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232
engines/bagel/hodjnpodj/barbershop/usercfg.cpp
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232
engines/bagel/hodjnpodj/barbershop/usercfg.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/globals.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
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#include "bagel/hodjnpodj/hnplibs/bitmaps.h"
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#include "bagel/hodjnpodj/barbershop/usercfg.h"
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#include "bagel/hodjnpodj/hnplibs/menures.h"
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#include "bagel/hodjnpodj/barbershop/paint.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Barbershop {
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#define ID_RESET 104
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#define ID_LIMIT 105
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#define PAGE_SIZE 10
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// globals!!
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//
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//
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extern const char *INI_SECTION;
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extern CPalette *pGamePalette;
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extern LPGAMESTRUCT pGameParams;
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extern int g_nCardBack;
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CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
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: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
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m_cRectCardBack1 = CRect(CBCK_RECT1_LEFT - DELTA, CBCK_RECT1_TOP - DELTA, CBCK_RECT1_RIG + DELTA, CBCK_RECT1_BOT + DELTA);
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m_cRectCardBack2 = CRect(CBCK_RECT2_LEFT - DELTA, CBCK_RECT2_TOP - DELTA, CBCK_RECT2_RIG + DELTA, CBCK_RECT2_BOT + DELTA);
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m_nCardBack = g_nCardBack;
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DoModal();
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}
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void CUserCfgDlg::DoDataExchange(CDataExchange *pDX) {
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CDialog::DoDataExchange(pDX);
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}
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bool CUserCfgDlg::OnInitDialog() {
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CDC *pDC = GetDC();
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CRect tmpRect;
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CBmpDialog::OnInitDialog();
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m_bSave = false;
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if ((m_ctextBox = new CText) != nullptr) {
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bool bAssertCheck;
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tmpRect.SetRect(TEXT_LEFT, TEXT_TOP, TEXT_RIG, TEXT_BOT);
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bAssertCheck = (*m_ctextBox).SetupText(pDC, pGamePalette, &tmpRect, JUSTIFY_CENTER);
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ASSERT(bAssertCheck); // initialize the text objext
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} // end if
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if ((m_pOKButton = new CColorButton) != nullptr) { // build a color OK button
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(*m_pOKButton).SetPalette(pGamePalette); // set the palette to use
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(*m_pOKButton).SetControl(IDOK, this); // tie to the dialog control
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} // end if
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ReleaseDC(pDC);
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return true;
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}
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void CUserCfgDlg::OnPaint() {
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CDC *pDC = nullptr;
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char msg[64];
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bool bAssertCheck;
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CBmpDialog::OnPaint();
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pDC = GetDC();
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if (m_nCardBack == CARD_BACK1) { // card back painting
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
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} else {
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
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} // end if
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Common::sprintf_s(msg, "Select a card back"); // top message
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bAssertCheck = (*m_ctextBox).DisplayString(pDC, msg, FONT_SIZE, FW_BOLD, RGBCOLOR_BLACK);
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ASSERT(bAssertCheck);
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ReleaseDC(pDC);
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}
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void CUserCfgDlg::OnLButtonUp(unsigned int nFlags, CPoint point) {
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CDC *pDC = GetDC();
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if (
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m_cRectCardBack1.PtInRect(point) == true &&
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m_nCardBack != CARD_BACK1
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) {
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// update visual image
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//
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1B_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2A_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
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m_nCardBack = CARD_BACK1;
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} else if (
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m_cRectCardBack2.PtInRect(point) == true &&
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m_nCardBack != CARD_BACK2
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) {
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// update visual image
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//
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK1A_BMP, CBCK_RECT1_LEFT, CBCK_RECT1_TOP, CBCK_RECT1_RIG - CBCK_RECT1_LEFT, CBCK_RECT1_BOT - CBCK_RECT1_TOP);
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PaintMaskedDIB(pDC, pGamePalette, CARD_BACK2B_BMP, CBCK_RECT2_LEFT, CBCK_RECT2_TOP, CBCK_RECT2_RIG - CBCK_RECT2_LEFT, CBCK_RECT2_BOT - CBCK_RECT2_TOP);
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m_nCardBack = CARD_BACK2;
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} // end if
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ReleaseDC(pDC);
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}
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void CUserCfgDlg::OnOK() {
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ValidateRect(nullptr);
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g_nCardBack = m_nCardBack;
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EndDialog(IDOK);
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}
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void CUserCfgDlg::OnCancel() {
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ValidateRect(nullptr);
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EndDialog(IDCANCEL);
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}
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void CUserCfgDlg::OnClose() {
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ValidateRect(nullptr);
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if (m_pOKButton != nullptr) { // release button
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delete m_pOKButton;
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m_pOKButton = nullptr;
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}
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if (m_ctextBox != nullptr) {
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delete m_ctextBox;
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m_ctextBox = nullptr;
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} // end if
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}
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BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
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ON_WM_LBUTTONUP()
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ON_WM_CLOSE()
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ON_WM_PAINT()
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END_MESSAGE_MAP()
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/*****************************************************************
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*
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* MyFocusRect( CDC *pDC, CRect rect, int nDrawMode )
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*
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* FUNCTIONAL DESCRIPTION:
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*
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* Draws a rectangle which inverts the current pixels,
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* thereby delineating the current area of focus.
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*
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* FORMAL PARAMETERS:
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*
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* CDC *pDC The Device context in which the FocusRect is to be drawn
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* CRect rect The CRect object holding the location of the FocusRect
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*
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* IMPLICIT INPUT PARAMETERS:
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*
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* pMyPen and pMyBrush, global pointers to the Pen and Brush used
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*
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* IMPLICIT OUTPUT PARAMETERS:
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*
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* none
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*
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* RETURN VALUE:
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*
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* void
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*
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****************************************************************/
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void CUserCfgDlg::MyFocusRect(CDC *pDC, CRect rect, int nDrawMode, COLORREF rgbColor) {
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CBrush *pMyBrush = nullptr; // New Brush
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CBrush *pOldBrush = nullptr; // Pointer to old brush
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CPen *pMyPen = nullptr; // New Pen
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CPen *pOldPen = nullptr; // Pointer to old pen
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CPalette *pPalOld = nullptr; // Pointer to old palette
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int OldDrawMode; // Holder for old draw mode
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pMyBrush = new CBrush(); // Construct new brush
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pMyPen = new CPen(); // Construct new pen
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LOGBRUSH lb; // log brush type
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lb.lbStyle = BS_HOLLOW; // Don't fill in area
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pMyBrush->CreateBrushIndirect(&lb); // Create a new brush
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pMyPen->CreatePen(PS_INSIDEFRAME, DELTA, rgbColor); // Create a new pen
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pPalOld = (*pDC).SelectPalette(pGamePalette, false); // Select in game palette
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(*pDC).RealizePalette(); // Use it
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pOldPen = pDC->SelectObject(pMyPen); // Select the new pen & save old
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pOldBrush = pDC->SelectObject(pMyBrush); // Select the new brush & save old
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OldDrawMode = pDC->SetROP2(nDrawMode); // Set pen mode, saving old state
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pDC->Rectangle(rect); // Draw the Rectangle to the DC
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pDC->SelectObject(pOldPen); // Select the old pen
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pDC->SelectObject(pOldBrush); // Select the old brush
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pDC->SetROP2(OldDrawMode); // Set pen mode back to old state
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(*pDC).SelectPalette(pPalOld, false); // Select back the old palette
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pMyBrush->DeleteObject();
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delete pMyBrush;
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pMyPen->DeleteObject();
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delete pMyPen;
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}
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} // namespace Barbershop
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} // namespace HodjNPodj
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} // namespace Bagel
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