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engines/bagel/hodjnpodj/beacon/beacon.h
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171
engines/bagel/hodjnpodj/beacon/beacon.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BEACON_BEACON_H
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#define HODJNPODJ_BEACON_BEACON_H
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Beacon {
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#define ABS(a) ( (a > 0) ? (a) : (-a) )
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// Border info
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#define TOP_BORDER 24 //25
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#define BOTTOM_BORDER 16
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#define SIDE_BORDER 16
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#define BEACON_TIMER 1
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#define MIN_SPEED 0
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#define MAX_SPEED 2
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#define SPEED_BASE 70
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#define SPEED_STEP 10
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#define NUM_BEAMS 120
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#define CHANGE_BEAM 144
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#define START_ENTRY 55 // Starting entry of available palette slots
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#define BUTTON_ENTRY 176 // First entry of the Button palette slots
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#define GRID_WIDTH 8 //5 // Number of pixels
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#define GRID_HEIGHT 8 //5
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// Game playing area
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#define ART_WIDTH 488
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#define ART_HEIGHT 440
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#define NUM_BUTTONS 16 // Number of buttons
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#define NUM_COLUMNS (ART_WIDTH / GRID_WIDTH)
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#define NUM_ROWS (ART_HEIGHT / GRID_HEIGHT)
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// Lighthouse bitmap placement
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#define LTHOUSE_OFFSET_X 20
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#define LTHOUSE_OFFSET_Y 15
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#define LTHOUSE_WIDTH 50
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#define LTHOUSE_HEIGHT 70
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// Start area
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#define START_OFFSET_X 36 // GRID_WIDTH * 4.5
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#define START_OFFSET_Y 28 // GRID_HEIGHT * 3.5
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#define START_WIDTH 72 // GRID_WIDTH * 9
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#define START_HEIGHT 88 // GRID_HEIGHT * 11
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// Color Button placement
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#define BLOCK_SPACE_X 6
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#define BLOCK_SPACE_Y 6
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#define BLOCK_OFFSET_X (ART_WIDTH + SIDE_BORDER + BLOCK_SPACE_X)
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#define BLOCK_OFFSET_Y 74 // TOP_BORDER + 50
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#define BLOCK_WIDTH 50
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#define BLOCK_HEIGHT 40
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#define SELECT_COLOR 0 // Always use Black for highlighting selected beacon color
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#define HILITE_BORDER 4 // The highlighting frame is three pixels wide
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#define XTRALITE_TRIM 42 // Color Index of lightest trim color
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#define LITE_TRIM 30 // Color Index of light trim color
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#define MEDIUM_TRIM 45 // Color Index of medium trim color
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#define DARK_TRIM 46 // Color Index of dark trim color
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// Starting value defaults
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#define MAX_SWEEPS 300
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#define MIN_SWEEPS 5
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// Sound files
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#define MID_SOUND ".\\sound\\bong.wav"
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#define PICK_SOUND ".\\sound\\pick.wav"
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#define LOSE_SOUND ".\\sound\\buzzer.wav"
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#define WIN_SOUND ".\\SOUND\\SOUNDWON.WAV"
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#define GAME_THEME ".\\sound\\beacon.mid"
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#define RULES_WAV ".\\SOUND\\BEACON.WAV"
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#define RULES_TEXT "BEACON.TXT"
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// Backdrop bitmaps
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#define MAINSCREEN ".\\ART\\BEACBRDR.BMP"
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#define BEAMSCREEN ".\\ART\\BEAMS3.BMP"
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// Artwork data file constants
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#define DATA_FILE ".\\BEACON.DAT"
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#define MAX_FILE_LENGTH 20
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// New Game button area
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#define NEWGAME_LOCATION_X 15
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#define NEWGAME_LOCATION_Y 0
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#define NEWGAME_WIDTH 217
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#define NEWGAME_HEIGHT 20
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/////////////////////////////////////////////////////////////////////////////
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// CMainWindow:
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// See game.cpp for the code to the member functions and the message map.
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//
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class CMainWindow : public CFrameWnd {
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private:
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struct BLOCK {
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CRect rLocation;
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unsigned int nColorIndex;
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} colorBlock[NUM_BUTTONS];
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void initStatics();
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public:
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CMainWindow();
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void NewGame();
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void DrawBeams(CDC *pDC);
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void MoveBeam();
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void CheckUnderBeam();
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void SetBeamEntries(CDC *pDC);
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static void DrawPart(CDC *pDC, CPoint Src, CPoint Dst, int nWidth, int nHeight);
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static bool CompareColors(CDC *pDC, CPoint point);
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static bool UnderLighthouse(CPoint point);
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static bool InPictureSquare(CPoint point);
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static CPoint PointToGrid(CPoint point);
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bool LoadArtWork(CDC *pDC);
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//added data members:
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private:
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void OnSoundNotify(CSound *pSound);
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protected:
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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//{{AFX_MSG( CMainWindow )
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afx_msg void OnPaint();
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afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
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afx_msg void OnTimer(uintptr nIDEvent);
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afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
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afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
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afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
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afx_msg void OnClose();
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afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
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afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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} // namespace Beacon
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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