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engines/bagel/hodjnpodj/crypt/init.cpp
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engines/bagel/hodjnpodj/crypt/init.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/hodjnpodj/hnplibs/stdafx.h"
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#include "bagel/hodjnpodj/hnplibs/dibdoc.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/hodjnpodj/hnplibs/rules.h"
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#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
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#include "bagel/hodjnpodj/crypt/main.h"
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#include "bagel/hodjnpodj/crypt/optn.h"
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#include "bagel/hodjnpodj/crypt/globals.h"
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#include "bagel/hodjnpodj/crypt/resource.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Crypt {
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HINSTANCE hDLLInst;
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HINSTANCE hExeInst;
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CMainWindow *pMainGameWnd = nullptr; // pointer to the poker's main window
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CPalette *pTestPalette = nullptr;
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HCURSOR hGameCursor;
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/////////////////////////////////////////////////////////////////////////////
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// Public C interface
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/*****************************************************************
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*
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* RunCrypt
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* This is the API function for the DLL. It is what the calling app
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* calls to invoke
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*
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* FORMAL PARAMETERS:
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*
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* hParentWnd, lpGameInfo
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* n/a
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* n/a
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*
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* RETURN VALUE:
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*
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* n/a
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*
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****************************************************************/
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HWND FAR PASCAL RunCrypt(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
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// if the pointer has garbage in it, the clean it out
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if (pMainGameWnd != nullptr) {
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pMainGameWnd = nullptr;
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}
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// create a my poker window and show it
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pMainGameWnd = new CMainWindow(hParentWnd, lpGameInfo);
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pMainGameWnd->ShowWindow(SW_SHOWNORMAL);
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pMainGameWnd->SplashScreen(); // Force immediate display to minimize repaint delay
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pMainGameWnd->UpdateWindow();
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pMainGameWnd->SetActiveWindow();
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// return the handle to this window
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hDLLInst = (HINSTANCE)GetWindowWord(pMainGameWnd->m_hWnd, GWW_HINSTANCE);
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hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
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return pMainGameWnd->m_hWnd;
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}
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} // namespace Crypt
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} // namespace HodjNPodj
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} // namespace Bagel
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