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engines/bagel/boflib/event_loop.cpp
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55
engines/bagel/boflib/event_loop.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/events.h"
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#include "bagel/boflib/event_loop.h"
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#include "bagel/bagel.h"
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#include "bagel/spacebar/baglib/master_win.h"
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namespace Bagel {
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EventLoop::EventLoop(Mode mode) : _limiter(g_system, 60, false),
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_mode(mode) {
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}
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bool EventLoop::frame() {
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Common::Event e;
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// Handle pending events
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while (g_system->getEventManager()->pollEvent(e)) {
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if (g_engine->shouldQuit() || (e.type == Common::EVENT_LBUTTONDOWN) ||
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(e.type == Common::EVENT_KEYDOWN && e.kbd.keycode == Common::KEYCODE_ESCAPE))
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return true;
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}
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_limiter.delayBeforeSwap();
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// Update the screen
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if (_mode == FORCE_REPAINT && g_engine->isSpaceBar())
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SpaceBar::CBagMasterWin::forcePaintScreen();
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g_engine->getScreen()->update();
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_limiter.startFrame();
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return false;
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}
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} // namespace Bagel
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