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engines/bagel/hodjnpodj/barbershop/main.h
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91
engines/bagel/hodjnpodj/barbershop/main.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BARBERSHOP_MAIN_H
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#define HODJNPODJ_BARBERSHOP_MAIN_H
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/stdinc.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/boflib/error.h"
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#include "bagel/boflib/sound.h"
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#include "bagel/hodjnpodj/barbershop/barb.h"
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#include "bagel/hodjnpodj/barbershop/animate.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Barbershop {
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class CMainWindow : public CFrameWnd {
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private:
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CBarber *m_pBarb;
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CSound *m_pMIDISound;
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CSound *m_pWavSound;
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CAnimate *m_pAnim;
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bool m_bMIDIPlaying;
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public:
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CMainWindow();
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void PlayGame();
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void PaintScreen();
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void LoadIniSettings();
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void SaveIniSettings();
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void FlushInputEvents();
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LRESULT OnMCINotify(WPARAM, LPARAM);
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LRESULT OnMMIONotify(WPARAM, LPARAM);
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protected:
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void GameReset();
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void GamePause();
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void GameResume();
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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void HandleError(ERROR_CODE);
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void DeleteSprite(CSprite *);
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void OnPaint();
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void OnTimer(uintptr);
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void OnMouseMove(unsigned int, CPoint);
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void OnLButtonDown(unsigned int, CPoint);
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void OnLButtonDblClk(unsigned int, CPoint);
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void OnRButtonDown(unsigned int, CPoint);
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void OnSysChar(unsigned int, unsigned int, unsigned int);
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void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
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void OnKeyDown(unsigned int, unsigned int, unsigned int);
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void OnActivate(unsigned int, CWnd *, bool) override;
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void OnClose();
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void OnLButtonUp(unsigned int, CPoint);
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DECLARE_MESSAGE_MAP()
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CRect m_rNewGameButton;
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CPalette *m_pGamePalette;
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CSprite *m_pScrollSprite;
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bool m_bGameActive;
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bool m_bPause;
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bool m_bInMenu;
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};
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} // namespace Barbershop
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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