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191
engines/bagel/hodjnpodj/hnplibs/cmessbox.cpp
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191
engines/bagel/hodjnpodj/hnplibs/cmessbox.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/cmessbox.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/menures.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/cmessbox.h"
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namespace Bagel {
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namespace HodjNPodj {
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static CColorButton *pOKButton = nullptr; // OKAY button on scroll
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CMessageBox::CMessageBox(CWnd* pParent, CPalette *pPalette, const char *msg1, const char *msg2, const int dx, const int dy)
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: CBmpDialog(pParent, pPalette, IDD_GAMEOVER, ".\\ART\\SSCROLL.BMP", dx, dy) {
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// Initialize all members
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//
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m_pPalette = pPalette;
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m_pMessage1 = msg1;
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m_pMessage2 = msg2;
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m_cTextMessage1 = nullptr;
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m_cTextMessage2 = nullptr;
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DoModal();
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//{{AFX_DATA_INIT(CMessageBox)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CMessageBox::ClearDialogImage() {
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if (pOKButton != nullptr) { // release the button
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delete pOKButton;
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pOKButton = nullptr;
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}
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ValidateRect(nullptr);
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}
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void CMessageBox::OnDestroy() {
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if (m_cTextMessage1 != nullptr) {
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delete m_cTextMessage1;
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m_cTextMessage1 = nullptr;
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}
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if (m_cTextMessage2 != nullptr) {
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delete m_cTextMessage2;
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m_cTextMessage2 = nullptr;
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}
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if (pOKButton != nullptr) { // release the button
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delete pOKButton;
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pOKButton = nullptr;
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}
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CBmpDialog::OnDestroy();
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}
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void CMessageBox::DoDataExchange(CDataExchange* pDX) {
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CMessageBox)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CMessageBox, CDialog)
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//{{AFX_MSG_MAP(CMessageBox)
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ON_WM_PAINT()
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ON_WM_ERASEBKGND()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMessageBox message handlers
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bool CMessageBox::OnInitDialog() {
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CRect statsRect; // game stats displays
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int nStat_col_offset; // game stats placement
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int nStat_row_offset;
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int nStatWidth, nStatHeight;
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bool bAssertCheck;
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CDC *pDC;
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CBmpDialog::OnInitDialog();
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// TODO: Add extra initialization here
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pDC = GetDC();
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// setup the Starting Villages stat display box
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nStat_col_offset = MESSAGE_COL;
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nStat_row_offset = MESSAGE_ROW;
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nStatWidth = MESSAGE_WIDTH;
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nStatHeight = MESSAGE_HEIGHT;
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statsRect.SetRect(
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nStat_col_offset,
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nStat_row_offset,
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nStat_col_offset + nStatWidth,
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nStat_row_offset + nStatHeight
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);
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if ((m_cTextMessage1 = new CText()) != nullptr) {
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bAssertCheck = (*m_cTextMessage1).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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}
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nStat_row_offset += MESSAGE2_ROW_OFFSET;
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statsRect.SetRect(
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nStat_col_offset,
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nStat_row_offset,
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nStat_col_offset + nStatWidth,
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nStat_row_offset + nStatHeight
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);
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if ((m_cTextMessage2 = new CText()) != nullptr) {
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bAssertCheck = (*m_cTextMessage2).SetupText(pDC, m_pPalette, &statsRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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}
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ReleaseDC(pDC);
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if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pOKButton).SetPalette(m_pPalette); // set the palette to use
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(*pOKButton).SetControl(IDOK, this); // tie to the dialog control
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}
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return true; // return true unless you set the focus to a control
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}
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void CMessageBox::OnPaint() {
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// TODO: Add your message handler code here
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CDC *pDC;
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bool bAssertCheck;
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CBmpDialog::OnPaint();
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// Do not call CDialog::OnPaint() for painting messages
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pDC = GetDC();
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if (m_pMessage1 != nullptr) {
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bAssertCheck = (*m_cTextMessage1).DisplayString(pDC, m_pMessage1, 21, FW_BOLD, TEXT_COLOR);
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ASSERT(bAssertCheck);
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}
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if (m_pMessage2 != nullptr) {
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bAssertCheck = (*m_cTextMessage2).DisplayString(pDC, m_pMessage2, 21, FW_BOLD, TEXT_COLOR);
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ASSERT(bAssertCheck);
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}
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ReleaseDC(pDC);
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}
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void CMessageBox::OnOK() {
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ClearDialogImage();
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EndDialog(IDOK);
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}
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void CMessageBox::OnCancel() {
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ClearDialogImage();
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EndDialog(IDCANCEL);
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}
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bool CMessageBox::OnEraseBkgnd(CDC *pDC) {
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// Prevents refreshing of background
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return true;
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}
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} // namespace HodjNPodj
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} // namespace Bagel
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