Initial commit
This commit is contained in:
487
engines/bagel/hodjnpodj/dfa/optdlg.cpp
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487
engines/bagel/hodjnpodj/dfa/optdlg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/dfa/resource.h"
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#include "bagel/hodjnpodj/dfa/dialogs.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace DFA {
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constexpr int GAMETIMEMAX = 5;
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constexpr int GAMETIMEMIN = 1;
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constexpr int GAMESTEP = 1;
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constexpr int BEAVERTIMEMAX = 4;
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constexpr int BEAVERTIMEMIN = 1;
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constexpr int BEAVERSTEP = 1;
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static CPalette *pPackRatOptPalette;
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CText *ptxtGTime;
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CText *ptxtBTime;
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CColorButton *pDFAOKButton = nullptr;
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CColorButton *pDFACancelButton = nullptr;
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/*****************************************************************
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*
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* CDFAOptDlg
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Constructor sends the input to the CBmpDialog constructor and
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* the intializes the private members
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*
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* FORMAL PARAMETERS:
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*
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* Those needed to contruct a CBmpDialog dialog: pParent,pPalette, nID
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* private member m_nCurrenLEVEL
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* globals rectDisplayAmount and pSeLEVELPalette
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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CDFAOptDlg::CDFAOptDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
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: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP"),
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rDisplayGTime(43, 85, 174, 98),
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rDisplayBTime(43, 35, 174, 48) {
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CDC *pDC = GetDC();
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pPackRatOptPalette = pPalette;
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ptxtGTime = new CText(pDC, pPackRatOptPalette, &rDisplayGTime, JUSTIFY_CENTER);
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ptxtBTime = new CText(pDC, pPackRatOptPalette, &rDisplayBTime, JUSTIFY_CENTER);
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ReleaseDC(pDC);
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}
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/*****************************************************************
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*
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* OnCommand
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Process the "Set" and "Cancel" buttons
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*
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* This function is called when a WM_COMMAND message is issued,
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* typically in order to process control related activities.
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*
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* FORMAL PARAMETERS:
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*
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* wParam identifier for the button to be processed
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* lParam type of message to be processed
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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bool CDFAOptDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
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// What ever button is clicked, end the dialog and send the ID of the button
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// clicked as the return from the dialog
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if (HIWORD(lParam) == BN_CLICKED) {
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switch (wParam) {
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case IDC_MINI_OK:
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// calculate current level from
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ClearDialogImage();
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EndDialog(m_nGameTime + (m_nBeaverTime * 1000));
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return 1;
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case IDC_MINI_CANCEL:
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ClearDialogImage();
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EndDialog(-1);
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return 1;
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}
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}
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return CDialog::OnCommand(wParam, lParam);
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}
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void CDFAOptDlg::OnCancel() {
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ClearDialogImage();
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EndDialog(-1);
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return;
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}
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void CDFAOptDlg::OnOK() {
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if (pDFAOKButton->GetState() & 0x0008)
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SendMessage(WM_COMMAND, IDC_MINI_OK, BN_CLICKED);
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else
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SendMessage(WM_COMMAND, IDC_MINI_CANCEL, BN_CLICKED);
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return;
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}
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void CDFAOptDlg::ClearDialogImage() {
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if (pDFAOKButton != nullptr) {
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delete pDFAOKButton;
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pDFAOKButton = nullptr;
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}
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if (pDFACancelButton != nullptr) {
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delete pDFACancelButton;
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pDFACancelButton = nullptr;
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}
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ValidateRect(nullptr);
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return;
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}
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/*****************************************************************
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*
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* SetInitialOptions
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This sets the privates to the inputted values
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*
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* FORMAL PARAMETERS:
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*
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* lCurrenLEVEL = the current amount the user has
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* m_nCurrenLEVEL = (int)min( AMOUNTMAX, lCurrenLEVEL)
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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*
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****************************************************************/
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void CDFAOptDlg::SetInitialOptions(int nGTime, int nBTime) {
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m_nGameTime = nGTime / 15; // get a value of 0 to 4
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m_nBeaverTime = nBTime;
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return;
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}
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bool CDFAOptDlg::OnInitDialog() {
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bool bSuccess;
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CBmpDialog::OnInitDialog();
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pDFAOKButton = new CColorButton();
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ASSERT(pDFAOKButton != nullptr);
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pDFAOKButton->SetPalette(pPackRatOptPalette);
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bSuccess = pDFAOKButton->SetControl(IDC_MINI_OK, this);
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ASSERT(bSuccess);
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pDFACancelButton = new CColorButton();
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ASSERT(pDFACancelButton != nullptr);
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pDFACancelButton->SetPalette(pPackRatOptPalette);
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bSuccess = pDFACancelButton->SetControl(IDC_MINI_CANCEL, this);
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ASSERT(bSuccess);
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return true;
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}
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/*****************************************************************
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*
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* OnPaint
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Repaint the screen whenever needed; e.g. when uncovered by an
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* overlapping window, when maximized from an icon, and when it the
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* window is initially created.
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*
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* This uses the CBmpDialog Paint as its base, and displays the current
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* amount chosen from the scrollbar
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*
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* This routine is called whenever Windows sends a WM_PAINT message.
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* Note that creating a CPaintDC automatically does a BeginPaint and
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* an EndPaint call is done when it is destroyed at the end of this
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* function. CPaintDC's constructor needs the window (this).
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*
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* FORMAL PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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void CDFAOptDlg::OnPaint() {
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CDC *pDC;
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CString strBTime = "Beaver Time (Secs) :";
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CString strGTime = "Game Time (Secs) :";
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int nOldBkMode;
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CScrollBar *pBTime = nullptr;
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CScrollBar *pGTime = nullptr;
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char cGDisplay[12];
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char cBDisplay[12];
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// call CBmpDialog onpaint, to paint the background
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CBmpDialog::OnPaint();
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pDC = GetDC();
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// now paint in my text with a transparent background
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nOldBkMode = pDC->SetBkMode(TRANSPARENT);
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pDC->TextOut(43, 24, strBTime);
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pDC->TextOut(43, 69, strGTime);
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pDC->SetBkMode(nOldBkMode);
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switch (m_nGameTime) {
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case 1:
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Common::sprintf_s(cGDisplay, "15");
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break;
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case 2:
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Common::sprintf_s(cGDisplay, "30");
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break;
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case 3:
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Common::sprintf_s(cGDisplay, "45");
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break;
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case 4:
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Common::sprintf_s(cGDisplay, "60");
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break;
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default:
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Common::sprintf_s(cGDisplay, "Unlimited");
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break;
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}
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ptxtGTime->DisplayString(pDC, cGDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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pGTime = (CScrollBar *)GetDlgItem(IDC_GAMETIME);
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pGTime->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
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if (m_nGameTime == 0)
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pGTime->SetScrollPos(GAMETIMEMAX, true);
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else
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pGTime->SetScrollPos(m_nGameTime, true);
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switch (m_nBeaverTime) {
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case 1:
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Common::sprintf_s(cBDisplay, ".5");
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break;
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case 2:
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Common::sprintf_s(cBDisplay, "1");
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break;
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case 3:
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Common::sprintf_s(cBDisplay, "1.5");
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break;
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default:
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Common::sprintf_s(cBDisplay, "2");
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break;
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}
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ptxtBTime->DisplayString(pDC, cBDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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pBTime = (CScrollBar *)GetDlgItem(IDC_BEAVERDUR);
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pBTime->SetScrollRange(BEAVERTIMEMIN, BEAVERTIMEMAX, true);
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pBTime->SetScrollPos(m_nBeaverTime, true);
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pGTime = nullptr;
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pBTime = nullptr;
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ReleaseDC(pDC);
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}
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/*****************************************************************
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*
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* OnHScroll
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This is the functionality of the scroll bar
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*
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* FORMAL PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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void CDFAOptDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
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int oldAmnt = 0;
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int newAmnt = 0;
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CDC *pDC;
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char cGDisplay[12];
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char cBDisplay[12];
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// first set the range of the scoll bar
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if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
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pScrollBar->SetScrollRange(GAMETIMEMIN, GAMETIMEMAX, true);
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if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR)
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pScrollBar->SetScrollRange(BEAVERTIMEMIN, BEAVERTIMEMAX, true);
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// get the scroll bar's current position, i.e. the current amount set
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oldAmnt = pScrollBar->GetScrollPos();
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newAmnt = oldAmnt;
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// switching off of what the scroll bar wants to do, act accordingly.
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switch (nSBCode) {
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case SB_LINELEFT:
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case SB_PAGELEFT:
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case SB_LEFT:
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newAmnt --;
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if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
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if (newAmnt < BEAVERTIMEMIN)
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newAmnt = BEAVERTIMEMIN;
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} else {
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newAmnt = MAX<int>(newAmnt, GAMETIMEMIN);
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}
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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case SB_RIGHT:
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newAmnt ++;
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if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
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if (newAmnt > BEAVERTIMEMAX)
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newAmnt = BEAVERTIMEMAX;
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} else {
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if (newAmnt > GAMETIMEMAX)
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newAmnt = GAMETIMEMAX;
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}
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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newAmnt = nPos;
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break;
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}
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// set the scroll bar to the new position
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if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME)
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m_nGameTime = newAmnt;
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if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR)
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m_nBeaverTime = newAmnt;
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pScrollBar->SetScrollPos(newAmnt, true);
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// set the current amount to the new amount just set
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// and paint this new amount onto the screen
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pDC = GetDC();
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if (pScrollBar->GetDlgCtrlID() == IDC_GAMETIME) {
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switch (m_nGameTime) {
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case 1:
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Common::sprintf_s(cGDisplay, "15");
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break;
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case 2:
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Common::sprintf_s(cGDisplay, "30");
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break;
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case 3:
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Common::sprintf_s(cGDisplay, "45");
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break;
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case 4:
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Common::sprintf_s(cGDisplay, "60");
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break;
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default:
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Common::sprintf_s(cGDisplay, "Unlimited");
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break;
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}
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ptxtGTime->DisplayString(pDC, cGDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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}
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if (pScrollBar->GetDlgCtrlID() == IDC_BEAVERDUR) {
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switch (m_nBeaverTime) {
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case 1:
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Common::sprintf_s(cBDisplay, ".5");
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break;
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case 2:
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Common::sprintf_s(cBDisplay, "1");
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break;
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case 3:
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Common::sprintf_s(cBDisplay, "1.5");
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break;
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default:
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Common::sprintf_s(cBDisplay, "2");
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break;
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}
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ptxtBTime->DisplayString(pDC, cBDisplay, 14, FW_BOLD, RGB(0, 0, 0));
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}
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ReleaseDC(pDC);
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CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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bool CDFAOptDlg::OnEraseBkgnd(CDC *pDC) {
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return true;
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}
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void CDFAOptDlg::OnDestroy() {
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// send a message to the calling app to tell it the user has quit the game
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if (pDFAOKButton != nullptr) {
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delete pDFAOKButton;
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pDFAOKButton = nullptr;
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}
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if (pDFACancelButton != nullptr) {
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delete pDFACancelButton;
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pDFACancelButton = nullptr;
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}
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delete ptxtBTime;
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delete ptxtGTime;
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CBmpDialog::OnDestroy();
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}
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// Message Map
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BEGIN_MESSAGE_MAP(CDFAOptDlg, CBmpDialog)
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//{{AFX_MSG_MAP( CMainPokerWindow )
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ON_WM_PAINT()
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ON_WM_HSCROLL()
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ON_WM_DESTROY()
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ON_WM_ERASEBKGND()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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} // namespace DFA
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||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
Reference in New Issue
Block a user