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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_GARFUNKLE_GARFUNKLE_H
#define HODJNPODJ_GARFUNKLE_GARFUNKLE_H
#include "bagel/boflib/sound.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
#define PLAY_FACTOR 150 // Multiply MilliSeconds by SpeedFactor for tenths of Seconds
#define ANIM_SLEEP 200 // Milliseconds
// Button Identifier codes (BIDs)
#define IDC_A 100
#define IDC_B 101
#define IDC_C 102
#define IDC_D 103
#define IDC_E 104
#define IDC_F 105
#define IDC_START 106
// Win condition values
#define LOW_WIN 8 // Minimum number of notes in completed
#define MEDIUM_WIN 10 //...sequence required to receive info
#define HIGH_WIN 12 //...when playing from the metagame
// Backdrop bitmaps
#define MAINSCREEN ".\\ART\\GARFEMPT.BMP"
#define RIBBON ".\\ART\\RIBBON.BMP"
#define RIBBON_X 139
#define RIBBON_Y 332
#define SIGN_COLOR RGB( 0, 0, 0 ) // Color of the sign text
#define SIGN_LOCATION_X 117
#define SIGN_LOCATION_Y 310
#define SIGN_WIDTH 33
#define SIGN_HEIGHT 30
#define VIOLIN_LOCATION_X 199
#define VIOLIN_LOCATION_Y 210
#define VIOLIN_WIDTH 57
#define VIOLIN_HEIGHT 96
#define CELLO_LOCATION_X 257
#define CELLO_LOCATION_Y 206
#define CELLO_WIDTH 63
#define CELLO_HEIGHT 101
#define DRUM_LOCATION_X 321
#define DRUM_LOCATION_Y 208
#define DRUM_WIDTH 57
#define DRUM_HEIGHT 92
#define SAX_LOCATION_X 380
#define SAX_LOCATION_Y 208
#define SAX_WIDTH 55
#define SAX_HEIGHT 99
#define HARP_LOCATION_X 141
#define HARP_LOCATION_Y 194
#define HARP_WIDTH 56
#define HARP_HEIGHT 107
#define CLARINET_LOCATION_X 444
#define CLARINET_LOCATION_Y 180
#define CLARINET_WIDTH 46
#define CLARINET_HEIGHT 127
#define NEWGAME_LOCATION_X 15
#define NEWGAME_LOCATION_Y 0
#define NEWGAME_WIDTH 217
#define NEWGAME_HEIGHT 20
#define SIGN_LOCATION_X 117
#define SIGN_LOCATION_Y 310
#define SIGN_WIDTH 33
#define SIGN_HEIGHT 30
#define WOODRIGHT_LOCATION_X 460
#define WOODRIGHT_LOCATION_Y 25
#define WOODRIGHT_WIDTH 164
#define WOODRIGHT_HEIGHT 137
#define WOODLEFT_LOCATION_X 17
#define WOODLEFT_LOCATION_Y 25
#define WOODLEFT_WIDTH 137
#define WOODLEFT_HEIGHT 148
#define BENCH_LOCATION_X 17
#define BENCH_LOCATION_Y 404
#define BENCH_WIDTH 610
#define BENCH_HEIGHT 62
// Simon Button constants
#define MIN_BUTTONS 3
#define MAX_BUTTONS 6
#define MAX_SEQUENCE 25
// Playback speed constants
#define MIN_SPEED 0
#define MAX_SPEED 11
#define NUM_SPEEDS 12
#define SLOW_DOWN 1 // take off this amount from time between notes on playback
#define PLAYER_TIMER 3 // can't wait forever for a note!
#define ANIM_TIMER 4 // time to change frames
#define TIME_LIMIT 10000 // 10 seconds for player response
#define PAUSE_TIME 50 // in milliseconds, so = 1/2 sec
#define INCREMENT_RATE 5 // rate by which speed is increased
#define RULES_TEXT "GARFUNK.TXT" // rules file
#define WIN_SOUND ".\\SOUND\\FANFARE1.WAV"
#define WRONG_SOUND ".\\SOUND\\SOSORRY.WAV"
#define SLOW_SOUND ".\\SOUND\\ALARM.WAV"
#define SIGN_1_SOUND ".\\SOUND\\SIGN1.WAV"
#define SIGN_2_SOUND ".\\SOUND\\SIGN2.WAV"
#define SIGN_3_SOUND ".\\SOUND\\SIGN3.WAV"
#define SIGN_4_SOUND ".\\SOUND\\SIGN4.WAV"
#define SIGN_5_SOUND ".\\SOUND\\SIGN5.WAV"
#define BENCH_SOUND ".\\SOUND\\MYSEAT.WAV"
#define TREES_SOUND ".\\SOUND\\TIMBER.WAV"
#define RULES_SOUND ".\\SOUND\\GARFUNK.WAV"
#define NUM_SIGN_SOUNDS 5
#define VIOLIN_SOUND ".\\SOUND\\viol2.mid"
#define CELLO_SOUND ".\\SOUND\\cello2.mid"
#define DRUM_SOUND ".\\SOUND\\DRUM2.MID" //drum.mid" //DRUM.WAV"
#define SAX_SOUND ".\\SOUND\\sax2.mid"
#define HARP_SOUND ".\\SOUND\\harp2.mid"
#define CLARINET_SOUND ".\\SOUND\\clar2.mid"
#define VIOLIN_ANIM ".\\ART\\violin2.bmp"
#define CELLO_ANIM ".\\ART\\cello2.bmp"
#define DRUM_ANIM ".\\ART\\drums2.bmp"
#define SAX_ANIM ".\\ART\\sax2.bmp"
#define HARP_ANIM ".\\ART\\harp2.bmp"
#define CLARINET_ANIM ".\\ART\\clari2.bmp"
#define VIOLIN_CELS 14
#define CELLO_CELS 16
#define DRUM_CELS 20
#define SAX_CELS 14
#define HARP_CELS 17
#define CLARINET_CELS 18
#define VIOLIN_OFFSET_X 2
#define CELLO_OFFSET_X 4
#define DRUM_OFFSET_X 0
#define SAX_OFFSET_X 2
#define HARP_OFFSET_X 2
#define CLARINET_OFFSET_X 5
#define VIOLIN_OFFSET_Y 16
#define CELLO_OFFSET_Y 5
#define DRUM_OFFSET_Y 3
#define SAX_OFFSET_Y 4
#define HARP_OFFSET_Y 0
#define CLARINET_OFFSET_Y 4
//bool wait_awhile(int);
///////////////////////////////////////////////////////////////////////////////////
// CMainWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainWindow : public CFrameWnd {
public:
CMainWindow();
bool GetNewSequence(const char* pszFileName);
bool GetNewSequence(int nLength);
void ActivateButtons(unsigned int nNumActive, bool bState);
void PlayBackSeries(int nNumNotes);
void NewGame();
void StartAnimation();
void StopAnimation();
bool wait_awhile(int nHundSecs);
//added data members:
void SplashScreen();
private:
void initStatics();
void OnSoundNotify(CSound *pSound);
CRect rectMusic[MAX_BUTTONS]; // Musician locations
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
void OnDestroy();
//{{AFX_MSG( CMainWindow )
afx_msg void OnPaint();
afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
// afx_msg void OnKeyUp(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnTimer(uintptr nIDEvent);
afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
afx_msg void OnRButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
afx_msg void OnActivate(unsigned int, CWnd*, bool) override;
afx_msg void OnClose();
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/garfunkle/garfunkle.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
HINSTANCE hDLLInst;
HINSTANCE hExeInst;
LPGAMESTRUCT pGameInfo;
// global the pointer to the your game's main window
HWND ghParentWnd;
/////////////////////////////////////////////////////////////////////////////
// Public C interface
/*****************************************************************
*
* RunGarf
*
* FUNCTIONAL DESCRIPTION:
*
* This is the API function for the DLL. It is what the calling app
* calls to invoke poker
*
* FORMAL PARAMETERS:
*
* hParentWnd, lpGameInfo
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
HWND FAR PASCAL RunGarf(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
CMainWindow *pMain;
pGameInfo = lpGameInfo;
// invoke your game here by creating a pGame for your main window
// look at the InitInstance for your game for this
ghParentWnd = hParentWnd;
if ((pMain = new CMainWindow) != nullptr) {
// pMain->ShowWindow(SW_SHOWNORMAL);
// pMain->UpdateWindow();
pMain->SetActiveWindow();
}
// these must be set in this function
hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
return pMain->m_hWnd; // return the m_hWnd of your main game window
}
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_GARFUNKLE_GAMEDLL_H
#define HODJNPODJ_GARFUNKLE_GAMEDLL_H
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
extern HWND FAR PASCAL RunGarf(HWND hParentWnd, LPGAMESTRUCT lpGameInfo);
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/garfunkle/note.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
CNote *CNote::m_pNoteHead = nullptr; // pointer to list of linked notes
CNote *CNote::m_pNoteTail = nullptr; // pointer to tail of list of linked notes
IMPLEMENT_DYNCREATE(CNote, CObject)
/*************************************************************************
*
* CNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Constructor for note class.
*
************************************************************************/
CNote::CNote() {
m_nValue = 1;
m_pNext = nullptr; // it is not yet in the sprite chain and
m_pPrev = nullptr; // ... thus has no links to other sprites
}
/*************************************************************************
*
* ~CNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Destructor for note class.
*
************************************************************************/
CNote::~CNote() {
}
/*************************************************************************
*
* SetValue()
*
* Parameters:
* int nValue value which identifies the button associated with the note
*
* Return Value: none
*
* Description: Identify the button to be played at this point in the sequence
*
************************************************************************/
void CNote::SetValue(int nValue) {
m_nValue = nValue; // identify the button to be played
}
/*************************************************************************
*
* LinkNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Link this note into the list by placing it at the
* the tail of the list
*
************************************************************************/
void CNote::LinkNote() {
m_pNext = nullptr; // link note onto tail of list
m_pPrev = m_pNoteTail; //... by pointing it back at the current
//... tail, making it the tail, and
if (m_pNoteTail) //... pointing it at nullptr (the list terminator)
(*m_pNoteTail).m_pNext = this;
else
m_pNoteHead = this;
m_pNoteTail = this;
}
/*************************************************************************
*
* UnLinkNote()
*
* Parameters: none
*
* Return Value: none
*
* Description: Remove this sprite from the sprite chain and point its
* neighbors at each other to fill the gap
*
************************************************************************/
void CNote::UnLinkNote() {
if (m_pPrev) // disconnect us from the note chain
(*m_pPrev).m_pNext = m_pNext; // ... by pointing the one before us, and
else // ... the one after us, at each other
m_pNoteHead = m_pNext; // special case the instances where the
// ... note to be removed is the first
if (m_pNext) // ... or the last in the list, update
(*m_pNext).m_pPrev = m_pPrev; // ... the head of chain pointer
else
m_pNoteTail = m_pPrev;
m_pNext = m_pPrev = nullptr;
}
/*************************************************************************
*
* FlushNoteList()
*
* Parameters: none
*
* Return Value: none
*
* Description: Remove all notes from the chain and delete them via
* the standard destructor
*
************************************************************************/
void CNote::FlushNoteList() {
CNote *pNote;
while ((pNote = CNote::GetNoteHead())) {
(*pNote).UnLinkNote();
delete pNote;
}
}
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_GARFUNKLE_NOTE_H
#define HODJNPODJ_GARFUNKLE_NOTE_H
#include "bagel/hodjnpodj/hnplibs/dibapi.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
class CNote : public CObject {
DECLARE_DYNCREATE(CNote)
// Constructors
public:
CNote(); // use "new" operator to create notes, then SetValue
// Destructors
public:
~CNote();
// Implementation
public:
void SetValue(int nValue);
int GetValue() const {
return m_nValue;
}
void LinkNote();
void UnLinkNote();
CNote *GetNextNote() const {
return m_pNext;
}
CNote *GetPrevNote() const {
return m_pPrev;
}
static CNote *GetNoteHead() {
return m_pNoteHead;
}
static void FlushNoteList();
private:
int m_nValue = 0;
CNote *m_pNext = nullptr; // pointer to next note in chain
CNote *m_pPrev = nullptr; // pointer to previous note in chain
static CNote *m_pNoteHead; // pointer to linked chain of notes
static CNote *m_pNoteTail; // pointer to tail of list of notes
};
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/hodjnpodj/globals.h"
#include "bagel/hodjnpodj/garfunkle/resource.h"
#include "bagel/hodjnpodj/garfunkle/garfunkle.h"
#include "bagel/hodjnpodj/garfunkle/optndlg.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
static CPalette *pSubOptionsPalette;
static CColorButton *pOKButton = nullptr; // OKAY button on scroll
static CColorButton *pCancelButton = nullptr; // Cancel button on scroll
static CRadioButton *pGameButton = nullptr;
static CRadioButton *pMusicButton = nullptr;
CText *m_pButtonsText = nullptr;
CText *m_pSpeedText = nullptr;
/////////////////////////////////////////////////////////////////////////////
// COptnDlg dialog
COptnDlg::COptnDlg(CWnd* pParent, CPalette* pPalette)
: CBmpDialog(pParent, pPalette, IDD_SUBOPTIONS, ".\\ART\\SSCROLL.BMP") {
//{{AFX_DATA_INIT(COptnDlg)
m_nSpeed = MIN_SPEED;
m_nNumButtons = MAX_BUTTONS;
m_bPlayGame = true;
pSubOptionsPalette = pPalette;
//}}AFX_DATA_INIT
}
COptnDlg::~COptnDlg() {
if (m_pButtonsText != nullptr)
delete m_pButtonsText;
if (m_pSpeedText != nullptr)
delete m_pSpeedText;
CBmpDialog::OnDestroy();
}
void COptnDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COptnDlg)
DDX_Control(pDX, IDC_NUMBUTTONS, m_ScrollButtons);
DDX_Control(pDX, IDC_SPEED, m_ScrollSpeed);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COptnDlg, CDialog)
//{{AFX_MSG_MAP(COptnDlg)
ON_WM_HSCROLL()
ON_WM_CREATE()
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COptnDlg message handlers
int COptnDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) {
if (CBmpDialog::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
bool COptnDlg::OnInitDialog() {
CBmpDialog::OnInitDialog();
CDC *pDC;
CRect statRect;
pDC = GetDC();
mSpeedTable[0] = "Way Largo";
mSpeedTable[1] = "Largo";
mSpeedTable[2] = "Adagio";
mSpeedTable[3] = "Andante";
mSpeedTable[4] = "Andantino";
mSpeedTable[5] = "Moderato";
mSpeedTable[6] = "Allegretto";
mSpeedTable[7] = "Allegro";
mSpeedTable[8] = "Vivace";
mSpeedTable[9] = "Presto";
mSpeedTable[10] = "Prestissimo";
mSpeedTable[11] = "Way Prestissimo";
statRect.SetRect(LEFT_SIDE, 26, LEFT_SIDE + 175, 41);
if ((m_pButtonsText = new CText()) != nullptr) {
(*m_pButtonsText).SetupText(pDC, pSubOptionsPalette, &statRect, JUSTIFY_LEFT);
}
m_ScrollButtons.SetScrollRange(MIN_BUTTONS, MAX_BUTTONS, 0);
m_ScrollButtons.SetScrollPos(m_nNumButtons, true);
statRect.SetRect(LEFT_SIDE, 65, LEFT_SIDE + 175, 80);
if ((m_pSpeedText = new CText()) != nullptr) {
(*m_pSpeedText).SetupText(pDC, pSubOptionsPalette, &statRect, JUSTIFY_LEFT);
}
m_ScrollSpeed.SetScrollRange(MIN_SPEED, MAX_SPEED, 0);
m_ScrollSpeed.SetScrollPos(m_nSpeed, true);
if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
(*pOKButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pOKButton).SetControl(IDOK, this); // tie to the dialog control
}
if ((pCancelButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
(*pCancelButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pCancelButton).SetControl(IDCANCEL, this); // tie to the dialog control
}
if ((pGameButton = new CRadioButton) != nullptr) { // build a color QUIT button to let us exit
(*pGameButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pGameButton).SetControl(IDC_PLAYGAME, this); // tie to the dialog control
}
if ((pMusicButton = new CRadioButton) != nullptr) { // build a color QUIT button to let us exit
(*pMusicButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pMusicButton).SetControl(IDC_PLAYMUSIC, this); // tie to the dialog control
}
ReleaseDC(pDC);
return true; // return true unless you set the focus to a control
}
void COptnDlg::OnDestroy() {
CBmpDialog::OnDestroy();
}
bool COptnDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_PLAYGAME:
m_bPlayGame = true;
(*pGameButton).SetCheck(m_bPlayGame);
(*pMusicButton).SetCheck(!m_bPlayGame);
break;
case IDC_PLAYMUSIC:
m_bPlayGame = false;
(*pGameButton).SetCheck(m_bPlayGame);
(*pMusicButton).SetCheck(!m_bPlayGame);
break;
case IDOK:
ClearDialogImage();
EndDialog(IDOK);
break;
case IDCANCEL:
ClearDialogImage();
EndDialog(0);
break;
default:
break;
} // end switch
} // end if
return true;
} // end OnCommand
bool COptnDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void COptnDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int pMin,
pMax;
int OldPos = pScrollBar->GetScrollPos();
int NewPos = OldPos;
pScrollBar->GetScrollRange(&pMin, &pMax);
switch (nSBCode) {
case SB_LINERIGHT:
case SB_PAGERIGHT:
NewPos++;
break;
case SB_RIGHT:
NewPos = pMax;
break;
case SB_LINELEFT:
case SB_PAGELEFT:
NewPos--;
break;
case SB_LEFT:
NewPos = pMin;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
NewPos = nPos;
break;
}
if (NewPos < pMin) NewPos = pMin;
if (NewPos > pMax) NewPos = pMax;
if (NewPos != OldPos) { //To prevent "flicker"
(*pScrollBar).SetScrollPos(NewPos, true); //...only update when
} //...changed
UpdateScrollbars();
CDialog::OnHScroll(nSBCode, NewPos, pScrollBar);
}
/*****************************************************************
*
* UpdateScrollbars
*
* FUNCTIONAL DESCRIPTION:
*
* Updates data adjusted with scrollbars
*
* FORMAL PARAMETERS:
*
* none
*
* IMPLICIT INPUT PARAMETERS:
*
* CScrollbar pScrollTime, pScrollColumns, pScrollRows
*
* IMPLICIT OUTPUT PARAMETERS:
*
* int m_nTime, m_nNumParts, m_nColumns, m_nRows
*
* RETURN VALUE:
*
* void
*
****************************************************************/
void COptnDlg::UpdateScrollbars() {
int OldValue;
CDC *pDC;
char msg[64];
pDC = GetDC();
OldValue = m_nNumButtons;
m_nNumButtons = m_ScrollButtons.GetScrollPos();
if (OldValue != m_nNumButtons) {
Common::sprintf_s(msg, "Number of Musicians: %d", m_nNumButtons);
(*m_pButtonsText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
}
OldValue = m_nSpeed;
m_nSpeed = m_ScrollSpeed.GetScrollPos();
if (OldValue != m_nSpeed) {
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[m_nSpeed].c_str());
(*m_pSpeedText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
}
ReleaseDC(pDC);
}
void COptnDlg::OnOK() {
ClearDialogImage();
EndDialog(IDOK);
}
void COptnDlg::OnCancel() {
ClearDialogImage();
EndDialog(0);
}
void COptnDlg::OnPaint() {
CDC *pDC;
char msg[64];
CBmpDialog::OnPaint();
pDC = GetDC();
Common::sprintf_s(msg, "Number of Musicians: %d", m_nNumButtons);
(*m_pButtonsText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[m_nSpeed].c_str());
(*m_pSpeedText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
(*pGameButton).SetCheck(m_bPlayGame);
(*pMusicButton).SetCheck(!m_bPlayGame);
ReleaseDC(pDC);
}
void COptnDlg::ClearDialogImage() {
if (pOKButton != nullptr) { // release the button
delete pOKButton;
pOKButton = nullptr;
}
if (pCancelButton != nullptr) { // release the button
delete pCancelButton;
pCancelButton = nullptr;
}
if (pGameButton != nullptr) { // release the button
delete pGameButton;
pGameButton = nullptr;
}
if (pMusicButton != nullptr) { // release the button
delete pMusicButton;
pMusicButton = nullptr;
}
ValidateRect(nullptr);
}
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_GARFUNKLE_OPTNDLG_H
#define HODJNPODJ_GARFUNKLE_OPTNDLG_H
#include "bagel/hodjnpodj/garfunkle/resource.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
#define LEFT_SIDE 26
#define OPTIONS_COLOR RGB(0, 0, 0) // Color of the stats info CText
#define NUM_SPEEDS 12
/////////////////////////////////////////////////////////////////////////////
// COptnDlg dialog
class COptnDlg : public CBmpDialog {
// Construction
public:
COptnDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr); // standard constructor
~COptnDlg(); // destructor
void UpdateScrollbars();
void ClearDialogImage();
// Dialog Data
//{{AFX_DATA(COptnDlg)
enum { IDD = IDD_SUBOPTIONS };
CScrollBar m_ScrollButtons;
CScrollBar m_ScrollSpeed;
bool m_bPlayGame;
int m_nNumButtons;
int m_nSpeed;
CString mSpeedTable [NUM_SPEEDS];
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
// Generated message map functions
//{{AFX_MSG(COptnDlg)
virtual bool OnInitDialog() override;
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
afx_msg void OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg bool OnEraseBkgnd(CDC *pDC);
virtual void OnOK() override;
virtual void OnCancel() override;
afx_msg void OnPaint();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_GARFUNKLE_RESOURCE_H
#define HODJNPODJ_GARFUNKLE_RESOURCE_H
namespace Bagel {
namespace HodjNPodj {
namespace Garkfunkle {
#define IDC_SCROLL 114
#define IDD_SUBOPTIONS 115
#define IDD_RULES_DIALOG 900
#define IDC_RULES 1002
#define IDC_NUMBUTTONS 1021
#define IDC_SPEED 1022
#define IDC_PLAYGAME 1023
#define IDC_PLAYMUSIC 1024
} // namespace Garfunkle
} // namespace HodjNPodj
} // namespace Bagel
#endif