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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BEACON_BEACON_H
#define HODJNPODJ_BEACON_BEACON_H
#include "bagel/boflib/sound.h"
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
#define ABS(a) ( (a > 0) ? (a) : (-a) )
// Border info
#define TOP_BORDER 24 //25
#define BOTTOM_BORDER 16
#define SIDE_BORDER 16
#define BEACON_TIMER 1
#define MIN_SPEED 0
#define MAX_SPEED 2
#define SPEED_BASE 70
#define SPEED_STEP 10
#define NUM_BEAMS 120
#define CHANGE_BEAM 144
#define START_ENTRY 55 // Starting entry of available palette slots
#define BUTTON_ENTRY 176 // First entry of the Button palette slots
#define GRID_WIDTH 8 //5 // Number of pixels
#define GRID_HEIGHT 8 //5
// Game playing area
#define ART_WIDTH 488
#define ART_HEIGHT 440
#define NUM_BUTTONS 16 // Number of buttons
#define NUM_COLUMNS (ART_WIDTH / GRID_WIDTH)
#define NUM_ROWS (ART_HEIGHT / GRID_HEIGHT)
// Lighthouse bitmap placement
#define LTHOUSE_OFFSET_X 20
#define LTHOUSE_OFFSET_Y 15
#define LTHOUSE_WIDTH 50
#define LTHOUSE_HEIGHT 70
// Start area
#define START_OFFSET_X 36 // GRID_WIDTH * 4.5
#define START_OFFSET_Y 28 // GRID_HEIGHT * 3.5
#define START_WIDTH 72 // GRID_WIDTH * 9
#define START_HEIGHT 88 // GRID_HEIGHT * 11
// Color Button placement
#define BLOCK_SPACE_X 6
#define BLOCK_SPACE_Y 6
#define BLOCK_OFFSET_X (ART_WIDTH + SIDE_BORDER + BLOCK_SPACE_X)
#define BLOCK_OFFSET_Y 74 // TOP_BORDER + 50
#define BLOCK_WIDTH 50
#define BLOCK_HEIGHT 40
#define SELECT_COLOR 0 // Always use Black for highlighting selected beacon color
#define HILITE_BORDER 4 // The highlighting frame is three pixels wide
#define XTRALITE_TRIM 42 // Color Index of lightest trim color
#define LITE_TRIM 30 // Color Index of light trim color
#define MEDIUM_TRIM 45 // Color Index of medium trim color
#define DARK_TRIM 46 // Color Index of dark trim color
// Starting value defaults
#define MAX_SWEEPS 300
#define MIN_SWEEPS 5
// Sound files
#define MID_SOUND ".\\sound\\bong.wav"
#define PICK_SOUND ".\\sound\\pick.wav"
#define LOSE_SOUND ".\\sound\\buzzer.wav"
#define WIN_SOUND ".\\SOUND\\SOUNDWON.WAV"
#define GAME_THEME ".\\sound\\beacon.mid"
#define RULES_WAV ".\\SOUND\\BEACON.WAV"
#define RULES_TEXT "BEACON.TXT"
// Backdrop bitmaps
#define MAINSCREEN ".\\ART\\BEACBRDR.BMP"
#define BEAMSCREEN ".\\ART\\BEAMS3.BMP"
// Artwork data file constants
#define DATA_FILE ".\\BEACON.DAT"
#define MAX_FILE_LENGTH 20
// New Game button area
#define NEWGAME_LOCATION_X 15
#define NEWGAME_LOCATION_Y 0
#define NEWGAME_WIDTH 217
#define NEWGAME_HEIGHT 20
/////////////////////////////////////////////////////////////////////////////
// CMainWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainWindow : public CFrameWnd {
private:
struct BLOCK {
CRect rLocation;
unsigned int nColorIndex;
} colorBlock[NUM_BUTTONS];
void initStatics();
public:
CMainWindow();
void NewGame();
void DrawBeams(CDC *pDC);
void MoveBeam();
void CheckUnderBeam();
void SetBeamEntries(CDC *pDC);
static void DrawPart(CDC *pDC, CPoint Src, CPoint Dst, int nWidth, int nHeight);
static bool CompareColors(CDC *pDC, CPoint point);
static bool UnderLighthouse(CPoint point);
static bool InPictureSquare(CPoint point);
static CPoint PointToGrid(CPoint point);
bool LoadArtWork(CDC *pDC);
//added data members:
private:
void OnSoundNotify(CSound *pSound);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainWindow )
afx_msg void OnPaint();
afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnTimer(uintptr nIDEvent);
afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
afx_msg void OnClose();
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BEACON_GLOBALS_H
#define HODJNPODJ_BEACON_GLOBALS_H
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
// Main Window positioning constants
#define GAME_WIDTH 640
#define GAME_HEIGHT 480
// Scroll button size and positioning information
#define IDC_SCROLL 850
#define SCROLL_BUTTON_X 250
#define SCROLL_BUTTON_Y 0
#define SCROLL_BUTTON_DX 140
#define SCROLL_BUTTON_DY 24
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/gamedll.h"
#include "bagel/hodjnpodj/beacon/beacon.h"
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
HINSTANCE hDLLInst;
HINSTANCE hExeInst;
LPGAMESTRUCT pGameInfo;
// global the pointer to the your game's main window
HWND ghParentWnd;
/////////////////////////////////////////////////////////////////////////////
// Public C interface
HWND FAR PASCAL RunBeac(HWND hParentWnd, LPGAMESTRUCT lpGameInfo) {
CMainWindow *pMain;
pGameInfo = lpGameInfo;
// invoke your game here by creating a pGame for your main window
// look at the InitInstance for your game for this
ghParentWnd = hParentWnd;
if ((pMain = new CMainWindow()) != nullptr) {
pMain->ShowWindow(SW_SHOWNORMAL);
pMain->UpdateWindow();
pMain->SetActiveWindow();
}
// these must be set in this function
hDLLInst = (HINSTANCE)GetWindowWord(pMain->m_hWnd, GWW_HINSTANCE);
hExeInst = (HINSTANCE)GetWindowWord(hParentWnd, GWW_HINSTANCE);
return pMain->m_hWnd; // return the m_hWnd of your main game window
}
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BEACON_GAMEDLL_H
#define HODJNPODJ_BEACON_GAMEDLL_H
#include "bagel/afxwin.h"
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
/**
****************************************************************
*
* RunBeac
*
* FUNCTIONAL DESCRIPTION:
*
* This is the API function for the DLL. It is what the calling app
* calls to invoke poker
*
* FORMAL PARAMETERS:
*
* hParentWnd, lpGameInfo
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************
*/
extern HWND FAR PASCAL RunBeac(HWND hParentWnd, LPGAMESTRUCT lpGameInfo);
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/beacon/globals.h"
#include "bagel/hodjnpodj/beacon/resource.h"
#include "bagel/hodjnpodj/beacon/beacon.h"
#include "bagel/hodjnpodj/beacon/optndlg.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
static CPalette *pSubOptionsPalette;
static CColorButton *pOKButton = nullptr; // OKAY button on scroll
static CColorButton *pCancelButton = nullptr; // Cancel button on scroll
static CCheckButton *pAutoButton = nullptr; // Framed check box
static CCheckButton *pChangeButton = nullptr; // Framed check box
CText *m_pScoreText = nullptr;
CText *m_pSweepsText = nullptr;
CText *m_pSpeedText = nullptr;
int m_nSweepSettings[15] = {MIN_SWEEPS, 10, 15, 20, 30, 40, 50, 60, 80, 100, 120, 150, 200, 250, MAX_SWEEPS}; // 14 factors
/////////////////////////////////////////////////////////////////////////////
// COptnDlg dialog
COptnDlg::COptnDlg(CWnd* pParent, CPalette* pPalette)
: CBmpDialog(pParent, pPalette, IDD_SUBOPTIONS, ".\\ART\\SSCROLL.BMP") {
//{{AFX_DATA_INIT(COptnDlg)
m_bAutomatic = false;
m_bChangeAtTwelve = false;
m_nSweeps = 0;
m_nSpeed = MIN_SPEED;
nSweepSets = 15;
pSubOptionsPalette = pPalette;
//}}AFX_DATA_INIT
}
COptnDlg::~COptnDlg() {
if (m_pScoreText != nullptr)
delete m_pScoreText;
if (m_pSweepsText != nullptr)
delete m_pSweepsText;
if (m_pSpeedText != nullptr)
delete m_pSpeedText;
CBmpDialog::OnDestroy();
}
void COptnDlg::DoDataExchange(CDataExchange* pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COptnDlg)
DDX_Control(pDX, IDC_NUMSWEEPS, m_ScrollSweeps);
DDX_Control(pDX, IDC_SPEED, m_ScrollSpeed);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COptnDlg, CDialog)
//{{AFX_MSG_MAP(COptnDlg)
ON_WM_HSCROLL()
ON_WM_CREATE()
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_BN_CLICKED(IDC_AUTOMATIC, COptnDlg::OnAutomatic)
ON_BN_CLICKED(IDC_CHANGE, COptnDlg::OnChangeAtTwelve)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COptnDlg message handlers
int COptnDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) {
if (CBmpDialog::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
bool COptnDlg::OnInitDialog() {
CBmpDialog::OnInitDialog();
CDC *pDC;
CRect statRect;
int i;
pDC = GetDC();
// mSpeedTable[0] = "Leaky Rowboat";
// mSpeedTable[1] = "Kayak";
// mSpeedTable[2] = "Fishing Trawler";
mSpeedTable[0] = "Rowboat";
mSpeedTable[1] = "Dinghy";
mSpeedTable[2] = "Hovercraft";
statRect.SetRect(LEFT_SIDE, 35, LEFT_SIDE + 185, 50);
if ((m_pScoreText = new CText()) != nullptr) {
(*m_pScoreText).SetupText(pDC, pSubOptionsPalette, &statRect, JUSTIFY_LEFT);
}
statRect.SetRect(LEFT_SIDE, 20, LEFT_SIDE + 185, 35);
if ((m_pSweepsText = new CText()) != nullptr) {
(*m_pSweepsText).SetupText(pDC, pSubOptionsPalette, &statRect, JUSTIFY_LEFT);
}
m_ScrollSweeps.SetScrollRange(0, nSweepSets - 1, 0);
for (i = 0; i < (int)nSweepSets; i++) {
if (m_nSweepSettings[i] == (int)m_nSweeps)
m_ScrollSweeps.SetScrollPos(i, true);
}
statRect.SetRect(LEFT_SIDE, 70, LEFT_SIDE + 115, 88);
if ((m_pSpeedText = new CText()) != nullptr) {
(*m_pSpeedText).SetupText(pDC, pSubOptionsPalette, &statRect, JUSTIFY_LEFT);
}
m_ScrollSpeed.SetScrollRange(MIN_SPEED, MAX_SPEED, 0);
m_ScrollSpeed.SetScrollPos(m_nSpeed, true);
if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
(*pOKButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pOKButton).SetControl(IDOK, this); // tie to the dialog control
}
if ((pCancelButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
(*pCancelButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pCancelButton).SetControl(IDCANCEL, this); // tie to the dialog control
}
if ((pAutoButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit
(*pAutoButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pAutoButton).SetControl(IDC_AUTOMATIC, this); // tie to the dialog control
}
((CWnd *)this)->CheckDlgButton(IDC_AUTOMATIC, m_bAutomatic); // Set the Auto option box
if ((pChangeButton = new CCheckButton) != nullptr) { // build a color QUIT button to let us exit
(*pChangeButton).SetPalette(pSubOptionsPalette); // set the palette to use
(*pChangeButton).SetControl(IDC_CHANGE, this); // tie to the dialog control
}
((CWnd *)this)->CheckDlgButton(IDC_CHANGE, m_bChangeAtTwelve); // Set the Auto option box
ReleaseDC(pDC);
return true; // return true unless you set the focus to a control
}
bool COptnDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void COptnDlg::OnDestroy() {
CBmpDialog::OnDestroy();
}
bool COptnDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_AUTOMATIC:
m_bAutomatic = !m_bAutomatic;
((CWnd *)this)->CheckDlgButton(IDC_AUTOMATIC, m_bAutomatic);
break;
case IDC_CHANGE:
m_bChangeAtTwelve = !m_bChangeAtTwelve;
((CWnd *)this)->CheckDlgButton(IDC_CHANGE, m_bChangeAtTwelve);
break;
case IDOK:
ClearDialogImage();
EndDialog(IDOK);
break;
case IDCANCEL:
ClearDialogImage();
EndDialog(0);
break;
default:
break;
} // end switch
} // end if
return true;
} // end OnCommand
void COptnDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int pMin,
pMax;
int OldPos = pScrollBar->GetScrollPos();
int NewPos = OldPos;
pScrollBar->GetScrollRange(&pMin, &pMax);
switch (nSBCode) {
case SB_LINERIGHT:
NewPos++;
break;
case SB_PAGERIGHT:
NewPos += NUM_BUTTONS;
break;
case SB_RIGHT:
NewPos = pMax;
break;
case SB_LINELEFT:
NewPos--;
break;
case SB_PAGELEFT:
NewPos -= NUM_BUTTONS;
break;
case SB_LEFT:
NewPos = pMin;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
NewPos = nPos;
break;
}
if (NewPos < pMin) NewPos = pMin;
if (NewPos > pMax) NewPos = pMax;
if (NewPos != OldPos) { //To prevent "flicker"
(*pScrollBar).SetScrollPos(NewPos, true); //...only update when
} //...changed
UpdateScrollbars();
CDialog::OnHScroll(nSBCode, NewPos, pScrollBar);
}
/*****************************************************************
*
* UpdateScrollbars
*
* FUNCTIONAL DESCRIPTION:
*
* Updates data adjusted with scrollbars
*
* FORMAL PARAMETERS:
*
* none
*
* IMPLICIT INPUT PARAMETERS:
*
* CScrollbar pScrollTime, pScrollColumns, pScrollRows
*
* IMPLICIT OUTPUT PARAMETERS:
*
* int m_nTime, m_nNumParts, m_nColumns, m_nRows
*
* RETURN VALUE:
*
* void
*
****************************************************************/
void COptnDlg::UpdateScrollbars() {
unsigned int OldValue;
CDC *pDC;
char msg[64];
pDC = GetDC();
OldValue = m_nSweeps;
m_nSweeps = m_nSweepSettings[m_ScrollSweeps.GetScrollPos()];
if (OldValue != m_nSweeps) {
if (m_nSweeps == MAX_SWEEPS)
Common::sprintf_s(msg, "Number of Sweeps: Unlimited");
else
Common::sprintf_s(msg, "Number of Sweeps: %d", m_nSweeps);
(*m_pSweepsText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
}
OldValue = m_nSpeed;
m_nSpeed = m_ScrollSpeed.GetScrollPos();
if (OldValue != m_nSpeed) {
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[m_nSpeed].c_str());
(*m_pSpeedText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
}
ReleaseDC(pDC);
}
void COptnDlg::OnAutomatic() {
m_bAutomatic = !m_bAutomatic;
((CWnd *)this)->CheckDlgButton(IDC_AUTOMATIC, m_bAutomatic);
}
void COptnDlg::OnChangeAtTwelve() {
m_bChangeAtTwelve = !m_bChangeAtTwelve;
((CWnd *)this)->CheckDlgButton(IDC_CHANGE, m_bChangeAtTwelve);
}
void COptnDlg::OnOK() {
ClearDialogImage();
EndDialog(IDOK);
}
void COptnDlg::OnCancel() {
ClearDialogImage();
EndDialog(0);
}
void COptnDlg::OnPaint() {
CDC *pDC;
char msg[64];
CBmpDialog::OnPaint();
pDC = GetDC();
Common::sprintf_s(msg, "(Effective on New Game)");
(*m_pScoreText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
if (m_nSweeps == MAX_SWEEPS)
Common::sprintf_s(msg, "Number of Sweeps: Unlimited");
else
Common::sprintf_s(msg, "Number of Sweeps: %d", m_nSweeps);
(*m_pSweepsText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
Common::sprintf_s(msg, "Speed: %s", mSpeedTable[m_nSpeed].c_str());
(*m_pSpeedText).DisplayString(pDC, msg, 14, FW_BOLD, OPTIONS_COLOR);
ReleaseDC(pDC);
}
void COptnDlg::ClearDialogImage() {
if (pOKButton != nullptr) { // release the button
delete pOKButton;
pOKButton = nullptr;
}
if (pCancelButton != nullptr) { // release the button
delete pCancelButton;
pCancelButton = nullptr;
}
if (pAutoButton != nullptr) { // release the button
delete pAutoButton;
pAutoButton = nullptr;
}
if (pChangeButton != nullptr) { // release the button
delete pChangeButton;
pChangeButton = nullptr;
}
ValidateRect(nullptr);
}
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BEACON_OPTNDLG_H
#define HODJNPODJ_BEACON_OPTNDLG_H
#include "bagel/hodjnpodj/beacon/resource.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
namespace Bagel {
namespace HodjNPodj {
namespace Beacon {
#define LEFT_SIDE 30
#define OPTIONS_COLOR RGB(0, 0, 0) // Color of the stats info CText
#define NUM_SPEEDS 3
/////////////////////////////////////////////////////////////////////////////
// COptnDlg dialog
class COptnDlg : public CBmpDialog {
// Construction
public:
COptnDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr); // standard constructor
~COptnDlg(); // destructor
void UpdateScrollbars();
void ClearDialogImage();
// Dialog Data
//{{AFX_DATA(COptnDlg)
enum { IDD = IDD_SUBOPTIONS };
CScrollBar m_ScrollSweeps;
CScrollBar m_ScrollSpeed;
bool m_bAutomatic = false;
bool m_bChangeAtTwelve = false;
unsigned int m_nSweeps = 0;
unsigned int m_nSpeed = 0;
unsigned int nSweepSets = 0;
CString mSpeedTable [NUM_SPEEDS];
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX) override; // DDX/DDV support
// Generated message map functions
//{{AFX_MSG(COptnDlg)
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
virtual bool OnInitDialog() override;
afx_msg void OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg bool OnEraseBkgnd(CDC *pDC);
virtual void OnOK() override;
virtual void OnCancel() override;
afx_msg void OnPaint();
afx_msg void OnAutomatic();
afx_msg void OnChangeAtTwelve();
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel
#endif

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@@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BATTLEFISH_USERCFG_H
#define HODJNPODJ_BATTLEFISH_USERCFG_H
namespace Bagel {
namespace HodjNPodj {
namespace Battlefish {
#define IDD_SUBOPTIONS 115
#define IDB_BEACON_BMP 301
#define IDC_RULES 1002
#define IDC_NUMSWEEPS 1021
#define IDC_SPEED 1023
#define IDC_CHANGE 1024
#define IDC_AUTOMATIC 1025
} // namespace Beacon
} // namespace HodjNPodj
} // namespace Bagel
#endif