Initial commit
This commit is contained in:
200
engines/bagel/hodjnpodj/dfa/dfa.h
Normal file
200
engines/bagel/hodjnpodj/dfa/dfa.h
Normal file
@@ -0,0 +1,200 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef HODJNPODJ_DFA_DFA_H
|
||||
#define HODJNPODJ_DFA_DFA_H
|
||||
|
||||
#include "bagel/boflib/sound.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
|
||||
#include "bagel/hodjnpodj/dfa/globals.h"
|
||||
#include "bagel/hodjnpodj/dfa/resource.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h" // header for the options library
|
||||
#include "bagel/hodjnpodj/hnplibs/mainmenu.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/button.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/rules.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/text.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
|
||||
#include "bagel/hodjnpodj/hnplibs/sprite.h"
|
||||
|
||||
namespace Bagel {
|
||||
namespace HodjNPodj {
|
||||
namespace DFA {
|
||||
|
||||
// Button Identifier codes (BIDs)
|
||||
#define IDC_OPTION 100
|
||||
#define IDC_LETTERBUTTON 200 // to 480
|
||||
#define IDC_JUNK 999
|
||||
|
||||
// Border width & height
|
||||
#define SIDE_BORDER 16
|
||||
#define TOP_BORDER 20
|
||||
|
||||
// Rules File Identifiers
|
||||
#define RULESFILE "DFA.TXT"
|
||||
#define RULES_WAV ".\\SOUND\\DAMFUR.WAV"
|
||||
|
||||
// Sound files:
|
||||
#define GAME_THEME ".\\SOUND\\DAMFUR.MID"
|
||||
#define HIT_1_WAV ".\\SOUND\\OW1.WAV"
|
||||
#define HIT_2_WAV ".\\SOUND\\OW2.WAV"
|
||||
#define HIT_3_WAV ".\\SOUND\\OW3.WAV"
|
||||
#define HIT_4_WAV ".\\SOUND\\OW4.WAV"
|
||||
#define HIT_5_WAV ".\\SOUND\\OW5.WAV"
|
||||
#define HIT_6_WAV ".\\SOUND\\OW6.WAV"
|
||||
#define HIT_7_WAV ".\\SOUND\\OW7.WAV"
|
||||
#define HIT_8_WAV ".\\SOUND\\OW8.WAV"
|
||||
#define HIT_9_WAV ".\\SOUND\\OW9.WAV"
|
||||
#define HIT_10_WAV ".\\SOUND\\OW10.WAV"
|
||||
#define HIT_11_WAV ".\\SOUND\\OW11.WAV"
|
||||
#define MISS_1_WAV ".\\SOUND\\HAHA.WAV"
|
||||
#define MISS_2_WAV ".\\SOUND\\MISSED.WAV"
|
||||
#define MISS_3_WAV ".\\SOUND\\MISSEDME.WAV"
|
||||
#define TICK_WAV ".\\SOUND\\TICK.WAV"
|
||||
#define TIME_WAV ".\\SOUND\\BUZZER.WAV"
|
||||
#define LAKE_WAV ".\\SOUND\\LAKE.WAV"
|
||||
#define MOUNT_WAV ".\\SOUND\\YODEL.WAV"
|
||||
#define BEE_WAV ".\\SOUND\\BEE.WAV"
|
||||
#define WATCH_WAV ".\\SOUND\\CUCKOO.WAV"
|
||||
|
||||
#define NUM_HIT_SOUNDS 11 // Number of sounds available for a hit
|
||||
#define NUM_MISS_SOUNDS 3 // Number of sounds available for a missed hit
|
||||
#define NUM_BEAVERS 7 // Number of beavers to hit
|
||||
|
||||
// Audio EasterEgg area constants
|
||||
#define LAKE_X 178
|
||||
#define LAKE_Y 152
|
||||
#define LAKE_DX 283
|
||||
#define LAKE_DY 38
|
||||
|
||||
#define MOUNT_X 40
|
||||
#define MOUNT_Y 40
|
||||
#define MOUNT_DX 510
|
||||
#define MOUNT_DY 80
|
||||
|
||||
#define FLOWERS_X 540
|
||||
#define FLOWERS_Y 325
|
||||
#define FLOWERS_DX 82
|
||||
#define FLOWERS_DY 136
|
||||
|
||||
#define WATCH_X 437 // 436
|
||||
#define WATCH_Y 401 // 401
|
||||
#define WATCH_DX 70
|
||||
#define WATCH_DY 60
|
||||
|
||||
// Bitmap Identifiers
|
||||
#define OPTSCROLL "ART\\SSCROLL.BMP"
|
||||
#define BEAVER1 "ART\\BEAVER1.BMP"
|
||||
#define BEAVER2 "ART\\BEAVER2.BMP"
|
||||
#define BEAVER3 "ART\\BEAVER3.BMP"
|
||||
#define BEAVER4 "ART\\BEAVER4.BMP"
|
||||
#define BEAVER5 "ART\\BEAVER5.BMP"
|
||||
#define BEAVER6 "ART\\BEAVER6.BMP"
|
||||
#define BEAVER7 "ART\\BEAVER7.BMP"
|
||||
|
||||
// Button positioning constants
|
||||
#define OPTION_WIDTH 146
|
||||
#define OPTION_HEIGHT 23
|
||||
#define OPTION_LEFT 246
|
||||
#define OPTION_TOP 0
|
||||
|
||||
#define NUMBEROFCOLS 20
|
||||
#define NUMBEROFROWS 14
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// CMainPackRatWindow:
|
||||
// See game.cpp for the code to the member functions and the message map.
|
||||
//
|
||||
|
||||
class CMainDFAWindow : public CFrameWnd {
|
||||
public:
|
||||
unsigned int m_nTimeForGame = 0;
|
||||
int m_nBeaverDuration = 0;
|
||||
|
||||
private:
|
||||
bool m_bPlaySounds = false; // bool for am I playing a certain # of rounds
|
||||
HWND m_hCallAppWnd = nullptr;
|
||||
LPGAMESTRUCT m_lpGameStruct = nullptr;
|
||||
bool m_bMouseCaptured = false;
|
||||
long m_lScore = 0;
|
||||
CRect MainRect; // screen area spanned by the game window
|
||||
CRect ArtRect; // screen area inside the border trim
|
||||
CRect OptionRect; // screen area spanned by the option button
|
||||
CRect rNewGame; // screen area spanned by the name plate
|
||||
CRect arBeaver[NUM_BEAVERS];
|
||||
|
||||
CString aHitFile[NUM_HIT_SOUNDS];
|
||||
CString aMissFile[NUM_MISS_SOUNDS];
|
||||
|
||||
public:
|
||||
CMainDFAWindow(HWND, LPGAMESTRUCT);
|
||||
|
||||
void SplashScreen();
|
||||
|
||||
static void ReleaseResources();
|
||||
static void FlushInputEvents();
|
||||
void MainLoop();
|
||||
void ResetGame();
|
||||
void ClearGrid();
|
||||
void LoadNewGrid(int = 1);
|
||||
void CreateNewGrid();
|
||||
|
||||
private:
|
||||
void OnSoundNotify(CSound *pSound);
|
||||
|
||||
protected:
|
||||
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
|
||||
bool LoadBeaverSounds();
|
||||
void ReleaseBeaverSounds();
|
||||
//
|
||||
// Sound as resource dudes:
|
||||
//
|
||||
char *m_pHitSound[NUM_HIT_SOUNDS] = {};
|
||||
HANDLE m_hHitRes[NUM_HIT_SOUNDS] = {};
|
||||
char *m_pMissSound[NUM_MISS_SOUNDS] = {};
|
||||
HANDLE m_hMissRes[NUM_MISS_SOUNDS] = {};
|
||||
|
||||
//{{AFX_MSG( CMainPackRatWindow )
|
||||
afx_msg void OnPaint();
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnDestroy();
|
||||
afx_msg void OnTimer(uintptr);
|
||||
afx_msg void OnRButtonDown(unsigned int, CPoint);
|
||||
afx_msg void OnLButtonDown(unsigned int, CPoint);
|
||||
afx_msg void OnLButtonUp(unsigned int, CPoint);
|
||||
afx_msg void OnMouseMove(unsigned int, CPoint);
|
||||
afx_msg void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
|
||||
afx_msg void OnKeyDown(unsigned int, unsigned int, unsigned int);
|
||||
afx_msg bool OnEraseBkgnd(CDC *);
|
||||
afx_msg void OnActivate(unsigned int nState, CWnd *pWndOther, bool bMinimized) override;
|
||||
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
|
||||
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
|
||||
//}}AFX_MSG
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
} // namespace DFA
|
||||
} // namespace HodjNPodj
|
||||
} // namespace Bagel
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user