
|
||||
* [External data read]
|
||||
*
|
||||
* IMPLICIT OUTPUT PARAMETERS:
|
||||
*
|
||||
* [External data modified]
|
||||
*
|
||||
* RETURN VALUE:
|
||||
*
|
||||
* [Discuss return value]
|
||||
*
|
||||
****************************************************************/
|
||||
void CLife::ResetMonths(CDC *pDC) {
|
||||
int i;
|
||||
|
||||
// reset all calendars
|
||||
for (i = 0 ; i < MONTHS ; i++) {
|
||||
if (m_cCalendar.bIsOn[i] == true) {
|
||||
m_cCalendar.pMonthSprite[i]->EraseSprite(pDC);
|
||||
m_cCalendar.bIsOn[i] = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// repaint current calendar
|
||||
//DisplayMonth(nMonth, pDC);
|
||||
}
|
||||
|
||||
} // namespace Life
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
Reference in New Issue
Block a user