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151
engines/bagel/hodjnpodj/battlefish/bfish.h
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151
engines/bagel/hodjnpodj/battlefish/bfish.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BATTLEFISH_BFISH_H
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#define HODJNPODJ_BATTLEFISH_BFISH_H
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/stdinc.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/boflib/error.h"
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Battlefish {
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#define GRID_ROWS 8
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#define GRID_COLS 8
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#define MAX_FISH 4
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#define MAX_FISH_SIZE 2*3
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#define MAX_TURNS MAX_FISH
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typedef struct {
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POINT nLoc[MAX_FISH_SIZE + 1];
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byte life;
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} FISH;
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class CBFishWindow : public CFrameWnd {
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public:
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CBFishWindow();
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void PlayGame();
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void PaintScreen();
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void LoadIniSettings();
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void SaveIniSettings();
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protected:
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void FlushInputEvents();
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void GameReset();
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void GamePause();
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void GameResume();
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void HandleError(ERROR_CODE);
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void DeleteSprite(CSprite *);
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ERROR_CODE RepaintSpriteList(CDC *);
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ERROR_CODE LoadMasterSprites();
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void ReleaseMasterSprites();
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void PlaceUserFish();
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void PlaceEnemyFish();
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void RotateFish(int);
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void AssignFishToGrid(int);
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int GetEnemyGridIndex(CPoint);
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int GetUserGridIndex(CPoint);
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int GetFishIndex(CSprite *);
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bool OkToPlaceFish(int, CPoint, bool);
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void PlaceFish(int, CPoint);
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int IndexToId(int);
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int IdToIndex(int);
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CPoint SnapToGrid(CPoint);
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void UsersTurn(int);
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void ComputersTurn();
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int SelectRandomTarget();
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int SelectBurningTarget();
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int SelectBestFitTarget();
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int FindNeighborTarget(int, int);
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int FindTarget(int, int);
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int FindMatch(int, int);
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bool FishFits(int, int, int);
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int GetNeighbors(int, int);
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void CreatePlume(CPoint);
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void CreateHarpoon(CPoint);
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void SinkUserFish(int);
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void SinkEnemyFish(int);
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void PlaceTurnHarpoons();
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void RemoveTurnHarpoon();
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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LRESULT OnMCINotify(WPARAM, LPARAM);
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LRESULT OnMMIONotify(WPARAM, LPARAM);
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void OnSoundNotify(CSound *);
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void OnPaint();
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void OnMouseMove(unsigned int, CPoint);
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void OnRButtonDown(unsigned int, CPoint);
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void OnLButtonDown(unsigned int, CPoint);
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void OnLButtonUp(unsigned int, CPoint);
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void OnSysChar(unsigned int, unsigned int, unsigned int);
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void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
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void OnKeyDown(unsigned int, unsigned int, unsigned int);
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void OnActivate(unsigned int, CWnd *, bool) override;
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void OnClose();
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DECLARE_MESSAGE_MAP()
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// Data Members
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//
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byte m_nUserGrid[GRID_ROWS][GRID_COLS] = {};
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byte m_nEnemyGrid[GRID_ROWS][GRID_COLS] = {};
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FISH m_aEnemyFishInfo[MAX_FISH] = {};
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FISH m_aUserFishInfo[MAX_FISH] = {};
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CRect m_rNewGameButton;
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CRect m_rEndPlacement;
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CPoint m_cLastPoint;
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CSprite *m_pHarpoons[MAX_TURNS] = {};
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CSprite *m_pFish[MAX_FISH] = {};
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CSprite *m_pEnemyFish[MAX_FISH] = {};
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CSprite *m_pMasterHit = nullptr;
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CSprite *m_pMasterMiss = nullptr;
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CSprite *m_pMasterHarpoon = nullptr;
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CSprite *m_pDragFish = nullptr;
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CSprite *m_pScrollSprite = nullptr;
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CSprite *m_pOctopus = nullptr;
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CPalette *m_pGamePalette = nullptr;
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CSound *m_pSoundTrack = nullptr;
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CText *m_pTxtClickHere = nullptr;
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int m_nEnemyFish = 0;
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int m_nUserFish = 0;
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int m_nTurns = 0;
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int m_nDifficultyLevel = 0;
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bool m_bGameActive = false;
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bool m_bPause = false;
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bool m_bUserEditMode = false;
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bool m_bMovingFish = false;
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bool m_bLastRotated = false;
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bool m_bStillCheck = false;
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bool m_bUsersTurn = false;
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bool m_bInMenu = false;
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};
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} // namespace Battlefish
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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