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engines/bagel/boflib/sound.h
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247
engines/bagel/boflib/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/".
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*
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*/
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#ifndef BAGEL_BOFLIB_SOUND_H
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#define BAGEL_BOFLIB_SOUND_H
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#include "audio/mixer.h"
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#include "bagel/boflib/stdinc.h"
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#include "bagel/boflib/llist.h"
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#include "bagel/boflib/object.h"
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#include "bagel/boflib/error.h"
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#include "bagel/boflib/queue.h"
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namespace Bagel {
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//
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// Wavemix-related constants
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//
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#define VOLUME_INDEX_MIN 0
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#define VOLUME_INDEX_MAX 12
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#define VOLUME_INDEX_DEFAULT 10
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// Convert to ScummVM scale
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#define VOLUME_SVM(x) ((x) * Audio::Mixer::kMaxChannelVolume / VOLUME_INDEX_MAX)
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#define SVM_VOLUME(x) (((x) >= 252) ? VOLUME_INDEX_MAX : (x) * VOLUME_INDEX_MAX / 252)
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#define SOUND_BUFFERED 0x0001
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#define SOUND_ASYNCH 0x0002
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#define SOUND_NOTIFY 0x0004
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#define SOUND_AUTODELETE 0x0008
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#define SOUND_LOOP 0x0010
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#define SOUND_WAVE 0x0020
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#define SOUND_MIDI 0x0040
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#define SOUND_DONT_LOOP_TO_END 0x0080
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#define SOUND_QUEUE 0x0100 // With wavemix: play after previous sound finishes
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#define SOUND_MIX 0x0200 // Use wavemix to really play asynchronously
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#define SOUND_ASAP 0x0400 // Play as soon as a channel is free (maybe now)
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#define SOUND_WAIT 0x0800 // For wavemix: Set sound up but don't play it yet
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#define SOUND_LOCK 0x1000 // Reserve this channel until user stops it
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#define SOUND_PRELOAD 0x2000 // Only works for Resource MAC snd files
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#define SOUND_OVEROK 0x4000 // OK to play another sound over this file
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#define SND_MEMORY 0x8000 // Raw in-memory sound passed rather than a filename
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#define SND_NODEFAULT 0
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#define SND_SYNC 0
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#define SND_ASYNC SOUND_ASYNCH
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#define SOUND_TYPE_WAV 1
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#define SOUND_TYPE_XM 2
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#define SOUND_TYPE_QT 3
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#define SOUND_TYPE_SMF 4
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#define FMT_MILLISEC 1 // Time format specifiers.
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#define FMT_BPM 2
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#define NUM_QUEUES 8
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class CBofSound : public CBofError, public CBofObject, public CLList {
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public:
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friend class MusicPlayer;
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CBofSound();
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CBofSound(void *pWnd, const char *pszPathName, uint16 wFlags, int nLoops = 1);
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virtual ~CBofSound();
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void addToSoundChain();
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void initialize(const char *pszPathName, uint16 wFlags) {
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initialize(nullptr, pszPathName, wFlags);
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}
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void initialize(void *pWnd, const char *pszPathName, uint16 wFlags);
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void setDrivePath(const char *path) {}
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bool midiLoopPlaySegment(uint32 LoopBegin, uint32 LoopEnd = 0L, uint32 FirstPassBegin = 0L, uint32 TimeFmt = FMT_MILLISEC);
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bool play(uint32 StartOfPlay = 0L, uint32 TimeFmtFlag = FMT_MILLISEC);
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bool pause();
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bool resume();
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void stop();
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CBofSound *getNext() {
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return (CBofSound *)_pNext;
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}
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CBofSound *getPrev() {
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return (CBofSound *)_pPrev;
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}
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char *getFileName() {
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return &_szFileName[0];
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}
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void setFlags(uint16 wFlags) {
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_wFlags = wFlags;
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}
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uint16 getFlags() {
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return _wFlags;
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}
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bool playing() {
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return isPlaying();
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}
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bool isPlaying() {
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return _bPlaying;
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}
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bool isQueued() {
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return _bInQueue;
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}
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bool paused() {
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return _bPaused;
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}
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void setQSlot(int nSlot) {
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_iQSlot = nSlot;
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}
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int getQSlot() {
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return _iQSlot;
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}
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void setVolume(int nVol);
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int getVolume() {
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return _nVol;
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}
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static void initialize();
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static void shutdown();
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static void setVolume(int MidiVolume, int WaveVolume);
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static bool soundPlaying() {
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return (_nCount > 0) ? true : false;
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}
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static bool waveSoundPlaying();
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static bool midiSoundPlaying();
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static bool soundsPlayingNotOver();
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static void setQVol(int nSlot, int nVol);
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ErrorCode playWAV();
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static ErrorCode flushQueue(int nSlot);
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static void resetQVolumes();
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static bool pauseSounds();
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static bool resumeSounds();
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static void stopSounds();
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static void stopWaveSounds();
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static void stopMidiSounds();
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static void clearSounds();
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static void clearWaveSounds();
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static void clearMidiSounds();
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static void waitSounds();
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static void waitWaveSounds();
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static void waitMidiSounds();
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static bool handleMessages();
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static bool bofSleep(uint32 dwTime);
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static void audioTask();
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static bool soundsPlaying();
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static bool MidiAvailable() {
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return true;
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}
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static bool SoundAvailable() {
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return true;
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}
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static bool SoundVolumeAvailable() {
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return true;
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}
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static bool MidiVolumeAvailable() {
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return true;
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}
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static CBofSound *OnMCIStopped(WPARAM wParam, LPARAM lParam) {
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return nullptr;
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}
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static CBofSound *OnMMIOStopped(WPARAM wParam, LPARAM lParam) {
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return nullptr;
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}
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private:
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bool loadSound();
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bool releaseSound();
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private:
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char _szFileName[MAX_FNAME]; // Path spec for sound file
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int8 _chType = 0; // Type of sound commands used
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uint16 _wLoops = 0; // Number of times to loop the sound (0xFFFF means infinite)
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uint16 _wFlags = 0; // Flags for playing
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bool _bPaused = false; // Whether its paused
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bool _bPlaying = false; // Whether its playing
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bool _bExtensionsUsed = false;
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uint32 _dwPlayStart = 0;
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uint32 _dwRePlayStart = 0;
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uint32 _dwRePlayEnd = 0;
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Audio::SoundHandle _handle;
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byte *_pFileBuf = nullptr;
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uint32 _iFileSize = 0;
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int _iQSlot = 0;
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bool _bInQueue = false;
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bool _bStarted = false;
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int _nVol = 0;
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void *_pWnd = nullptr; // Parent window for messages
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static char _szDrivePath[MAX_DIRPATH]; // Path spec to drive
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static CBofSound *_pSoundChain; // First item in chain or nullptr
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static int _nCount; // Count of active sounds
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static int _nWavCount; // Number of wave sound devices
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static int _nMidiCount; // Number of midi sound devices
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static void *_pMainWnd; // Window for message processing
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static bool _bInit;
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static int _nSlotVol[NUM_QUEUES];
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static CQueue *_cQueue[NUM_QUEUES];
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};
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#define CSound CBofSound
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extern bool BofPlaySound(const char *pszSoundFile, uint32 nFlags, int iQSlot = 0);
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extern bool BofPlaySoundEx(const char *pszSoundFile, uint32 nFlags, int iQSlot = 0, bool bWait = false);
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extern bool MessageBeep(int uType);
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#define sndPlaySound BofPlaySound
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} // namespace Bagel
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#endif
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